Hellfire257 Posted September 5, 2012 Posted September 5, 2012 Finally they have seen sense! Rejoice! http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/ http://www.rockpapershotgun.com/2012/09/05/ubisoft-scrapping-always-on-drm-for-pc-games/ hint hint, ED. Oh well, still wont be getting any of their products (unless it is yet another copy of LOMAC because I've lost one again). I love how they don't give straight answers in that interview though. Why can't they just be honest with their customers and acknowledge their mistakes?
WildBillKelsoe Posted September 5, 2012 Posted September 5, 2012 That is one of the reasons, ED is the beast!!! FVck Yuppie-Soft...!!! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Speed Posted September 7, 2012 Posted September 7, 2012 LOL "90% to 95% piracy rates"... :lol: AHAHAHA They have some really strong drugs at Ubisoft. (Then again, might it be possible that on some games, like Silent Hunter V, they drove away all the actual customers and left only the pirates?) As far as ED goes- you should not compare this to ED's DRM. You are free to play DCS offline as much as you want. You just must maintain an internet connection to play over the internet- duh. Maybe there is a valid complaint for a small subset of LAN play where you have no internet, and I have heard reports of bugs with the master server where some folks were unable to log in- but... well, how many of you were in an online squad during DCS BS1/FC2 days? I was. I saw many cases of people sharing activations and basically stealing the game from ED. Not nice to have your hard work stolen from you. OH BUT WAIT, WHAT ABOUT THE CURRENT CRASH ON MASTER SERVER CONNECT? Well, the current crash on master server connection issue is probably not the master server's fault- the problem does not actually occur when you connect to the master server, the problem occurs when you attempt to view the server list. So it's quite possible that even if the master server were to not exist, we'd have the same problem. Instead of having a master server connection box first, you'd just start multiplayer and boom, it would crash when you tried to view internet games. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Yurgon Posted September 7, 2012 Posted September 7, 2012 We sometimes get people on this forum who say they won't install anything with Starforce because it used to be way too intrusive and they don't care if DCS's current Starforce is less intrusive. It's still Starforce, so they won't install it. Well, for me, it's pretty much the same with Ubisoft. But it's still good to see that apparently they're actually stepping back on their DRM.
WarthogSmurf Posted September 8, 2012 Posted September 8, 2012 mweh this is just a marketing atricle. All major game developers or producers are converting to free to play (limited tho) free to download games where you can pay for DLC to improve or to progress further (aka mini transactions) dont be surprised in a few years that CD/DVD are out and you can only download games. Pretty good from my P.O.V. Thankfully simulator games work different and many ppl that are commited to really flying a sim buy everything because well buying a stick of 400 euro/ pedals 100 euro , seat 400 euros and gaming righ 1700 euro and then to pirate that 40 USD ... wellllllll
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