WildBillKelsoe Posted September 28, 2012 Posted September 28, 2012 I'm trying to racord AVI, but the radio chatter window sometimes is visible, and with external footage, looks ridiculous. any way known to remove it from a .trk file? perhaps disable the audio if not possible? thanks in advance. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe Posted September 29, 2012 Author Posted September 29, 2012 bump.. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe Posted October 1, 2012 Author Posted October 1, 2012 Guys, F menu? F1/2/3 Flight/Wingman?? I want removed from tracks, or not visible, audio only... Is IT POSSIBLE, Please? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
NC_Cyborg Posted October 1, 2012 Posted October 1, 2012 I was working on a video today and found out I could crop out the text. I am using Sony Studio 11. I am not sure of turning off the subtitles in the game though. 'NC_Cyborg' [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic88701_1.gif[/sIGPIC]
Kuky Posted October 1, 2012 Posted October 1, 2012 Why don't you try moving the text outside screen area (look for multimonitor issues threads where people were asking to move all kinds of things to certain parts of monitors... in fact, I think PeterP's clickable menus will have this for you) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
WildBillKelsoe Posted October 14, 2012 Author Posted October 14, 2012 Why don't you try moving the text outside screen area (look for multimonitor issues threads where people were asking to move all kinds of things to certain parts of monitors... in fact, I think PeterP's clickable menus will have this for you) mate, it's a track... I can't just slide stuff in and out, can I?? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
BigfootMSR Posted October 14, 2012 Posted October 14, 2012 The way I understand a track works by basically simulating the previous run again in the sim. In a track, you can also take over control of the aircraft and fly as if it were you own. So, a mod that would move the radio menu off of the primary screen may work. Its a reasonable theory to try. Beyond that, I really have no idea how to do it, so I apologize I cant be over any more help. DCS: A10C Warthog JTAC coordinate entry training mission http://www.digitalcombatsimulator.com/en/files/99424/ DCS: Blackshark 2 interactive training missions http://forums.eagle.ru/showthread.php?t=84612
PeterP Posted October 14, 2012 Posted October 14, 2012 Remove the radio menu from a record in 1.2.2 = The radio menu is now bound to the GUI window. So, when we move the Gui outside the render we will also remove any visible radio-communication. To get this working you will have to use a different MonitorSetup.lua as you have used while recording the track. Example= Lets assume you use "1 Screen" is your default MonitorSetup.lua: _ = function(p) return p; end; name = _('1 Screen'); Description = 'One monitor configuration' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } }If nothing is specified the GUI will covering the whole render surface that is determined by your In-Game resolution. By adding The line : " UIMainView = GUI " we force DCS to render the GUI to a export that is named "GUI" - and when we specify the parameters for it like below ,the GUI will moved always out of the whole render and not visible at all in the track replay. _ = function(p) return p; end; name = _('Track recording - No GUI'); Description = 'One monitor configuration' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } GUI = { x = screen.width; y = screen.height; width = screen.width; height = screen.height; } UIMainView = GUI
WildBillKelsoe Posted October 14, 2012 Author Posted October 14, 2012 Remove the radio menu from a record in 1.2.2 = The radio menu is now bound to the GUI window. So, when we move the Gui outside the render we will also remove any visible radio-communication. To get this working you will have to use a different MonitorSetup.lua as you have used while recording the track. Example= Lets assume you use "1 Screen" is your default MonitorSetup.lua: If nothing is specified the GUI will covering the whole render surface that is determined by your In-Game resolution. By adding The line : " UIMainView = GUI " we force DCS to render the GUI to a export that is named "GUI" - and when we specify the parameters for it like below ,the GUI will moved always out of the whole render and not visible at all in the track replay. I knew it is you peter!! can u tell if this works also for 1.1.1.1? I haven't applied post 1111 patch. (kinda like the standalone version) AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
PeterP Posted October 15, 2012 Posted October 15, 2012 Please try yourself! - I don't have a running 1.1.1.1 version any more. Editing the lua takes about 2min. But I'm very confident that it will work - as the radio-menu is also bound to the GUI in 1.1.1.1 BTW: after the latest micro-patches there is no real excuse any-more not to install 1.2.1. The performance for me is almost on par with the Frames I got before 1.2.1 was released.
Kuky Posted October 15, 2012 Posted October 15, 2012 mate, it's a track... I can't just slide stuff in and out, can I?? so what if it's a track? Position of the text is not determined in track file, it's in LUA files which you can edit any time you want (before and after running tack) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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