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Posted

At what mile do you usually fire a 120, i ask because alot of times my missle just flies by the enemy and keeps going, no real defense measure by the enemy at all. Sometimes i get a good hit but alot of times even in deadzone for range i get nothing and it turns into a dogfight. The aiming dot is it best to aim a little lower then the enemy or higher, because when the missle leaves the rail it goes down then up quite high so i would like to no where is the prefered place to point the missle. I would like the 120 to get a better shot percentage(for me anyway). tahnks all

Posted

actually it depends.....

But generally 13-14nm(unlike real life)

IF your at a high alt and firing to a target below your alt.. you'd get a longer range

at a lower alt at even alt ...a range from 13/14 - small range.

at a low alt and firing at a target higher than you... a smaller range.

 

The problem is the motherlands jets/missles can detect and fire at you just a "hair" better than you. You have to evade the shot or out maneuver the target first (deny him/her the high probability of a kill shot)

 

Hey.. I don't like it.. but wtf... it's just a game...

There are folks on this board who have become one with this game and they are probably in a better position to help.

Thanks,

Brett

Posted

I usually get a shoot indication at 15-20 nm, but if you wait to 10-15 nm to fire, then initiate a dive and turn away a bit while keeping lock, you can often evade enemy missiles, while yours has a good chance of getting a kill. That's the tactic I would say I use the most, and it works best for me. I used it last night on a formation of 3 Su-27s on excellent AI and I scored kills on all of them without getting into a dogfight. It usually works as long as you and the enemy are coming head-on. There is a training mission for this tactic in the "Top Gun" training missions, I can't remember which one it is, but it is the only one that works with 1.11. Good luck. ;)

Stupid thermals...

Posted

A favorite tactic of mine is to draw the enemy's attention, lock them in TWS, and "fire" at or even outside Rmax. A smart pilot (what this tactic counts on) will have me locked as well (don't care if it's TWS or STT), and know my range. He will also know that I have apparently fired at a very long range and that he can, with a minmum amount of effort, evade or trash my missile (he won't be going defensive and will continue to track me). The key point here is that he doesn't know that I've fired it. He only assumes I've fired it, as he know I'm searching and when the active missile shows up on his TEWS, he'll assume a TWS shot at very long range (since I'm still near Rmax).

 

The catch is that I haven't actually fired anything. I have a wingman or two that I'm vectoring to the target, who will acquire visually and fire within the NEZ without ever turning on their radar. I try to vector them so it looks like the missile has come from me (or from their six so it slams right up their pipe and their only chance is to go completely defensive or to accelerate in my direction, bad deal either way). If there are other threats in the area, I vector them so that they'll approach the target hopefully without being spotted by the other planes in the area (or so that they can intercept my target without entering range of the other bandits in the area). How they're vectored to my target depends entirely on the threat level in the area and where the bandits are. I prefer to have a second eagle hang close to me and also scan, hopefully picking up anything I've missed and assisting with the vectoring of our buddy to the target.

 

I don't often get to use this tactic online, but when I do, it's quite fun. If you do everything right, your team will end up with a lot of kills and no losses. You'll probably also end up with some pretty frustrated opponents. Key is, if the guy up front gets in trouble or loses track of his target, turn and burn. You've got your buddies to fall back on who are still tracking the target(s) and can engage to cover you. Same thing if you're spotted. Don't put yourself in a situation where you can be killed and you won't be.

 

If your buddies up front get spotted before they can unload, this doesn't work. Period. Also, if you're going up against a team using this tactic, it doesn't work so well. You tend to spot each other's guys out front before they can get WVR and smoke you.

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