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Posted

I'm in the process of building a mission where JTAC is calling in CAS on a small (scout) group of infantry. After I load the coordinates locate and set there location as my SPI. I order my AI wingman to attack, infantry at my SPI with unguided bombs, but he fail to release any bombs. So, can AI wingman detect infantry with no vehicles in the immediate area?

 

 

Spoiler:

MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, VKB STECS Mk ll throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, Wingwin Monitors/MFD's, UTC MK II Pro, Virpil TCS Plus Collective, MSI 34" QD-OLED @240Hz monitor, Samsung 970 Pro M2 2TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, Tek Creations panels and controllers.

 

Posted (edited)

From looking at some lua files (specifically Detection.lua in DCS World\Scripts\AI) it seems infantry can be detected from 250 meters max for ground vehicles and 30 meters max from aircraft, if I'm reading it correctly.

 

If this is so then that in effect means infantry is immune to direct attack from AI aircraft

Edited by mjeh
correction
Posted

Well no I did some testing and it seems a ground vehicle can detect infantry at about 1km range. I don't know what the numbers in Detection.lua are related to, then.

Posted (edited)
you should set the air unit task like ground attack, then set attack map object

 

Yes I understand that procedure, I'm trying to get my wingman to attack, a location given to us by JTAC and marked as a SPI. In principle I'm trying to get him to attack a location or point on the ground, but I don't think ground attack and a map object will work with your wingman.

Edited by Outlaw24

 

 

Spoiler:

MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, VKB STECS Mk ll throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, Wingwin Monitors/MFD's, UTC MK II Pro, Virpil TCS Plus Collective, MSI 34" QD-OLED @240Hz monitor, Samsung 970 Pro M2 2TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, Tek Creations panels and controllers.

 

Posted
You don't have the enemy group (infantry) marked as invisible under advance waypoint options do you? This would do it.

 

Otherwise, maybe post the mission?

 

Thanks for the response, but no they are not set to invisible only JTAC is set to invisible. The manual indicates the AI will only see infantry is they are moving or shooting, but I thought the wingman would attack is given a specific location. Maybe, I'll have to re-think the mission, or give each squad a small vehicle of some type.

 

 

Spoiler:

MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, VKB STECS Mk ll throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, Wingwin Monitors/MFD's, UTC MK II Pro, Virpil TCS Plus Collective, MSI 34" QD-OLED @240Hz monitor, Samsung 970 Pro M2 2TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, Tek Creations panels and controllers.

 

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