pepin1234 Posted February 3, 2013 Posted February 3, 2013 First say thank for the good job with CA. The Simulator get a new level obviously. Here are the things I think could be better. 1- When the commander move a single unit of a group, the unit should remain at the new position when the commander leave his unit with the handbreak on. ( a lot of AAA died easyly because they can not stay in a new strategy position to defend the group ) 2- Could exist a option to disengage one unit of a group and make a individual unit 3- I dont know how work a gearbox armor, but should exist a single key to set the reverse gear ( right now is so dificult a combat in a city because take so long make the reverse gear ) 4- The reverse gear speed is extremely slowly. 5- Some modern tanks have a laser to measure the distance of the target at the same time he shoot. ( now the binoculars view should be always corrected with the cannon ) 6- The artillery dont stop to fire when a previous trigger editor have been set pre-mission launched [sIGPIC][/sIGPIC]
jib Posted February 4, 2013 Posted February 4, 2013 (edited) This should probably be posted on the CA wish list http://forums.eagle.ru/showthread.php?t=91389&page=21 1- It is a good suggestion, I have asked for it before A hold position command for all units in a group. E.g at the moment if you take direct control of a unit in a dangerous place and drive it into a safe location (behind a building ect) then take control of another unit the first unit will start to move back to its group back into the danger zone. It would be great if there was an order to prevent this from happening (Stop all units from moving no mater what). 2- sounds good but will probs break lots of triggers and things, e.g. if a group is in a zone do this ... is the unit in its original group? or a new group that doesn't activate the trigger? 3-tapping a key 6 times doesn't take that long, but im sure it might be possible to mod in a key that puts a unit straight into reverse (probs wouldn't be good for the gearbox if you where still moving forward thought!) 4- May need looking at, I know some tracked vehicals have as many reverse gears as forward ones but I think ED will have done their research. 5- if you lock onto a target in a ground unit (default enter?)it will tell you the range an where to aim to hit it. Combined arms US reticle mod can help: http://forums.eagle.ru/showthread.php?t=91660&highlight=sights+mod 6- not sure I have noticed this, may be a bug Edited February 4, 2013 by jib Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
pepin1234 Posted February 4, 2013 Author Posted February 4, 2013 (edited) Answer 1- Will be a big help, some time I set some recon armor forward, then when I need to drive other vehicle the recon vehicle come back to his group. the same with the AAA. 2- Dont think so. One of the best things that brings us the CA is that we do not need the triggers so much. Anyway I dont think that brake a trigger, " All group inside zone " is relative. 3- Well just try to sorprise a tank in a city and when you get to see him, suddenly he turn the cannon aiming you. 4- The same of the 3. Endly you got it but just wait and see how fast you drive back. 5- Confirmed, work and I like it 6- Well I have tested again, and I have to say was my fault. I have to remove the target assigned. So 5 and 6 please have not sense Edited February 5, 2013 by pepin1234 [sIGPIC][/sIGPIC]
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