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Posted

Any time you reduce saturation, you lose some input authority at the edges of the axis. Meaning you will not be able to deflect the stick/pedals to their outermost positions. While this does help ease control, it should be avoided as it will prevent you from being able to reach full deflection on the controls.

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted
The problem is the "inadequacy" of our periphery. If you were to use a floor mounted stick of the appropriate length, flying would become a lot easier. In absence of said equipment, you will have to make do with adjusting your input sensitivity.

Well, I have to say that is only part of the story.:music_whistling:

Usually, I have pretty much a floor mount (see below)

 

What makes it really difficult is the lack of feeling the movement. Whenever I counteract I'm too late. Hell, there is no indication other then it moves visibly...

I am able to maintain a quite unstable hover after a lot of practice, but to recover from flight, slowdown to a hover and land, most times ends up fighting the "Huey dance" and crashing from an opportunistic drop of collective in the wrong moment. :joystick:

 

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Shagrat

 

- Flying Sims since 1984 -:pilotfly:

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Posted

My tip to get the Huey into a safe hover without pirouetting around the apron: wiggle the cyclic/pedals to maintain attitude/direction and gently raise the collective until it is about to lift. As it goes light on the skids hit the trim button, Key-T. That should put the controls into a good position for the hover.

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