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Posted

So I recently updated to patch 1.2.3 and noticed something. I have two thrustmaster MFD with two 7" USB monitors behind them. The MFD buttons work fine, but the monitors don't seem to show anything.

 

I checked the configration arrangement in the control panel and it hasn't changed. The main monitor is at the top, following by one of the USB monitors below on the left, then the second USB monitor below left of that one.

 

I checked the resolution in the sim and it's correct at 1920*2040. I checked that it was using my spcecial LUA file and it was. I checked the LUA file and everything seems to be in order there.

 

I checked other LUA files to see if any wording changed and nothing changed as far as I can tell.

 

Anyone else having issues?

Coder - Oculus Rift Guy - Court Jester

Posted

does this use the Export.lua?

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Before this patch (actually when world came out) I created a special monitor configration file under DCS World/Config/Monitorsetup. The file is called "Special" and here's the code:

 

_  = function(p) return p; end;
name = _('Special');
Description = 'Main and two USB monitors.'
Viewports =
{
    Center =
    {
    x = 0;
         y = 0;
         width = 1920;
         height = 1080;
         viewDx = 0;
         viewDy = 0;
         aspect = 1.777778;

    }
}

RIGHT_MFCD =
{
    x =140;
    y = 1080;
    width = 580;
    height = 490;
}

LEFT_MFCD =
{
    x = 105;
    y = 1560;
    width = 610;
    height = 495;
}

UIMainView = Viewports.Center

 

Before 1.2.3 as soon as I activated my MFD they came up on the USB monitors and worked fine. Since 1.2.3, the USB monitors just show black.

 

I've tried some of the other prebuild configration files in there and they all work. So it's odd that this doesn't work anymore.

Coder - Oculus Rift Guy - Court Jester

Posted

Did a little more testing. Moved the USB monitors to the right of the main monitor (vs below it). Changed the resolution to 2720X1080 and tested again - same results. Nothing displays on the USB monitors. It's as if the sim doesn't recognize them anymore.

 

So I modified the special file above to move part of the MDF on the main screen, just to confirm that they were working and it was actually trying to display them. When I flew I was able to see part of the MFD. So it's something thats causing it not to show up on the USB monitors for some reason.

 

It's really affecting flying since I'm so used to being able to use my USB monitors with the Thrusmaster buttons to make it more realistic.

Coder - Oculus Rift Guy - Court Jester

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