Madone Posted December 30, 2012 Posted December 30, 2012 (edited) Hi mission makers :), I'm a guy training a lot (To be & to Last lol) and I like to get my training missions real. i.e not destroying an active enemy target, that way I can experiment :captain: some new tactics without to care about being hit by bullets or whatever, it's psychological, I want a safe area to do my crazy stuff and use training ammunition :D like IRL. That's my argument. So I'm used to drop some civilians cars or trucks and bunkers as targets, and I load training ordnances (bdu-33, practise rockets, TP gun ammo...). Sometimes I also use live ordnance of course. The point is, I want the JTAC to confirm that's a good effect without having to destroy the target. If you drop a bdu 33 on a car, the JTAC will ask you for an other run, even if the bomb is right on the roof of the car :smartass:. I want him to confirm a hit and shift to the next target. So I tried setting some triggers, if target damaged>disable unit AI but it doesn't work, the JTAC still ask for more, maybe because it's not really AI. I also thought about placing a trigger of 15 meters wide, as such, if the bomb falls within the trigger area, that's a good hit, otherwise that's a fail and the JTAC ask for an other go. Problem is that I dunno how to connect that trigger to the JTAC. Is it possible? Thx for your help, I know I'm pushing the realism at its really far end :) but I still think DCS is having some lacks with training, IRL it's a big part of a pilot life, and I like to have some realistic training in game even if some can find it lame and pathetic :dunno:. DCS is bringing a realistic gameplay for everything else but not for the training IMHO, there's not even a training task in the ME!! For my part, it's missing:cry: I can't argue better. Regards!! Edited December 31, 2012 by Madone Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
Quirkitized Posted December 30, 2012 Posted December 30, 2012 (edited) Not at my pc to try but have you tried making the target immortal. Place a car on the map (not a static one) go to the units advance options and make it immortal. Also you can cancel the immortal via various stop condition options if u do want to destroy it later Edited December 30, 2012 by Quirkitized
Madone Posted December 30, 2012 Author Posted December 30, 2012 Hmm nice idea I'll give a try, but I think the JTAC need to see a destroyed target to go on. Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
Quirkitized Posted December 30, 2012 Posted December 30, 2012 You could use different jtacs for different groups but that could be a hassle
Madone Posted December 31, 2012 Author Posted December 31, 2012 Yes that's an option, but I'd like the JTAC to confirm a good hit. It would be more interactive than checking out by yourself, you know. I'm gonna try : if target damaged > group deactivate (my target) Is a bomb defined as a unit itself? Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
Sabre-TLA Posted January 1, 2013 Posted January 1, 2013 You could place a soldier beside the unit that will likely get killed when the target is hit then the JTAC should see that unit killed but the car would remain undamaged. MapleFlagMissions - Read Our Blog for Updates
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