Bluedrake42 Posted May 14, 2013 Posted May 14, 2013 I would like to start seeing a push towards DCS "Study-Sim" quality products for Infantry and Ground Based Vehicles. This would of course require an overhaul of terrain generation and detail (likely close to ArmA's level of detail) but I would of course be willing to pay, and I think it would be well worth it. If DCS world could ultimately have a complete suite of combined arms military weapons, equipment, and vehicles all at DCS "Study-Sim" quality, I believe this would solidify Eagle Dynamics' and DCS's place as the ultimate military simulator. Hopefully the infantry system could focus on having movement and control schemes close to games such as Red Orchestra 2 or ArmA III, and the ground vehicles (Tanks, Humvees) and infantry equipment (Javelin, Radios) could maintain the same kind of depth and quality in interactivity we've seen from DCS A10C. Ideally if this ever happened it would be nice to eventually see a "starter" package containing at least a few vehicles from every variant for both blufor and opfor (IE infantry, light vehicle, tank, helicopter, jet, bomber) so a single price of admission could allow for players to immediately dive into combined arms games of AAS, or scenario missions. I know this is a long shot, and more of a dream than anything. But where does anything start if not with dreams... DCS A10C was as much a dream as this at some point. Let me know what everyone thinks. http://www.youtube.com/bluedrake42 Subscribe to me
Ripcord Posted May 14, 2013 Posted May 14, 2013 (edited) At somepoint, yes, I think I can share your vision. New terrain has to come before this, along with the ability for third party devs to create even more new terrain. Driving/flying around Georgia and Abkhazia/Osetia is OK, it is a nice testbed sandbox to play in, but at some point in the foreseeable future, I think I'm done shelling out cash for various new study-sim quality aircraft (increasing spread out across an operational era spanning over 60 years) without some more content in the form of a semi-compelling region to fight/fly in. And Edge technology has to come before new terrain. So maybe the new edge technology will indirectly support this. It would be nice to see what Nevada shakes out to be, and to what extent it might support the level of detail that you are referring to here. Might it be enough? What I like best about DCS is that they have found a way forward and remained on track. They did the Black Shark thing and moved on to the A-10C thing and then the FC2 thing and finally managed to add Combined Arms. Now we've got aircraft from other eras in the P-51 and the UH-1, and we have third party devs hard at work on a range of other projects. One project manages to finance the next (or at least we can assume that to be the case) and keep the ball rolling forward. And FC3 and DCS Next Fighter and all that.... so it is happening. The one thing I hope and pray for is that DCS stays alive and continues to make wise decisions that allow for improvements in technology and does not go all MS ACES STUDIOS on us. So far so good. I think if that remains the case then we will get there. But we will have to see the new terrains to really know for sure. Right now we drive/shoot thru trees, but who can say right now what the battlefield might be like when EGDE (Nevada) finally sees the light of day? Edited May 14, 2013 by Ripcord [sIGPIC][/sIGPIC]
112th_Rossi Posted May 14, 2013 Posted May 14, 2013 I really don't think we are going to see EDGE anytime soon. There has been no update on the EDGE development for a long time and I am beginning to think that ED are starting to pay lip service only to those that are expecting the Nevada map. Maybe we'll see it, maybe we won't. But for now we are stuck with an antiquated engine that struggles in even the most basic situations on high/medium end machines. Anyway, I am looking forward to the new stuff. I'd like to see an Infantry module and the ability to freely enter and exit vehicles in multiplayer as a human avatar.
Silver_Dragon Posted May 14, 2013 Posted May 14, 2013 Last EDGE update (05-06-2013 edited by luckybob9): http://forums.eagle.ru/showthread.php?t=80468 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
112th_Rossi Posted May 14, 2013 Posted May 14, 2013 It doesn't look any different to the current engine. At all.
Silver_Dragon Posted May 14, 2013 Posted May 14, 2013 The current engine (TFCGE) has unable perform that capability show on the future EDGE engine. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted May 14, 2013 Posted May 14, 2013 you need wait to new images and capabilities soon, EDGE has on progress and expected released on late 2013 / early 2014. The capabilities can change in the future with improvements. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
eurofor Posted May 14, 2013 Posted May 14, 2013 http://forums.eagle.ru/showpost.php?p=1463806&postcount=26 Screenshots from one year ago doesn't look too bad I think. A ground perspective could work with that but of course foliage could be a lot thicker and would have to be for it to be meaningful. In the open you are at the mercy of the aircraft. [sIGPIC][/sIGPIC]
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