brontolo Posted December 8, 2012 Posted December 8, 2012 Hi ED an all, in FC2 it is possible let the infantry to go inside buildings. Notice: not puttin it ON the buiding, with the result of seeing it over, but placing it a few metres near the buiding and a waypoint at the building (and wide from view once inside). I used this to place a "flag" usable in the rules for the triggers for check the integrity of the default buildings of the world designated as target (infantry dead=building destroyed). In the same way is possible get inside vehicles in hangars o garages. IN DCS World it's non possible. It's a bug? It's possible to have again this possibility? Tks VIAF Brontolo Brontolo VIAF
Ripcord Posted December 8, 2012 Posted December 8, 2012 This is interesting, I did not realize this was possible in FC2. One thing I did notice is the armed houses in DCS World are really stout. I sat in a Challenger IFV about 10 meters away and pumped 30mmHE into an armed house and did not destroy it. Evidently it can withstand the 30mm fire and requires heavier ammo to kill it. [sIGPIC][/sIGPIC]
Speed Posted December 8, 2012 Posted December 8, 2012 Hi ED an all, in FC2 it is possible let the infantry to go inside buildings. Notice: not puttin it ON the buiding, with the result of seeing it over, but placing it a few metres near the buiding and a waypoint at the building (and wide from view once inside). I used this to place a "flag" usable in the rules for the triggers for check the integrity of the default buildings of the world designated as target (infantry dead=building destroyed). In the same way is possible get inside vehicles in hangars o garages. IN DCS World it's non possible. It's a bug? It's possible to have again this possibility? Tks VIAF Brontolo Yea, I noticed some time ago it was harder/impossible to move stuff inside of buildings. Now, they just stand on top. As far as I know, it's not a bug. Mission builders often do want to make infantry stand on top of buildings. The best way to detect destroyed map objects in DCS World is to use the scripting engine- it can detect the actual destruction of the map object. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
brontolo Posted December 8, 2012 Author Posted December 8, 2012 @Speed tks for reply I often put infantry and MANPADs on the top of buildings (like my friends know very well...) I told: in FC2 it was possible both the chances: inside and on top. In DCS World only the second one. I will learn the new way Brontolo VIAF
spinter Posted December 17, 2012 Posted December 17, 2012 Yea, I noticed some time ago it was harder/impossible to move stuff inside of buildings. Now, they just stand on top. As far as I know, it's not a bug. Mission builders often do want to make infantry stand on top of buildings. The best way to detect destroyed map objects in DCS World is to use the scripting engine- it can detect the actual destruction of the map object. How can I detect the object through the script map destroyed? ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net
SmokeyTheLung Posted December 17, 2012 Posted December 17, 2012 Some of the static object structures will allow you to spawn units "inside" and have them run out. Generally it's seems like the older looking objects are not clipable. Not sure if this is at all relevant to what you're trying to do. System specifications: Computer, joystick, DCS world, Beer
joey45 Posted December 17, 2012 Posted December 17, 2012 This is interesting, I did not realize this was possible in FC2. One thing I did notice is the armed houses in DCS World are really stout. I sat in a Challenger IFV about 10 meters away and pumped 30mmHE into an armed house and did not destroy it. Evidently it can withstand the 30mm fire and requires heavier ammo to kill it. 1. The Chally is a TANK not an IFV 2. you might of got mixed up with the Warrior. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
spinter Posted December 18, 2012 Posted December 18, 2012 Solved Thx Speed ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net
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