wess24m Posted March 3, 2013 Posted March 3, 2013 So I was looking through the TGP .LUA files and noticed that there's a resolution argument in one of the files. My question is can you raise the resolution of the TGP to that of your screen? I have plenty of processing headroom so i'm not worried about lack of FPS.
Svend_Dellepude Posted March 3, 2013 Posted March 3, 2013 You should be able to do that from the options menu as well. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
wess24m Posted March 3, 2013 Author Posted March 3, 2013 You should be able to do that from the options menu as well. The limits within the menu system only go up to 1024, I'm running at 1920×1080. Was looking to increase it past the built in limits.
Eddie Posted March 3, 2013 Posted March 3, 2013 1024 is already too high. The real pod only has 640x512 video.
wess24m Posted March 3, 2013 Author Posted March 3, 2013 1024 is already too high. The real pod only has 640x512 video. Copy that.
cltmmm Posted March 3, 2013 Posted March 3, 2013 This is an interesting problem. You do not want to give yourself more resolution than what the pod has or it will be cheating. Below are some leads into why. Quite simply there is a chain of effects that determine how well you can determine if a target is a target. The summary is this: Radiation emitted/reflected from target -> atmospheric effects -> sensor system/optics -> image processing -> display -> person interpreting/skill level http://en.wikipedia.org/wiki/Johnson's_criteria http://www.dtic.mil/dtic/tr/fulltext/u2/a254954.pdf http://spie.org/samples/TT70.pdf It would be cool if all of this was modeled in the sim, but it would bring the system to its knees at the same time!
wess24m Posted March 3, 2013 Author Posted March 3, 2013 (edited) This is an interesting problem. You do not want to give yourself more resolution than what the pod has or it will be cheating. Below are some leads into why. Quite simply there is a chain of effects that determine how well you can determine if a target is a target. The summary is this: Radiation emitted/reflected from target -> atmospheric effects -> sensor system/optics -> image processing -> display -> person interpreting/skill level http://en.wikipedia.org/wiki/Johnson's_criteria http://www.dtic.mil/dtic/tr/fulltext/u2/a254954.pdf http://spie.org/samples/TT70.pdf It would be cool if all of this was modeled in the sim, but it would bring the system to its knees at the same time! Well I (and other people) have the MFCD's exported to external displays, in my case they're on a 30 inch monitor, and I was trying to compensate for the substandard rendering of the IR spectrum. Until we have vehicles that don't instantly go cold as soon as they stop burning, tree's hotter then some tanks, vehicles with no heat signature, poor IR isolation ect ect I think we need to cheat a bit. Maybe seeing the real thing with my own eyes (at altitude) has spoiled me but the DCS implementation (of the TGP) is a poor representation. Edited March 3, 2013 by wess24m
cltmmm Posted March 4, 2013 Posted March 4, 2013 True, the thermal model is a POS. I do scratch my head sometimes wondering who thought it up. There are several sources out there on how, at a minimum, the system should behave. Has anyone looked at modding the thermal?
Recommended Posts