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Posted

Is there a way in the monitor config file to take into account the angle of the monitors? I am using three asus 22" monitors and want to set the angle so that everything looks correct when head turning. I know that iRacing takes this into account and was wondering if DCS world did as well. I have the following settings. 5760 x 1080 with full screen unchecked. 1 monitor. I do not use the other monitors for MFCD, just cockpit views.

Posted

AFAIK, the three camera lua has the side view at a right angle to the front view and their is no way to alter that. It would certainly be useful.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

Yes it would be. As it is if you are using three monitors for cockpit view when you look left or right the wings are forshortened or zoomed in until they move to the front monitor. I am just guessing that if we could set the angle of the monitors that would take care of it.

Posted

So I have messed around with the 3 monitor lua and came up with this:

_ = function(p) return p; end;

name = _('3 Screen');

Description = 'Configuration with 3 identical monitors each with its own camera'

Viewports =

{

Left =

{

x = 0;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = -1.1;

viewDy = 0;

aspect = screen.aspect / 3;

},

 

Center =

{

x = screen.width / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = 0;

viewDy = 0;

aspect = screen.aspect / 3;

},

 

Right =

{

x = screen.width * 2 / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = 1.1;

viewDy = 0;

aspect = screen.aspect / 3;

}

}

 

 

UIMainView = Viewports.Center

 

Which resulted in the attached image. It is a lot closer but sill doesn't look right.

 

Any ideas?

A10C.thumb.jpg.92bca10e8cf406780686535f1e9b06c7.jpg

  • 2 weeks later...
Posted

The other thing that iracing does which DCS does not do it keep trackir working properly.

 

I.e. in iracing you can look around the world and everything continues to line up properly. In DCS when you render three screens they views will not line up properly when you move your head around in TIR, from memory it was pitch that really showed it up.

Posted

Made some changes. Everything looks okay except for the HUD. Flying pretty level I can't see the pitch bars correctly.

 

Any ideas?

This is my snapviews file for A10C

 

SnapViews["A-10C"] = {

[1] = {-- player slot 1

[1] = {

viewAngle = 65.000000,--FOV

hAngle = 0.000000,

vAngle = -26.000000,

x_trans = 0.000000,

y_trans = 0.000000,

z_trans = 0.000000,

rollAngle = 0.000000,

},

[2] = {

viewAngle = 49.626770,--FOV

hAngle = 0.000000,

vAngle = -90.631294,

x_trans = 0.180499,

y_trans = -0.137064,

z_trans = -0.250000,

rollAngle = 0.000000,

},

[3] = {

viewAngle = 30.395041,--FOV

hAngle = 0.000000,

vAngle = -94.329208,

x_trans = 0.372718,

y_trans = -0.054055,

z_trans = 0.250000,

rollAngle = 0.000000,

},

[4] = {

viewAngle = 55.238567,--FOV

hAngle = 0.000000,

vAngle = -90.631294,

x_trans = 0.158523,

y_trans = -0.137064,

z_trans = 0.250000,

rollAngle = 0.000000,

},

[5] = {

viewAngle = 35.000000,--FOV

hAngle = 0.000000,

vAngle = -10.651850,

x_trans = 0.327622,

y_trans = -0.278207,

z_trans = -0.244799,

rollAngle = 0.000000,

},

[6] = {

viewAngle = 34.340549,--FOV

hAngle = 0.000000,

vAngle = -9.500000,

x_trans = 0.000000,

y_trans = 0.000000,

z_trans = 0.000000,

rollAngle = 0.000000,

},

[7] = {

viewAngle = 35.000000,--FOV

hAngle = 0.000000,

vAngle = -10.651850,

x_trans = 0.327622,

y_trans = -0.278207,

z_trans = 0.244799,

rollAngle = 0.000000,

},

[8] = {

viewAngle = 68.628296,--FOV

hAngle = 68.292320,

vAngle = -11.477349,

x_trans = 0.000000,

y_trans = 0.000000,

z_trans = 0.000000,

rollAngle = 0.000000,

},

[9] = {

viewAngle = 68.628296,--FOV

hAngle = 0.000000,

vAngle = 30.227919,

x_trans = 0.000000,

y_trans = 0.000000,

z_trans = 0.000000,

rollAngle = 0.000000,

},

[10] = {

viewAngle = 68.628296,--FOV

hAngle = -67.172974,

vAngle = -11.477349,

x_trans = 0.000000,

y_trans = 0.000000,

z_trans = 0.000000,

rollAngle = 0.000000,

},

[11] = {--look at left mirror

viewAngle = 70.000000,--FOV

hAngle = 20.000000,

vAngle = 8.000000,

x_trans = 0.360000,

y_trans = -0.041337,

z_trans = 0.000000,

rollAngle = 0.000000,

},

[12] = {--look at right mirror

viewAngle = 70.000000,--FOV

hAngle = -20.000000,

vAngle = 8.000000,

x_trans = 0.360000,

y_trans = -0.041337,

z_trans = 0.000000,

rollAngle = 0.000000,

},

[13] = {--default view

viewAngle = 75.000000,--FOV

hAngle = 0.000000,

vAngle = -23.000000,

x_trans = 0.21125,

y_trans = 0.0221875,

z_trans = 0.000000,

rollAngle = 0.000000,

},

The view file is for 3 monitor. No changes there from the latest patch.

503537770_A10CHUD.thumb.jpg.a3eed6121f60d528d28ed32f2de998f0.jpg

Posted

^^^

You could move pilot's head little forward, this will have HUD more visible, can't remember if it was X or Y value so just try increasing one by 0.05 (5cm) or 0.1 (10cm) forward so if this works for you

 

[13] = {--default view

viewAngle = 75.000000,--FOV

hAngle = 0.000000,

vAngle = -23.000000,

x_trans = 0.21125, <--- this one

y_trans = 0.0221875, <--- or this one

z_trans = 0.000000,

rollAngle = 0.000000,

},

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Will try that.. I was thinking if there was a way to adjust seat height that would take care of it.. Feels and looks like I am sitting to high in the cockpit.

 

Any way of changing that?

  • 4 weeks later...
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