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Posted

You might watch the tutorial for landing the -25T on my website as well. You might find it helpful. It was made for FC 1.x but still applies. Just click my sig and, then, visit the Flight Basics page. It's about 1/2 way down the list.

 

 

Rich

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

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Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.

Posted

TVV is cheat mode. If you can land any airplane without a using the TVV you'll be more effective in general.

 

I've come to basically the point that if I teach someone to fly the A-10 I make them flip on their standby HUD.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

TVV is immensely helpful for detecting windshear and crosswinds, but is not needed at all to land an airplane. Although I would always use it as long as I could. Basically not using tools available to reduce workload and improve safety is just as stupid as relying on them (with some exceptions like pilot training and such).

 

Now that the philosophical bit is out of the way...here's the basic tutorial that is common across all airframes. Look at the spot on the runway you want to touch down on. Keep that spot from moving up/down/left/right. The picture should get bigger, but not move on you. Done.

 

On a side not this is useful when flying formation or judging collision courses with other aircraft. If you look to your 10 o'clock and there's a airplane getting bigger and bigger but not moving from that spot on your cockpit you're on a collision course.

 

Now this alone will get you where you're going but you still need to focus on how you're getting there. Aside from airspeed control you need to worry about the glideslope you're on. Flying the ILS a few times will give you a good idea of what a 3deg gs looks like.

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