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Posted (edited)

I have noticed that the water is extremely fast moving in this sim. Smoke is the same I bombed a chemical factory and the smoke is unrealistically fast pouring out of it. I would like to suggest to the development team to fix this if possible. Will EDGE behave this way? Also I was having slow downs and I was not sure why... I disabled the "birds" and this fixed the issue everything on high even with 8x AA seems like 60+FPS on my monitor @ 144hz. Yet I never saw any birds with it enabled... Damn birds :-/

Edited by LexiconG2

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Posted

Birds are not currently physically modeled in DCS. Turning birds on adds a random chance for a "bird strike" failure at low altitude. They should not have an effect on your FPS.

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Posted
Birds are not currently physically modeled in DCS. Turning birds on adds a random chance for a "bird strike" failure at low altitude. They should not have an effect on your FPS.

 

Well I can confirm 100% it did very noticeable difference.

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Posted (edited)

Well, "should not" and "does not" do not always correlate. Out of curiosity, I will test this now.

 

edit: No distinguishable difference in FPS when flying the A-10C out of Mozdok with 0%, 100% or 1000% birds, but I did manage to hit a bird. Any additional info regarding your flight, or a track file, would be helpful.

(also, I used ctrl+pause for the FPS meter)

Edited by VincentLaw

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Posted
Well, "should not" and "does not" do not always correlate. Out of curiosity, I will test this now.

 

edit: No distinguishable difference in FPS when flying the A-10C out of Mozdok with 0%, 100% or 1000% birds, but I did manage to hit a bird. Any additional info regarding your flight, or a track file, would be helpful.

 

Don't know what it could be might be hardware related I just tried it again. I am running 3d which a-10c does not support. So that is turned off and it will enable automatically but with this disabled birds for what ever reason has a FPS impact on my machine. Don't need to worry about it until birds actually exist in the sim.

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Posted

Because the more birds you add the more processing power will be consumed as the sim is running. All those random bird strike calculations per frame come at a cost you know, just like everything else in the sim.

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Posted (edited)

I seriously hope you are joking. It should definitely not need to run the calculation more than once per frame (per aircraft). The %birds should change the factor on the random chance, not cause more calculations to be run. Increasing speed would also simply increase the strike chance, not increase the number of calculations required. It would take practically 0 computing power to handle any percentage of birds if properly implemented, and have negligible effect on performance...

Edited by VincentLaw
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Posted
Because the more birds you add the more processing power will be consumed as the sim is running. All those random bird strike calculations per frame come at a cost you know, just like everything else in the sim.

 

 

They seem to on my machine but I am not sure not a big deal. Even if the birds did work I don't want to simulate that. Not sure what kind of damage it would do in a A-10C turbine. Maybe not that much at all. Since they can take 40mm hits in the fan and often still work they are much more durable according to an A-10A pilot I knew that flew in Desert Storm. So the birds might be cool to add realism but it does slow down my machine that's all I know.

Dell XPS 8500 Modified

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Windows 8 Pro MCE

Intel I7 3770 3.8 GHZ TR (stock)

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Gigabyte 760 OC 2.0GB

2x 2TB HD

Posted
Not sure what kind of damage it would do in a A-10C turbine. Maybe not that much at all. Since they can take 40mm hits in the fan and often still work they are much more durable according to an A-10A pilot I knew that flew in Desert Storm.

 

Bird strikes in the DCS A-10 can cause the engine to catch on fire and fail.

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Posted

 

Even if the birds did work I don't want to simulate that. Not sure what kind of damage it would do in a A-10C turbine. Maybe not that much at all. Since they can take 40mm hits in the fan and often still work they are much more durable ~

 

 

Dunno... I launched a Maverick once and it exploded just after launch :huh:

I checked the track out later, and can only put it down to the Maverick whacking a bird :cry:

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