Jump to content

Recommended Posts

Posted

what is the proper way to skip bomb a ship in the p51. when i do it the same way i do it in IL2 the bombs go off almost as soon as they hit the water. is this a bug or something im doing wrong? has anyone been able to skip bomb succesfully?

Posted

Hi PDM, I'd forgotten about skip bombing!!

 

I used to have heaps of fun executing this tactic... I hope it does work in DCS World... I've not thought to try it before now. Will give it a go when I have a minute (probably the weekend), I'll let you know how I get on.

Posted

Would be very cool indeed. I think ED will need to model fuzing options for the bombs though (I think all the bombs have impact fuzes, you need time delay iirc to skip bombs)

System specifications: Computer, joystick, DCS world, Beer

Posted

Only will work if you can modify the fuse for time delay detonation. Don't think they have an interface to customize your load out yet.

Posted

Yes of course! Pish! That's a big shame!

 

I dare say that will be looked at at some point by ED (?), but would understand if it wasn't a priority.

 

Thanks Smokey, OB1.

Posted
Only will work if you can modify the fuse for time delay detonation. Don't think they have an interface to customize your load out yet.

 

There are two interfaces to customize your loadout, one is built into the mission editor, the other directly into the simulation engine, which you can call up by key command. Unfortunately though, bombs (except CBUs of course) only support contact fusing, that means, they will detonate as soon as a collision is detected. AFAIK, angle of contact is not taken into consideration, and since all bombs are expected to explode upon contact, there are no physics in place to support skipping or sliding of bombs across surfaces depending on their trajectory.

 

Maybe this will get looked at after bombs support more types of fuzing.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
AFAIK, angle of contact is not taken into consideration, and since all bombs are expected to explode upon contact, there are no physics in place to support skipping or sliding of bombs across surfaces depending on their trajectory.

 

I was forgetting about the fusing element, but in the back of my mind I was thinking that something like this was more likely to be a problem with skip bombing in DCS World - not much call for such an improvised tactic in modern tactical / strategic bombing - so why simulate it!

 

Maybe this will get looked at after bombs support more types of fuzing.

 

It really would be amazing if this could be incorporated at some point as it's an authentic tactic used for maritime targets, accurate, and very challenging and in a comabt simulator - heaps of fun. :)

 

Thanks Sobek

Posted

Is there a guide for bombing in the P-51D? like an official guide perhaps?? Or unofficial but uses the aerodynamics of ED model and immediate Caucasus weather?

 

For example, dive at 20 degrees , use Gyro sight, etc..

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Hi Bill,

 

I'm unaware of any official bombing guide apart from the tutorial.

 

But I did work some numbers out for myself which gave repeatable results - though its a shallow dive attack which I think is not the recommended tactic.

 

For what it's worth and if I remember correctly it was - 3000ft AGL at cruise power, ID TGT then line up, ensure you keep ball centred, accelerate and hold close to 350IAS keeping TGT glued to the top of your spinner, pickle on 1000AGL and immediately climb and turn. Difficulty is you need to know TGT height above sea level - OK for training...

 

I think a much steeper angle is best but I haven't tried this, and I'm sure others have more thought out / real world tactics than me.

  • Like 1
Posted (edited)
Is there a guide for bombing in the P-51D? like an official guide perhaps?? Or unofficial but uses the aerodynamics of ED model and immediate Caucasus weather?

 

For example, dive at 20 degrees , use Gyro sight, etc..

 

Well the training manual doesn't give you any information how to bomb but it is an interesting read anyway...

 

I guess official training back in the day was by an instructor and hands on training, not much reading material for that kind of thing...

 

The lack of targeting aids for bombing in the P-51 means that it restricts your bombing methods.. Pretty much leaves you with 2 methods, dive and dive loft/toss bombing.. Dive is self explanatory, dive at your target at a steep angle and release and the bomb, the bomb follows the last attached angle of attack of your aircraft to the target, *roughly* if on a not so steep angle release a little later to compensate for ordnance drop.

 

Dive lofting is when you dive at the target at a not so aggressive angle and pull up just before releasing the bomb to compensate for bomb trajectory drop.

 

It was not an exact science in those days, just release the bomb when you think its about right.. :D

Edited by OB1
  • Like 1
Posted
Well the training manual doesn't give you any information how to bomb but it is an interesting read anyway...

 

I guess official training back in the day was by an instructor and hands on training, not much reading material for that kind of thing...

 

The lack of targeting aids for bombing in the P-51 means that it restricts your bombing methods.. Pretty much leaves you with 2 methods, dive and dive loft/toss bombing.. Dive is self explanatory, dive at your target at a steep angle and release and the bomb, the bomb follows the last attached angle of attack of your aircraft to the target, *roughly* if on a not so steep angle release a little later to compensate for ordnance drop.

 

Dive lofting is when you dive at the target at a not so aggressive angle and pull up just before releasing the bomb to compensate for bomb trajectory drop.

 

It was not an exact science in those days, just release the bomb when you think its about right.. :D

 

We should get training ordnance for the mustang. I mean if we are to play in a contemporary age, with contemporary a/c, it is prudent.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
We should get training ordnance for the mustang. I mean if we are to play in a contemporary age, with contemporary a/c, it is prudent.

 

P-51 a contemporary aircraft ? how old are you ? lol its cirtainly not contemporary for me. 25 years before the time of the P-51 some pilots were still throwing bombs over the side by hand :D

Posted
We should get training ordnance for the mustang. I mean if we are to play in a contemporary age, with contemporary a/c, it is prudent.

 

Training ordinance in a simulation: It's like Inception but for bombs.

 

Put me down as also having a lot of trouble, though. Rockets I can do OK - They're basically just funny guns - but when I try to drop a bomb I end up slipping all over and they go wide. I recently got a pair of rudder pedals, though, so I'm fixing to try it again. It's so satisfying when they connect after just eyeballing it.

For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...