RSBoomer Posted May 6, 2013 Share Posted May 6, 2013 I have been making a mission where you pick up troops/supplies and drop them off. I want to make the mission for a COOP but I don't know how to set the internal cargo for multiple Hueys. I can only seem to have that effect my Huey and not my friend's Huey. Is there a way to set the internal cargo weight for multiple Huey's or is this option mainly for singleplayer? It would be nice if you could select which "group" or "pilot" you want to set the weight for. Link to comment Share on other sites More sharing options...
sorcer3r Posted May 24, 2013 Share Posted May 24, 2013 +1 will we be able to set internal cargo trigger for groups (clients) in final release? [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Stacker Posted May 28, 2013 Share Posted May 28, 2013 +1 bump i7-4790K@4.7GHz : EVGA 1070 SC : 16GB Corsair Vengence Pro : 2xEVO 840 SSD : EVGA 850W PSU : CORSAIR H100i Cooler : ASUS Z97-AR MB : CORSAIR OBSIDIAN 750D FULL TOWER Link to comment Share on other sites More sharing options...
sorcer3r Posted June 18, 2013 Share Posted June 18, 2013 any news? [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Essah Posted September 22, 2013 Share Posted September 22, 2013 +1 bump anything ED? It's beautiful that you've added the trigger. you just forgot to add a parameter to select which heli. Link to comment Share on other sites More sharing options...
Essah Posted November 2, 2013 Share Posted November 2, 2013 bump Link to comment Share on other sites More sharing options...
wolle Posted November 2, 2013 Share Posted November 2, 2013 This would be a really important feature. I don't understand why they haven't implemented it yet. Seems like that would be a 5 min programming job, at the most... [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
159th_Falcon Posted November 2, 2013 Share Posted November 2, 2013 This would be a really important feature. I don't understand why they haven't implemented it yet. Seems like that would be a 5 min programming job, at the most... :music_whistling: Something whit "famous" and "words" comes to mind....... But yeah, would love ED to actually make this usable in MP. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
Robin_Hood Posted November 2, 2013 Share Posted November 2, 2013 Sometimes, things are not as easy at they "seem", and that is very true for programming. For exemple, wouldn't we have failures selectable for client airplanes if it was easy to code ? 2nd French Fighter Squadron Link to comment Share on other sites More sharing options...
wolle Posted November 3, 2013 Share Posted November 3, 2013 Sometimes, things are not as easy at they "seem", and that is very true for programming. For exemple, wouldn't we have failures selectable for client airplanes if it was easy to code ? I agree, that's why I wrote "seems". Seems to me that player aircraft and client aircraft are coded in an identical way (e.g. you can select freely among the client aircraft of an MP mission even if you play the mission in SP), that's why it is hard for me to understand why some things only work for "Player" but not "Client". But again, probably just "seems" that way to me. [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
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