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TS Integration GUI  

71 members have voted

  1. 1. TS Integration GUI

    • Yes
      57
    • No
      10
    • I want something similar to HyperLobby
      4


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Posted

In Falcon BMS (Falcon 4.0), there is in game voice comms, and you simply need to connect to a server or direct IP in order for it to work, then it connects via the radio systems of the F-16, this would be much more difficult in DCS as the radios of the A-10, Ka-50, Su-25, etc are all different systems but I would prefer to see this type of system as it simplifies everything somewhat in stead of ts/tars etc

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Posted

The problem I have with many in-game configurations is that they don't allow me to have the voice comms and game sounds play through different sound devices.

 

I want the game sounds runnning on the sound card.

I want voice running on the USB headset.

Posted
The problem I have with many in-game configurations is that they don't allow me to have the voice comms and game sounds play through different sound devices.

 

I want the game sounds runnning on the sound card.

I want voice running on the USB headset.

 

Good point, running my setup in the same way.

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Posted
The only sensible thing for ED to do at this point is to integrate in-game voice and activate the functionality with operating radios for DCS level aircraft's and a couple of manual selected channels for FC3 level of aircraft's. This will be better than integrated with TS3 which will break functionality with every update of TS.

 

EDIT. So my vote is "No" but rather do a in-game voice function.

 

Nevermind - I hope they will read this and implement it when they find time and resources. Thanks for joining the discussion mate :)

Yes, it is a better idea. Should've put it into voting options.... But as I said... I hope they will read this and see the significance.

 

I want the game sounds runnning on the sound card.

I want voice running on the USB headset.

 

Uhm... It is rare to see software that gives you that kind of control, even if you have 2 sound cards...

If you can make it split that way (in game channels that are presented in sliders in setup) trouhg lua script, then just buy an USB sound card. :)

Posted

There's another issue that you all seem to forget. If DCS were to integrate TS into DCSW, TS would want royalties. With DCSW being free, that's another cost I'd say they would want to avoid.

 

 

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Posted

I want the game sounds runnning on the sound card.

I want voice running on the USB headset.

 

Uhm... It is rare to see software that gives you that kind of control, even if you have 2 sound cards...

If you can make it split that way (in game channels that are presented in sliders in setup) trouhg lua script, then just buy an USB sound card. :)

FSX and EECH both allow this, and I would love to see it in DCS as well.

 

 

There's another issue that you all seem to forget. If DCS were to integrate TS into DCSW, TS would want royalties. With DCSW being free, that's another cost I'd say they would want to avoid.

Not necessarily. Just making a front end without integrating netcode wouldn't necessarily require royalties, and in fact would be free advertisement for TeamSpeak.

Posted
There's another issue that you all seem to forget. If DCS were to integrate TS into DCSW, TS would want royalties. With DCSW being free, that's another cost I'd say they would want to avoid.

 

Following that logic, Microsoft could win any and all cases on court against software producers.

Let's make it simple:

You buy a TV. For some reason - you watch it in a mirror and change channels with a stick. Then TV making company sues you and wants compensation for the usage of mirror and stick.

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