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Posted

Assuming you are requesting this for single player:

 

Switched Condition: Unit (player) is Alive> Add Radio Item

 

That alone will work as long as your aircraft is killed between respawning.

The right man in the wrong place makes all the difference in the world.

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Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

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Posted

Assuming you are using the client aircraft that gets checked whether or not it is alive, then yes it will work.

 

 

Continuous = Whenever the conditions are true, do the actions

Switched Condition = Each time the conditions become true, do the actions

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
Assuming you are requesting this for single player:

 

Switched Condition: Unit (player) is Alive> Add Radio Item

 

That alone will work as long as your aircraft is killed between respawning.

 

Curious... why do you say assuming SP... would this not work for a MP mission assuming we are taking about the host?

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Posted

It will work in MP, you just have to make sure the host is the only person to use a specific aircraft slot. Otherwise everyone who joins would add stuff to the F10 menu. Generally if you want Radio item triggers in MP you should use SLmod.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

  • 2 weeks later...
Posted

OK. Got it worked, but not easily.

First you have to do a simple trigger to initiate radio items list, as the switched trigger won't do it for you the first time.

Then you have to create a switched trigger with unit alive condition (unit being the host). BUT, before re adding your radio items, you need to remove all the old ones (for the case when you respawn more than twice). Otherwise, the game will append the new radio items to the old ones. This will erase the F11 and F12 commands (previous and exit).

This way works fine for me in MP.

  • 4 months later...
Posted
It will work in MP, you just have to make sure the host is the only person to use a specific aircraft slot. Otherwise everyone who joins would add stuff to the F10 menu. Generally if you want Radio item triggers in MP you should use SLmod.

 

 

Trying to add items to the F10 menu to clients in MP, and this isn't working at all. Commands to add the Radio Items on some client being inside a trigger zone are executing local to the host. ... No way to get F10 menu on a client for some reason? Any ideas?

 

I'm going to look at the new "script suite", don't want to install a mod.

[sIGPIC][/sIGPIC]

Posted
Trying to add items to the F10 menu to clients in MP, and this isn't working at all. Commands to add the Radio Items on some client being inside a trigger zone are executing local to the host. ... No way to get F10 menu on a client for some reason? Any ideas?

 

I'm going to look at the new "script suite", don't want to install a mod.

 

The F10 Other menu items will only work for the host. Currently there is no way to do it for clients without a mod. Its been like this ever since the feature was introduced. Installing slmod and using the chat IO functions it has are a way around this limitation.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

Alright, thanks for the clarification. I pretty much realized this after testing some more and reading more threads. (will have to be a host only action in my mission then until ED fixes the feature in default build)

[sIGPIC][/sIGPIC]

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