ENO Posted March 1, 2013 Posted March 1, 2013 Eh guys- simple question... Ships have demonstrated some unstable behavior in past versions- in particular if they were hit in many instances it would crash a server. Has the ship stability been addressed in 1.2.3? Anyone had some experience with it so far? I'd love to add ships but not at the expense of having to suffer crashes. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
SkateZilla Posted March 1, 2013 Posted March 1, 2013 the only problem i've seen/encountered with ships is sometimes they become de-sycned. http://forums.eagle.ru/showthread.php?t=102190 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
ENO Posted March 3, 2013 Author Posted March 3, 2013 I'd rep you but everyone I want to send rep to I've already repped and it tells me to spread it around. Sigh. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
BRooDJeRo Posted March 3, 2013 Posted March 3, 2013 When i try to put the Carl Vinson in a mission in the editor only single aircraft instead of squadrons can be launched. The F18 kind of hovers slightly abovethe carrier and drops on launch. When you use 4 F18's at once (4 catapults), number 2 and 3 always die. Number 4 rejoins with number 1. The little drop before launch make the AI tailfins to drop down and corrects after launch after a little drop. I haven't checked the behaviour when the mission runs on a separate machine as a server.
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