emenance Posted November 14, 2005 Posted November 14, 2005 Im not much concerned about a wish list for this patch besides that thread is at the top but what are the consequences of installing it. Did it make your 64 bit system run the game better? Training missions broken? Asus P8Z68-V GEN3/ 2500k 4.4ghz / Corsair 64gb SSD Cache / Corsair 8g 1600 ddr3 / 2 x 320gb RE3 Raid 0 /Corsair 950w/ Zotac 560TI AMP 1gb / Zalman GS1200 case /G940/
Gazehound Posted November 14, 2005 Posted November 14, 2005 Im not much concerned about a wish list for this patch besides that thread is at the top but what are the consequences of installing it. Did it make your 64 bit system run the game better? Training missions broken? Its makes the game better. It breaks the training missions' visuals (dialogue should be good), but installs an app to switch back to 1.1 for this reason. (my 64 bit system...lol, one day) VVS504 Red Hammers
PnHobbit Posted November 14, 2005 Posted November 14, 2005 Where is this app that switches back to 1.1? I read the 1.11 readme and it says nothing about it.
Gazehound Posted November 14, 2005 Posted November 14, 2005 http://forum.lockon.ru/showthread.php?t=11387 Basically the patch has its own uninstaller, so you can take it off, watch the tracks, and put it back on. Not all tracks are broken, the a2g ones seem ok. VVS504 Red Hammers
TucksonSonny Posted November 14, 2005 Posted November 14, 2005 Im not much concerned about a wish list for this patch besides that thread is at the top but what are the consequences of installing it. Did it make your 64 bit system run the game better? Training missions broken? LOCK ON: Flaming Cliffs Patch Version 1.11 Attention! Version 1.11 is not multiplayer compatible with previous versions of Lock On. All players must be using the same version of version 1.11. Track files recorded in versions prior to 1.11 may not play properly in version 1.11. Because was added possibility for modern SAMs to intercept antiradiation missile the some mission and campaign may be very hard. In this case please edit manually mission. Will reasonable to increase quantity of aircraft in the SEAD package or decrease SAM units. Corrected bugs and added features • A memory leak caused by the client and host having different scenery settings has been fixed. This affected both single and multiplayer games. • A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode. • No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode. • Even if the launch aircraft is destroyed, Active Radar Homing (ARH) missiles will trigger radar a lock warning when in active range. • Lock ranges when in Close Air Combat (CAC) modes have been decreased to 10 nm. • If an aircraft has active Electronic Counter Measures (ECM), it no longer to possible to detect the emitter through terrain. • Level of Detail (LoD) models have been added to ground vehicles. This has increased frame rate when vehicles are viewed at a distance. • The F-15C can no longer identify a jamming target as friendly or enemy. • Radar lock on F-15C Vertical Scan (VS) mode and Gun mode is no longer instantaneous. • The F-15C backup artificial horizon now works correctly in roll. • The F-15C backup compass on the canopy frame now shows correct heading. • F-15C can no longer acquire the targets placed behind the jammering aircraft. • Fixed the incorrect indication for the range to the next waypoint on the F-15’s HUD. • The chaff and flares quantity for F-15 has changed. The F-15C has 120 chaff and 60 flares now. • The Su-27/33 and MiG-29 appears on the TEWS and RWR as a 29 symbol because of the radar similarity of the associated radars. • ARH missiles now use a conical search pattern when trying to acquire or reacquire a target. The search pattern will start from the longitudinal axis of the missile or the last know position of a designated target. • Seeker gimbal limits for ARH and infrared guided missiles has been significantly reduced. • Patriot, I-HAWK, MICA AR, and Buk can now use a loft trajectory when engaging targets at long range. • New AWACS detection logic. AWACS will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into account a target’s radar cross section (RCS), its aspect angle, and its air speed (targets below the threshold gate will not be detected). • New early warning radar (EWR) detection logic. EWR will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into target size, its aspect angle, and air speed (targets below the threshold gate will not be detected). • Missing lighting reflections for all flyable, except Su-25T, have been added to canopies. • Clients can now always enter their selected aircraft if the server has been running for more than eight hours. • Client stability in multiplayer has been increased. • Clients no longer suffer stuttering. • Client aircraft no longer shake it the air if in the Caucasus region. • View editing of client recorded track files has been corrected. • When uninstalling, it is now possible to save your registry file automatically. • The "Press S" client message is no longer displayed at the start of a multiplayer game. • Cockpit lights will no longer work unless the aircraft power has been turned on. • Landing approach audio cues now cease once over the runway threshold. • A-10A chaff and flare counters being reversed has been fixed. • In MP, the players may now recover on an aircraft carrier after it has turned. • If two clients simultaneously spawn on an aircraft carrier deck, the program will no longer crash. • Force Feedback support to aircraft using the Standard Flight Model (SFM) has been improved. • AGM-154s will no longer collide if dropped in salvo mode. • AGM-154 will no longer perform unrealistic flight maneuvers. • Air Launched Cruise Missiles (ALCM), will no longer engage moving targets. • The Target Designation (TD) box no longer move inverted if assigned to a joystick axis. • When jumping to another aircraft, cannon ammunition level will now be correct. • The wheels of client aircraft now turn. • Flaming Cliffs logo has been added to Main menu image. • The acceleration/deceleration index in the cockpit of the Russian fighters was changed. The right is accelerate, left is decelerate now. • Fixed MP bug with “invisible” missiles of SAM after reloading. • Fixed crash bug with respawn Su-33 player after his carrier was sinking. • Fixed crash with asymmetric payloads at tip wing launchers of the Su-27 aircrafts (for example – R-73 and Sorbtsia). • Fixed the fuel gage for MiGs. It will indicates the remainder of fuel in the external fuel tanks. • Decreased probability of appearance the freezes with upcoming the AWACS messages. • Fixed MP bug with decreased acquisition range of helicopters by the fighter of clients. • Fixed the work time for engine of Kh-35 missile. It will fly at full range now. • The antiaircraft gun Vulcan will be giving the lock warning on the RWR/SPO systems. • The SAMs can engage the antiradiation missiles now. • In the MP the flaps, brakes and gears of the Su-25T will be displaying at correct positions. • In the MP game the clients will see the correct pointing for cannons of ground units during strikes over the statics and ground points. • Fixed the calculating of the sun’s position that brought wrong time of day after 3 or more months. In long campaigns after half of year the sun was rise at the night and down at daytime. • The SF copy protection of not request the CD every time, rather, it will only request it once a week. • The SF copy protection compatibility with 64-bit MS Windows OS now. • Added new Lua function in the Lock On\Config\Network\stats.lua file. This function can permit or forbid the display of the multiplayer events messages. At default the messages is permitted by chat_log = true; line. • Added labels for all airports in the F10 view. • Old 3D model of S-8 replaced at new by Alexander "Redline" Solovkov. • Old 3D models of Hydra 70, ALARM, and Sea Eagle replaced at new by George "GYS71" Sinitso. • Old 3D model RIM-66 replaced at new by Dmitry Kirichinsky. • Old 3D models KAB-1500, 9M113, and 9M114 replaced at new by Marat "Aim" Zeinetdinov. • Old 3D models CBU-97 and Kormoran replaced at new by Marс Marbot. • Old 3D models FAB-1500 and S-5 replaced at new by Peter "Peter Pan" Ruzanov. • Old 3D models Kh-65, BL-755, AGM-62, AGM-154, AGM-84E, AGM-119, GBU-12, GBU-16, GBU-27, and Zuni replaced at new by Yury “SuperVasia” Bratukhin. • Old 3D model AIM-54C replaced at new by Mig-Mag. We bring back the old 800 x 600 graphic resolution for supporting the 3D goggles. But with this resolution may appear some problems with the user interface, therefore we don’t advice used this resolution needlessly. DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3 | 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster |
emenance Posted November 15, 2005 Author Posted November 15, 2005 yes Tucson thanks I hope we all know that now. Now does anyone else want to comment on observations made when actually installing the patch? ESP with a windows xp 64 bit OS, anything else negative about it. The installer is cool good on ED thank you! Asus P8Z68-V GEN3/ 2500k 4.4ghz / Corsair 64gb SSD Cache / Corsair 8g 1600 ddr3 / 2 x 320gb RE3 Raid 0 /Corsair 950w/ Zotac 560TI AMP 1gb / Zalman GS1200 case /G940/
Weta43 Posted November 15, 2005 Posted November 15, 2005 Despite the fact that I'm risking the same sarcasm Tuscon was graced with: The only bit of 64bit stuff they worked on was the starforce, search the forum & there's a thread about 1.11 & 64bit. You already knew the training tracks might not play correctly, all the other changes are in the read me. Gameplay - I think generaly BVR is harder, but on the whole I like what the changes have brought, & it runs much smoother. Negatives: GAI role for fighters has a bug where AWACs instantly allert them of enemy fighters at any distance. F15 flyers are unhappy with the AIM120 performance against chaff (or SARH missiles non succeptability, depending on how you look at it), but when are A10/F15 flyers ever happy :-) Cheers.
emenance Posted November 15, 2005 Author Posted November 15, 2005 Thank you weta 43 thats exactley what i was hoping to learn , i have been out of the loop for a bit. My x52 is on the way back from siatek [ rudder sensor flaked] and im about to install a new motherboard. yeah really when are the a10 f15 fighters happy lol You know one good thing about still being a beginner is I dont find myself discussing intricate missle behavior or the like. AS long as its fun and real like, they hey i am enjoying myself but then again we all have wants sometimes dont we :) cheers Asus P8Z68-V GEN3/ 2500k 4.4ghz / Corsair 64gb SSD Cache / Corsair 8g 1600 ddr3 / 2 x 320gb RE3 Raid 0 /Corsair 950w/ Zotac 560TI AMP 1gb / Zalman GS1200 case /G940/
VMFA-Blaze Posted November 15, 2005 Posted November 15, 2005 TucksonSonny; I'm going OT on this one but I happened to notice your system specks...... Your running an a XFX 6800 Utra hooked to a Philips 21 crt..... I just orderd a XFX 6800 Ultr and I'm going to run a 31" Philips hdtv with it.... I was useing a XFX 6600 but I think it just died (LOL)..... I had the 6600 OC'd for a short time but dropped it back to normal... I started getting skipping and then freezes with PF right after the last patch and recently, with Lock On occasionally... Anyway the HUD was blurry and I had to zoom in to actually read it and I had a lot of eyestrain ..... But the 6600 was way better then the 5700 and I'm sure I'll see an improvement with the 6800 Ultra.... I'll keep you informed if your interested..... Sorry about highjacking the thread guy's (LOL)...... ~S~ Blaze P.S. The Ultra should arrive in a day or two and I dont think that I'm going to or will need to OC this for a while..... intel Cor i7-6700K ASUS ROG MAX VIII Extreme G.Skill TridentZ Series 32 GB Samsung 850 Pro 1TB SATA II ASUS GTX 1080/DIRECTX 12 Windows 10 PRO Thrustmaster Warthog Oculus Rift VR
VMFA-Blaze Posted November 15, 2005 Posted November 15, 2005 Im not much concerned about a wish list for this patch besides that thread is at the top but what are the consequences of installing it. Did it make your 64 bit system run the game better? Training missions broken? emenance; Before the video card issues I really had been experienceing Lock On on a completly new level...... I've been around since before the first release of Lock On and have found that this sim in its present form is without a dought the best sim ever.. I've especially found that the towns, and villages along with the forests have taken on a lot more detail..... I fly mostly the Mig and the SU 27 and in fact I've found myself actually dropping down to the deck and really checking things out...... The aircraft details also seem to be greatly enhance as well..... And personally I'm finding that missile evasion has become a little more realistic.... I'm able to actually get enemy aircraft to concetrate on my wing nuts now , where as before the patch it appeared that it was all about me ....... intel Cor i7-6700K ASUS ROG MAX VIII Extreme G.Skill TridentZ Series 32 GB Samsung 850 Pro 1TB SATA II ASUS GTX 1080/DIRECTX 12 Windows 10 PRO Thrustmaster Warthog Oculus Rift VR
Maverick-90 Posted November 15, 2005 Posted November 15, 2005 what are the consequences of installing it? Well your Computer will explode if you install it :icon_twis
TucksonSonny Posted November 15, 2005 Posted November 15, 2005 TucksonSonny; I'm going OT on this one but I happened to notice your system specks...... Your running an a XFX 6800 Utra hooked to a Philips 21 crt..... I just orderd a XFX 6800 Ultr and I'm going to run a 31" Philips hdtv with it.... I was useing a XFX 6600 but I think it just died (LOL)..... I had the 6600 OC'd for a short time but dropped it back to normal... I started getting skipping and then freezes with PF right after the last patch and recently, with Lock On occasionally... Anyway the HUD was blurry and I had to zoom in to actually read it and I had a lot of eyestrain ..... But the 6600 was way better then the 5700 and I'm sure I'll see an improvement with the 6800 Ultra.... I'll keep you informed if your interested..... Sorry about highjacking the thread guy's (LOL)...... ~S~ Blaze P.S. The Ultra should arrive in a day or two and I dont think that I'm going to or will need to OC this for a while..... Hi VMFA Blaze, Congratulations for that nice stuff you got there. My Philips 21” CRT was giving some quality trouble and after 10 years of service.I replaced it (temporary) with a 19” CRT 1600x1200@75Hz (Medion Aldi) Anyway the old screen was and still is capable of doing about +2000x1500 and 16x12 @85 Hz. The 6800 Utra still is top. It is faster than the new 7800GTX in lower resolution and in combination with lower AA/AF. (My advice is 16x12 with 2xAA,4xAF gives good results with FC) I did not yet OC my 6800 ultra because I am still on stock air-cooling and I am happy with the results: together with OC on my FX-55 @ 2.81 Ghz (Ok only multiplier set on x14 from x13) and all the stuff is hot enough in the summer already :biggrin: . Anyway here you got my temp stats: http://users.skynet.be/VandenHaute/fx55.jpg DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3 | 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster |
VMFA-Blaze Posted November 21, 2005 Posted November 21, 2005 Sonny: Well my new XFX 6800 Ultra has finally arrived and all I can say is this card is huge :D ..... I had to remove the special locking bracket with the green clips in my Thermaletake Tsunami case... :rolleyes: This bracket held the GPU in place, so I reverted back to useing the small screw again..... I also had to move the hard drives farther apart in order for the back of the card to fit in place...... As far as performance goes, all I can say is that I should have used this one from the begining, when I first built this system back in Feb. But I guess I bought it at a good price from Tiger Direct, it was 450.00 USD which included shipping....... I installed it 2 days ago and Im still testing it but from what I can see so far the graphics in Lock on have improved considerably........... :D And the stuttering when flying over cities seems to have disappeared...... I've turned up all the settings to max except for water which is on medium and the heat blur is off, and so far everything is very stable...... As it stands now the addion of this new hardware and with the 1.11 patch I'm finally beginning to really see just how incredible this sim actually is !!!! Well thanks for takeing the time out to post your temp settings, and I'd like to ask you where you found the graphs on your desk top, Id like to use them myself...... I've been going into the Nvidia screen to read the temps which are about 47 at a cold start, and about 57 after completing a mission...... ~S~ Blaze intel Cor i7-6700K ASUS ROG MAX VIII Extreme G.Skill TridentZ Series 32 GB Samsung 850 Pro 1TB SATA II ASUS GTX 1080/DIRECTX 12 Windows 10 PRO Thrustmaster Warthog Oculus Rift VR
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