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Posted

When firing them at troops even from a mile away you can see the impacts all over the troops but you may get 1-2 kills on a group of 10. Also sweeping the tracers all through them doesn't do much unless you're within 300 feet even then it takes holding it over the guy for a second. The comparison would be it's modeled like a laser instead of a shotgun impact pattern.

Posted

Fragments are not simulated for now so it may get better in future :)

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[sIGPIC][/sIGPIC]

Posted

I don't know, descriptions from apache pilots firing 30mm HEDP and killing a couple of infantry per run make me think that maybe things are right as they are. Minigun rounds are just kinetic aren't they?

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Posted

accuracy of the miniguns seem about right being fired from an unstable platform. You have a weapon spewing out hot firey death at umptene rounds/minute ... it has recoil the platform it's firing from is moving and for some of us not very stable or straight. so any side slip will have you way off the mark with regards to where you're aiming and where the projectile lands between time of fire to impact. the best effect against troops I've experienced is at very very low altitude and around 60 knots.

 

If you take an object like an AA battery or lighter and place it upright on your desk... Imagine shooting at it from a high angle of attack vs. a low angle of attack. At a high angle of attack the target presents a much smaller surface area for bullets to go flying right past. so if you coming in high hot and fast guns rattling away with airframe juddering all over the shop it's not hard to undersatand why maybe only one in fifty rounds actually comes close to the intended victim.

 

just my two cents worth as a gun nut..

Posted
accuracy of the miniguns seem about right being fired from an unstable platform. You have a weapon spewing out hot firey death at umptene rounds/minute ... it has recoil the platform it's firing from is moving and for some of us not very stable or straight. so any side slip will have you way off the mark with regards to where you're aiming and where the projectile lands between time of fire to impact. the best effect against troops I've experienced is at very very low altitude and around 60 knots.

 

If you take an object like an AA battery or lighter and place it upright on your desk... Imagine shooting at it from a high angle of attack vs. a low angle of attack. At a high angle of attack the target presents a much smaller surface area for bullets to go flying right past. so if you coming in high hot and fast guns rattling away with airframe juddering all over the shop it's not hard to undersatand why maybe only one in fifty rounds actually comes close to the intended victim.

 

just my two cents worth as a gun nut..

 

Just figured that having the guns mounted of the side there has to be a convergence point unless they fire directly ahead which would make the aiming pipper either in the middle of the 2 projectile paths or at the convergent point at a set distance. Maybe this isn't modeled yet.

 

What i'm referring to is something like the guns on the f-16 that are designed to make a dispersion pattern at guns range.

 

At the muzzle end, the 6 barrels are fitted in a clamp. This clamp can be replaced by other models, thereby offering a means to vary the barrel angles and create slightly different dispersion patterns.

 

SOURCE

 

While i'm not sure if anything like the spacers are used in the gun's on the Huey they should naturally create a dispersion pattern, thats why I was saying they were modeled like lasers right now. I'd think 2-3 rounds from the guns could render a soldier out of commission.

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