Highwayman-Ed Posted May 6, 2013 Posted May 6, 2013 I'm having a ball with the Huey, and can hold a steady hover happily in single player, but things change when going out onto the internet for a multi-player session. I have found that when I go online to a server and fly exactly the same mission that I have been flying offline, there is a slight delay in the control inputs and this makes hovering a lot more difficult to near impossible in some situations. Ping to the server was around 250ms on a 20Mbps down, 1.5Mbps up connection, and flying other DCS modules didn't seem to suffer from the problem. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
TimeKilla Posted May 6, 2013 Posted May 6, 2013 What's you're frame rate in single player and what is it on the server? :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube.
Highwayman-Ed Posted May 6, 2013 Author Posted May 6, 2013 I'll check tonight, but visually the FPS was good with no stuttering or noticeable difference. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Highwayman-Ed Posted May 8, 2013 Author Posted May 8, 2013 So my FPS offline was around 22, but on the server with only a 165 ping tonight the FPS was 35. It seems that my control movements are more exaggerated when online than in single player. I'll investigate further. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
EvilBivol-1 Posted May 10, 2013 Posted May 10, 2013 Compaing FPS between online and offline is an unreliable affair, because some game/graphics settings can be pushed from the server. Of course the mission itself may also impact FPS. The only way to do a clean FPS comparison would be to run the same mission saved and then ran under the same settings between the two machines. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Highwayman-Ed Posted May 10, 2013 Author Posted May 10, 2013 (edited) I've tested this on a few servers now and have the same result regardless of the ping rate and FPS with a saved version of the servers mission as well, although that's not the same in this example. Here are a couple of videos that I recorded to show the contrast in behaviors. Here is the Single Player offline flight around an airfield: ASdOKVAN7Sg Single player flight is very smooth, control inputs are constant but subtle and you can see that it is easy to maintain controlled flight. Here is the Multiplayer Server online flight around an airfield: sVg5-WrLcAs In multiplayer the flight is not smooth and you can see from the control inputs that I'm constantly stirring the pot to try and maintain controlled flight, and the control inputs seem to be much more exaggerated and laggy and it makes it almost impossible to anticipate the helicopters drift. I'm hoping that it is a configuration issue that I have or something that has come up through patch to patch as I've come up through DCS World versions. On the same server at the weekend, other players in the squadron didn't have the same problems. Edited May 11, 2013 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Highwayman-Ed Posted May 10, 2013 Author Posted May 10, 2013 I've also noted another strange behavior in that when I set the trim in offline mode, the stick's center position is moved to where it was when the trim was set, but in Multiplayer it isn't and only seems to set a portion of that movement. Fox example, when setting the initial take off trim I pulled the stick back and to the left to the approximate hover area and hit the force trim, but it only set the x co-ordinate and not the y! I'm going to clean it out and perform a fresh installation of 1.2.4 later and see how that works. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
MonnieRock Posted May 10, 2013 Posted May 10, 2013 Highwayman-Ed, Just to be sure, are you using "sim" mode when you are in single player? For example: A player uses "game" mode in single player, connects to a server forcing"sim" mode and things seem very different A player has "central position trimmer mode" in single player, server has it off Just an idea Monnie Rack Rig: Rosewill RSV-L4000 | Koolance ERM-3K3UC | Xeon E5-1680 v2 @ 4.9ghz w/EK Monoblock | Asus Rampage IV Black Edition | 64GB 2133mhz | SLI TitanXP w/ EK Waterblocks | 2x Samsung 970 EVO Plus 1TB | Seasonic 1000w Titanium | Windows 10 Pro 64bit | TM Warthog HOTAS w/40cm Extension | MFG Crosswind Rudders | Obutto R3volution | HP Reverb
EvilBivol-1 Posted May 10, 2013 Posted May 10, 2013 You might also want to try to clear our your input settings (at least joystick) in the DCS user files folder on the OS drive. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Highwayman-Ed Posted May 10, 2013 Author Posted May 10, 2013 Highwayman-Ed, Just to be sure, are you using "sim" mode when you are in single player? For example: A player uses "game" mode in single player, connects to a server forcing"sim" mode and things seem very different A player has "central position trimmer mode" in single player, server has it off Just an idea Monnie I'll check, you never know what creeps in, but I've always flows with the default 'Simulator' selection box at the bottom of the page. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Highwayman-Ed Posted May 10, 2013 Author Posted May 10, 2013 (edited) Well it looks like the tinkering and modding of various files has come back and bit me in the butt. I've now done a fresh and clean install and taken the Huey out for a spin offline and online and she behaves more 'in the middle' of the two videos. Not as easy to control as in the first, but nowhere close to as difficult as the online video from before. No idea what I had done to make it behave so differently, but at least it's consistent now, here is a video of how she behaves now when online: FDEKbJyea28 Edited May 11, 2013 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
RazorbackNL Posted November 14, 2013 Posted November 14, 2013 (edited) Hi all, I also suffer from what it seems to be laggy controls. The movement of the virtual controls do not match with the movement of the real life controls. When flying offline, everything is perfect. Near 1:1 controls, but when I host my own public server, the control lag starts. I lowered the scene on my server, but that doesn't change a thing at all. Still lag. Any thoughts about this? Thanks. Edited November 14, 2013 by Razorback[NL] Asus ROG Crosshair VIII Hero (Wi-Fi) | AMD Ryzen 9 5900X @ 4,5Ghz | 128Gb DDR4 3200Mhz | beQuiet! Dark Power 12 1200W | 2 x 2Tb M.2 Samsung SSD | 2 x 4Tb M.2 Samsung SSD | Aorus RTX3090 Xtreme 24Gb | Windows 10 Pro x64 | HOTAS Cougar (heavily modified) | MFG Crosswind pedals | CH Throttle Quadrant | TrackIR5 | Oculus Quest 2 | VoiceAttack Aviate Navigate Communicate
xxJohnxx Posted November 14, 2013 Posted November 14, 2013 It would be intresting to host a server, fly a short flight in the Huey, and then land back somewhere. Then close the server, and grab the track and then play it. Would be intresting to see if it actually made a diffrence within the track. Maybe worth testing? Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled
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