GottHold Posted January 10, 2013 Posted January 10, 2013 (edited) Battlefield Sukhumi For: DCS: CA, World, A-10C, Ka-50, FC3. I just had the Idea to build a mission that you can play like an RTS Game in Combination with the Battlefield Flag/Ticket System. I couldn't tested it yet, but i really like to. Also if you test it in your clan, with friends or something else like that, feel free to give me Feedback or Bugreport. Also, if you think, some things are wrong with the balancing, please tell me so, or if you think the reinforcement arrives too fast. Just tell me! It could be, that is totally bugged or works perfectly. I dont know and im sorry for that. But hopefully you will have a great experience with my work! And I'm also sorry for making it more to a game than to a sim, so I'm sorry for you hardcore pilots that maybe hate me for that mission. I WAIT FOR YOUR FEEDBACK :) Have Fun & Good Luck, and have a nice competition. I'm too tired for the Moment to explain everything. I think i already wrote most important things into the Briefing so I'll post it here! Sorry for my laziness :doh: *********************BACKGROUND*************** A new Russian microprocessor were stolen by an American special agent. On his trip he was wounded and lost his consciousness in a Building in Sukhumi. It’s important to win the dominance of Sukhumi that we can search for him. We will send you reinforcements every 5 Minutes to your closest Airport. ************************************************** *********************TASK************************ Try to capture and hold(by staying in) the marked Points of the City. With every flag you hold the upcoming reinforcements will get stronger. It is very important that you hold 3 or more of these Points. If you are able to capture all of these Points, the enemy Base will be attackable. You can totally stop enemy reinforcement by destroying their Main Base. Another possibility is to stop a wave by destroying its transport aircraft. Each Teamhas an amount of dominance Tickets. Is your ticket count higher compared with the enemies, you will win that Battle. You will also win by decreasing his tickets to 0. The status of a flag is shown as smoke above it. Is the smoke red, and a red Unit is in capture area, the point belongs to red coalition. If it is blue and unit of the blue coalition is at the point, the point belongs to blue coalition. NOTE: Every reinforcement troop is made up of 4 Groups (With 0 Caps 3 Groups). [GROUP-1=Anti-Air; GROUP-2=Infantry; GROUP-3=Light Armor; GROUP-4: Heavy Armor] Please leave the spawn zone of the reinforcements, before they are blocking Units. You also have Artillery, but it if it is destroyed, you have to wait 30 Minutes for a new Group. After 4 Spawns, it won’t appear anymore. And please give me feedback in forums about balancing bugs and so on. To earn the full experience, please play the mission with every role in use. I just want to improve the level of fun, you can have in DCS. So Have Fun & Good Luck! WARNING: Do not leave the field of Battle or your team will lose! ************************************************** *******************PLAYABLE******************* BLUE: -Ground Commander -A-10C Thunderbolt II -Ka-50 Black Shark -F-15C Eagle RED: -Ground Commander -Su-25T Frogfoot -Ka-50 Black Shark -Su-27 Flanker ************************************************** i have now lowered the winspeed and made 5 diffrent versions. you can easily detect your version at looking behind the version bumer. Also now i have taken out the long range anti air missiles of the air superiority fighters. the extantions explained: ap= attack pairs(2 a-10/su-25, 2 ka-50, no fighters - per side) apfp= attack pairs fighter pairs (2 a-10/su-25, 2 ka-50, 2 fighters - per side) apfs= attack pairs fighter single (2 a-10/su-25, 2ka-50, 1 fighter - per side) as = attack single (1 a-10/su-25, 1ka-50, no fighter - per side) asfs= attack single fighter single(1 a-10/su/su-25, 1-ka-50, 1 fighter - per side) DOWNLOAD PACKAGE And i want to thank Grimes, and Maverick-X helping me building the triggers :) Important note for the Serverhost: Try to load the mission on an external Server, dont try to play and be the server at the same time, because it is laggin for the server host but not for the clients. Greets GottHold :pilotfly: If you like it i and this one is perfectly fixed. I think i will do again something like an RTS just with basebuilding. Buying Units etc And/or Base/Flag System for an air superiority map with many people with a ticket count. If one of those ideas sounds interesting let me know! Edited January 10, 2013 by GottHold 1 Have a nice day!
Daryl1586 Posted January 10, 2013 Posted January 10, 2013 Excellent idea, I can't wait to try it out. I am hoping to test this mission with about 8 people from my 82nd VFW group tomorrow evening. If we manage to test it, I will let you know how we get on.
mwd2 Posted January 10, 2013 Posted January 10, 2013 I have not run the mission, yet.....but i have take a look in the mission options: Your wind speed is 50m/s @ 2000m --> is is hurrican or Bft>12 You have setup unlimited Weapon and Fuel, Birds up to 100%, Scenes and CIV Traffic on high - i am not sure which Server and client should manage the mission without very low FPS and also immortal (who will die after a missile hit????) - as far as i know, there is also a problem with force the SCENES option, which lead into server crashes!?! The distance for the fighter is much to small (20km respect 32km from Airport to AO (with your AIM-120C you can shut down everyting, what is just start at Red airport. why do you have only one aircraft from each, why not two (to improve teamplay) at the moment the Ka-50 or the A-10C would fight his one battle only a single Fighter must try to get air domination over the air! This is constructive criticism, but i think the mission need a rework! - only my opinion!!!! Playing: DCS World Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815
GottHold Posted January 10, 2013 Author Posted January 10, 2013 (edited) kk i will fix this. btw in my first version i force to be off unlimited ammo, immortal, etc, birdstrike ok that is what i did for troll :P. By not marking the value. i forces it to be off, not to be on ;) so that part is not correct. and in front to front f-15c to su-27 the f15 get its free mark at 20nm mostly. From base to base its 30 but at 20nm the amraam wont hit. I have not run the mission, yet.....but i have take a look in the mission options: Your wind speed is 50m/s @ 2000m --> is is hurrican or Bft>12 You have setup unlimited Weapon and Fuel, Birds up to 100%, Scenes and CIV Traffic on high - i am not sure which Server and client should manage the mission without very low FPS and also immortal (who will die after a missile hit????) - as far as i know, there is also a problem with force the SCENES option, which lead into server crashes!?! The distance for the fighter is much to small (20km respect 32km from Airport to AO (with your AIM-120C you can shut down everyting, what is just start at Red airport. why do you have only one aircraft from each, why not two (to improve teamplay) at the moment the Ka-50 or the A-10C would fight his one battle only a single Fighter must try to get air domination over the air! This is constructive criticism, but i think the mission need a rework! - only my opinion!!!! Most of your wishes are build in. Check it out. And remember if the value box is not marked it is forced to be off ;) Edited January 10, 2013 by GottHold Have a nice day!
Darkwolf Posted January 10, 2013 Posted January 10, 2013 Don't have the time to try it just now, but i'm highly interrested by the concept. As a former Operation Flashpoint (1) fanboy, i would kill to get a MFCTI style of gameplay into DCS, that would just kick ass. Is the spawning managed thru "late activation" or is it a pure spawning script ? I never found the way to really truly "spawn" units, ala OPF/arma script system. [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
GottHold Posted January 10, 2013 Author Posted January 10, 2013 (edited) Don't have the time to try it just now, but i'm highly interrested by the concept. As a former Operation Flashpoint (1) fanboy, i would kill to get a MFCTI style of gameplay into DCS, that would just kick ass. Is the spawning managed thru "late activation" or is it a pure spawning script ? I never found the way to really truly "spawn" units, ala OPF/arma script system. On each side every 5 Minutes an Transportplane spawn (US C-130, RUS IL-76) If it is landed on the airport and on the park position the reinforcements spawn. so it is possible to kill some reinforcement waves of the enemy. But the Airports and the line to it is Saved by SAM's. So if you go for the attack be aware of the SAM's. Late activation, this took my so much time to build in reinforcements for about 3hours :P . Edited January 10, 2013 by GottHold Have a nice day!
[FD]Ripper Posted January 10, 2013 Posted January 10, 2013 Nice Mission ! Has anyone had a problem with the consumption of bandwidth to upload mobilize armored vehicles. 10 clients connect perfectly in aircraft, Simply enter as one Ground Commander and begin to move the tanks that server upload rates are at maximum!
GottHold Posted January 10, 2013 Author Posted January 10, 2013 I recently opened a server at the moment with the Mission. So feel free to join i want to test it. Name of the Server: GottHold Have a nice day!
Stoops417 Posted January 28, 2013 Posted January 28, 2013 I absolutely love this concept and can't wait to try this mission out with some friends. I've been hoping for something like this ever since they announced DCS:W and CA. :thumbup:
zaelu Posted August 12, 2013 Posted August 12, 2013 Where can be downloaded this mission? Original link doesn't work anymore. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Recommended Posts