Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 ... continued from 'AirCavNoStrafe.miz' Dedicated crash: # -------------- 20130629-170621 -------------- # C0000005 ACCESS_VIOLATION at F0FE1680 00:00000000 00000000 00000000 0000:00000000 F0FE1680 0021D820 0000:00000000 ??4LinkBase@@QEAAAEAV0@AEBV0@@Z()+0 F23D5884 0021D850 0000:00000000 ?setLeader@wNetGroup@@QEAAXAEBV?$cPointerTemplate@VMovingObject@@@@@Z()+44 F23D601D 0021D900 0000:00000000 ?getUnit@wNetGroup@@UEBA?AV?$cPointerTemplate@VMovingObject@@@@H@Z()+61D 4001E04F 0021D960 0000:00000000 400209C2 0021D9F0 0000:00000000 40067ECA 0021DA50 0000:00000000 40067F3B 0021DAE0 0000:00000000 4006EBE1 0021ED20 0000:00000000 F0FF9E6D 0021ED60 0000:00000000 ??1Reader@Mail@@UEAA@XZ()+23D EEDF928E 0021EDD0 0000:00000000 EEDF9341 0021EE20 0000:00000000 EEDFBDC8 0021EFC0 0000:00000000 EEE07827 0021F020 0000:00000000 EEE1C6D3 0021F050 0000:00000000 EEE32623 0021F080 0000:00000000 400FF3A5 0021F0E0 0000:00000000 401160A4 0021F110 0000:00000000 40115F7B 0021F140 0000:00000000 401A6918 0021F1B0 0000:00000000 401A7DEE 0021F7B0 0000:00000000 401AAA1F 0021F860 0000:00000000 7702652D 0021F890 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7715C521 0021F8E0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 The net-server.log was the same as the first. Also, these are all on immediate entry of the cockpit( both Full and NoStrafe miz's ). Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 ... continued from 'AirCavNoStrafe.miz' MY dcs.log: 00020.736 INFO DCS: Dispatcher: initial random seed = 5542659 00020.736 INFO DCS: Dispatcher: apply random seed = 5542659 00020.737 INFO TERRAIN: lSystem::Load() 00021.678 INFO EDOBJECTS: shape trees_1_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_3_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_5_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_6_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_7_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_8_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_9_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_2_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_4_blk not found in shapetables 00021.761 INFO TERRAIN: lSystem::InitSurface() 00021.964 INFO TERRAIN: lSystem::InitScenes() 00021.975 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 00022.438 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg:can't open '.\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg'. 00022.438 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg:can't open '.\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg'. 00022.439 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg:can't open '.\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg'. 00022.439 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg:can't open '.\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg'. 00022.852 ERROR Lua::Config: load error .\Bazar\Effects\Damage/Fire\High\fire.cfg:can't open '.\Bazar\Effects\Damage/Fire\High\fire.cfg'. 00023.161 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 00023.161 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 00023.162 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 00023.416 INFO Config: netview started 00024.831 INFO NET: ready to start, waiting for sync 00025.147 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00027.549 INFO NET: sync seems good, telling server we are ready 00027.655 INFO NET: MsgClientInit(serverTime=74.419442, modelTime=8.547919) 00027.655 INFO NET: local time=27.654557, offset=46.829431, error=0.001376, samples=4 00027.655 INFO NET: scheduled start at 27.591287 00027.655 INFO NET: MsgClientRun 00027.657 WARNING NGMODEL: Model 'trees_1_blk' has invalid bounding box. 00027.657 WARNING NGMODEL: Model 'trees_3_blk' has invalid bounding box. 00027.658 WARNING NGMODEL: Model 'trees_5_blk' has invalid bounding box. 00027.659 WARNING NGMODEL: Model 'trees_6_blk' has invalid bounding box. 00027.659 WARNING NGMODEL: Model 'trees_7_blk' has invalid bounding box. 00027.714 WARNING NGMODEL: Model 'trees_8_blk' has invalid bounding box. 00027.715 WARNING NGMODEL: Model 'trees_9_blk' has invalid bounding box. 00027.742 WARNING NGMODEL: Model 'trees_2_blk' has invalid bounding box. 00027.744 WARNING NGMODEL: Model 'trees_4_blk' has invalid bounding box. 00027.987 INFO DCS: ComplexTask::open_state(). Precached tasks data loading. 00027.987 INFO DCS: ComplexTask::load_task_data(). "Follow_Line" task data loaded. 00027.988 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector" task data loaded. 00027.988 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. 00027.989 INFO DCS: ComplexTask::load_task_data(). "Approach" task data loaded. 00027.990 INFO DCS: ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. 00027.991 INFO DCS: ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. 00027.992 INFO DCS: ComplexTask::load_task_data(). "Level_Bombing" task data loaded. 00027.993 INFO DCS: ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. 00027.995 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. 00027.996 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. 00030.405 INFO NET: Started network game. My id=2, my name="=170= Sven2157" 00030.484 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00030.533 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'lockon'. Radius 77758.000000. Pos=-286288.906250,100.020828,628253.125000! 00033.617 INFO EDTERRAINGRAPHICS3: force loading finished! 00033.617 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'map'. Radius 15551.599609. Pos=-286288.906250,100.020828,628253.125000! 00033.785 INFO EDTERRAINGRAPHICS3: force loading finished! 00035.264 WARNING SOUND: can't find proto "Aircrafts/Engines/PlaneAroundJet", using default 00035.515 WARNING LOG: 3 duplicate message(s) skipped. 00035.515 ERROR Dispatcher: lua_pcall failed,[string "./Scripts/compile.lua"]:122: attempt to index field '?' (a nil value) 00053.466 WARNING LOG: 178 duplicate message(s) skipped. 00053.466 UNKNOWN ?: got command 51 00062.517 INFO DCS: EagleFM initialize time .. 0.923388 00066.756 INFO DCS: cockpit initialize time .. 4238.641360 00066.756 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/mouse/Mouse.lua 00066.756 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/keyboard/Keyboard.lua 00066.759 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Logitech Dual Action {B6846D00-B261-11e2-8001-444553540000}.lua 00066.760 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Saitek X52 Flight Controller {25E2B590-90D3-11e2-8002-444553540000}.lua 00066.762 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Saitek Pro Flight Rudder Pedals {25EB8F30-90D3-11e2-8003-444553540000}.lua 00066.763 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/trackir/TrackIR.lua 00066.772 UNKNOWN WinMain: Loading command panel from "./mods/aircrafts/Uh-1H/comm.lua" 00066.851 INFO COCKPITBASE: lua state still active VHF_ARC_134, 20 00066.851 INFO COCKPITBASE: lua state still active INTERCOM, 21 (status undefined) 00066.851 INFO COCKPITBASE: lua state still active UHF_ARC_51, 22 00066.851 INFO COCKPITBASE: lua state still active VHF_ARC_131, 23 00066.853 INFO COCKPITBASE: lua state still active MACROS, 42 (status undefined) 00066.854 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/PlaneWingTurbulence", using default 00066.854 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/Cockpit/PlaneWindIn", using default 00066.854 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/Cockpit/PlaneWingTurbulenceIn", using default 00079.321 UNKNOWN ?: got command 51 00081.342 INFO NET: messages tracked: 2061 00081.342 INFO NET: --- Recvd messages stats: 3 "netSyncReply" 26 416 10 "netClientInit" 1 16 11 "netClientRun" 1 0 21 "SrvAddPlayer" 1 33 23 "SrvSetSlot" 4 32 31 "MsgChatRecv" 28 2351 35 "woCar::netCreate" 238 190588 68 "(null)" 5 30 89 "(null)" 9 8957 90 "(null)" 3 2612 112 "(null)" 3 63 114 "(null)" 1 128 115 "(null)" 2 10 136 "(null)" 8 256 147 "(null)" 1 12 150 "wcColumn::netCreate" 39 2282 258 "(null)" 1 892 275 "(null)" 15 180 277 "(null)" 45 360 280 "(null)" 5 85 282 "(null)" 3 176 283 "(null)" 21 14552 290 "(null)" 317 85359 291 "(null)" 1 22 299 "(null)" 1269 345932 1010 "netInitWorld" 1 192 1665 "netInitialize" 1 161 2058 "PlayerStat" 34 306 2059 "netPingUpdate" 1 4 2061 "SpawnLocalPlayer" 2 0 --- 00081.342 INFO NET: --- Sent messages stats: 2 "" 39 390 9 "" 1 4 12 "PlayerStop" 1 4 15 "" 1 0 19 "" 3 25 65 "(null)" 171 7779 68 "(null)" 1 6 90 "(null)" 1 958 112 "(null)" 19 399 125 "woLA::MsgSetLAargument" 2 18 146 "" 128 0 274 "(null)" 1 12 278 "(null)" 45 360 280 "(null)" 1 17 --- 00081.342 INFO Config: netview stopped 00081.848 INFO NET: disconnected: 00081.852 WARNING LOG: 1 duplicate message(s) skipped. 00081.852 INFO NET: disconnected from server 00081.852 INFO NET: client has stopped 00081.894 INFO NET: client has started 00084.649 INFO NET: client has stopped 00084.820 INFO SOUND: detaching sdef path ".\mods\aircrafts\uh-1h\sounds\sdef\" 00084.820 INFO SOUND: detaching sdef path ".\mods\aircrafts\fw-190d9\sounds\sdef\" 00084.820 INFO SOUND: detaching sdef path "<PATH_TO_SAVED_GAMES>\saved games\dcs\sounds\" 00084.820 INFO SOUND: detaching sdef path "sounds\sdef\" Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
wolle Posted June 29, 2013 Author Share Posted June 29, 2013 Ok first mission: AirCavFullMission.miz Loaded in, tried to select Player Unit #2 - 'Unable to enter vehicle: vehicle control is not available' Then tried to enter Player Unit #1. Loaded into vehicle( when this happens it sounds like someone dropped the helicopter onto the metal grating ). My DCS did not crash ... See next post for the server info( as the forums only allow for 15000 characters per post :( ) Hi Sven, Thanks for the feedback. Are you the only player, or are several people flying cooperatively? I am asking because I have never had any problems entering a helicopter when I am the only player. I have tried it when I was hosting my mission, and switching helos by first becoming a spectator, then selecting a different helo. Never an issue. I see in your logs further below that you joined sometimes as "Soldier M4". Does that mean you are running CA also? I don't, do you think this might cause the problems "driving player number 2". There is nothing special about player number 2... [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
wolle Posted June 29, 2013 Author Share Posted June 29, 2013 ... continued from 'AirCavNoStrafe.miz' MY dcs.log: 00020.736 INFO DCS: Dispatcher: initial random seed = 5542659 00020.736 INFO DCS: Dispatcher: apply random seed = 5542659 00020.737 INFO TERRAIN: lSystem::Load() 00021.678 INFO EDOBJECTS: shape trees_1_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_3_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_5_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_6_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_7_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_8_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_9_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_2_blk not found in shapetables 00021.678 INFO EDOBJECTS: shape trees_4_blk not found in shapetables 00021.761 INFO TERRAIN: lSystem::InitSurface() 00021.964 INFO TERRAIN: lSystem::InitScenes() 00021.975 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 00022.438 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg:can't open '.\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg'. 00022.438 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg:can't open '.\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg'. 00022.439 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg:can't open '.\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg'. 00022.439 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg:can't open '.\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg'. 00022.852 ERROR Lua::Config: load error .\Bazar\Effects\Damage/Fire\High\fire.cfg:can't open '.\Bazar\Effects\Damage/Fire\High\fire.cfg'. 00023.161 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 00023.161 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 00023.162 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 00023.416 INFO Config: netview started 00024.831 INFO NET: ready to start, waiting for sync 00025.147 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00027.549 INFO NET: sync seems good, telling server we are ready 00027.655 INFO NET: MsgClientInit(serverTime=74.419442, modelTime=8.547919) 00027.655 INFO NET: local time=27.654557, offset=46.829431, error=0.001376, samples=4 00027.655 INFO NET: scheduled start at 27.591287 00027.655 INFO NET: MsgClientRun 00027.657 WARNING NGMODEL: Model 'trees_1_blk' has invalid bounding box. 00027.657 WARNING NGMODEL: Model 'trees_3_blk' has invalid bounding box. 00027.658 WARNING NGMODEL: Model 'trees_5_blk' has invalid bounding box. 00027.659 WARNING NGMODEL: Model 'trees_6_blk' has invalid bounding box. 00027.659 WARNING NGMODEL: Model 'trees_7_blk' has invalid bounding box. 00027.714 WARNING NGMODEL: Model 'trees_8_blk' has invalid bounding box. 00027.715 WARNING NGMODEL: Model 'trees_9_blk' has invalid bounding box. 00027.742 WARNING NGMODEL: Model 'trees_2_blk' has invalid bounding box. 00027.744 WARNING NGMODEL: Model 'trees_4_blk' has invalid bounding box. 00027.987 INFO DCS: ComplexTask::open_state(). Precached tasks data loading. 00027.987 INFO DCS: ComplexTask::load_task_data(). "Follow_Line" task data loaded. 00027.988 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector" task data loaded. 00027.988 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. 00027.989 INFO DCS: ComplexTask::load_task_data(). "Approach" task data loaded. 00027.990 INFO DCS: ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. 00027.991 INFO DCS: ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. 00027.992 INFO DCS: ComplexTask::load_task_data(). "Level_Bombing" task data loaded. 00027.993 INFO DCS: ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. 00027.995 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. 00027.996 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. 00030.405 INFO NET: Started network game. My id=2, my name="=170= Sven2157" 00030.484 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00030.533 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'lockon'. Radius 77758.000000. Pos=-286288.906250,100.020828,628253.125000! 00033.617 INFO EDTERRAINGRAPHICS3: force loading finished! 00033.617 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'map'. Radius 15551.599609. Pos=-286288.906250,100.020828,628253.125000! 00033.785 INFO EDTERRAINGRAPHICS3: force loading finished! 00035.264 WARNING SOUND: can't find proto "Aircrafts/Engines/PlaneAroundJet", using default 00035.515 WARNING LOG: 3 duplicate message(s) skipped. 00035.515 ERROR Dispatcher: lua_pcall failed,[string "./Scripts/compile.lua"]:122: attempt to index field '?' (a nil value) 00053.466 WARNING LOG: 178 duplicate message(s) skipped. 00053.466 UNKNOWN ?: got command 51 00062.517 INFO DCS: EagleFM initialize time .. 0.923388 00066.756 INFO DCS: cockpit initialize time .. 4238.641360 00066.756 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/mouse/Mouse.lua 00066.756 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/keyboard/Keyboard.lua 00066.759 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Logitech Dual Action {B6846D00-B261-11e2-8001-444553540000}.lua 00066.760 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Saitek X52 Flight Controller {25E2B590-90D3-11e2-8002-444553540000}.lua 00066.762 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Saitek Pro Flight Rudder Pedals {25EB8F30-90D3-11e2-8003-444553540000}.lua 00066.763 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/trackir/TrackIR.lua 00066.772 UNKNOWN WinMain: Loading command panel from "./mods/aircrafts/Uh-1H/comm.lua" 00066.851 INFO COCKPITBASE: lua state still active VHF_ARC_134, 20 00066.851 INFO COCKPITBASE: lua state still active INTERCOM, 21 (status undefined) 00066.851 INFO COCKPITBASE: lua state still active UHF_ARC_51, 22 00066.851 INFO COCKPITBASE: lua state still active VHF_ARC_131, 23 00066.853 INFO COCKPITBASE: lua state still active MACROS, 42 (status undefined) 00066.854 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/PlaneWingTurbulence", using default 00066.854 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/Cockpit/PlaneWindIn", using default 00066.854 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/Cockpit/PlaneWingTurbulenceIn", using default 00079.321 UNKNOWN ?: got command 51 00081.342 INFO NET: messages tracked: 2061 00081.342 INFO NET: --- Recvd messages stats: 3 "netSyncReply" 26 416 10 "netClientInit" 1 16 11 "netClientRun" 1 0 21 "SrvAddPlayer" 1 33 23 "SrvSetSlot" 4 32 31 "MsgChatRecv" 28 2351 35 "woCar::netCreate" 238 190588 68 "(null)" 5 30 89 "(null)" 9 8957 90 "(null)" 3 2612 112 "(null)" 3 63 114 "(null)" 1 128 115 "(null)" 2 10 136 "(null)" 8 256 147 "(null)" 1 12 150 "wcColumn::netCreate" 39 2282 258 "(null)" 1 892 275 "(null)" 15 180 277 "(null)" 45 360 280 "(null)" 5 85 282 "(null)" 3 176 283 "(null)" 21 14552 290 "(null)" 317 85359 291 "(null)" 1 22 299 "(null)" 1269 345932 1010 "netInitWorld" 1 192 1665 "netInitialize" 1 161 2058 "PlayerStat" 34 306 2059 "netPingUpdate" 1 4 2061 "SpawnLocalPlayer" 2 0 --- 00081.342 INFO NET: --- Sent messages stats: 2 "" 39 390 9 "" 1 4 12 "PlayerStop" 1 4 15 "" 1 0 19 "" 3 25 65 "(null)" 171 7779 68 "(null)" 1 6 90 "(null)" 1 958 112 "(null)" 19 399 125 "woLA::MsgSetLAargument" 2 18 146 "" 128 0 274 "(null)" 1 12 278 "(null)" 45 360 280 "(null)" 1 17 --- 00081.342 INFO Config: netview stopped 00081.848 INFO NET: disconnected: 00081.852 WARNING LOG: 1 duplicate message(s) skipped. 00081.852 INFO NET: disconnected from server 00081.852 INFO NET: client has stopped 00081.894 INFO NET: client has started 00084.649 INFO NET: client has stopped 00084.820 INFO SOUND: detaching sdef path ".\mods\aircrafts\uh-1h\sounds\sdef\" 00084.820 INFO SOUND: detaching sdef path ".\mods\aircrafts\fw-190d9\sounds\sdef\" 00084.820 INFO SOUND: detaching sdef path "<PATH_TO_SAVED_GAMES>\saved games\dcs\sounds\" 00084.820 INFO SOUND: detaching sdef path "sounds\sdef\" Hi Sven, What do you think are your conclusions, what tests should I run next? Thanks for your help, Wolle [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 Ok third mission: 'AirCavNoStrafeNoAM.miz' Dedicated dcs.log: 00293.730 INFO NET: server has started 00297.736 INFO NET: No UPNP devices found. 00297.737 UNKNOWN ?: SLMOD INFO: Modifying netview... results: , true 00297.737 INFO NET: Lua: Server started 00297.739 INFO NET: Registering server as 74.122.0.206:10308 (port is assumed to be open). 00297.739 INFO Dispatcher: loading mission file: "<PATH_TO_SAVED_GAMES>\Saved Games\DCS\Slmod\Missions\AirCavNoStrafeNoAM.miz" 00297.894 INFO NET: Loading mission: "<PATH_TO_SAVED_GAMES>\Saved Games\DCS\Slmod\Missions\AirCavNoStrafeNoAM.miz" 00298.400 INFO TERRAIN: lSystem::lSystem 00298.400 INFO TERRAIN: lSystem::Init Bazar/Terrain/terrain.cfg.lua 00298.400 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_infrared.lua 00298.401 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_land.lua 00298.401 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_landheight.lua 00298.402 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_lights.lua 00298.402 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_map.lua 00298.403 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_mfd.lua 00298.404 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/land3.1.lua 00298.405 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_shelf.lua 00298.423 ERROR VFS: Can't mount './mods/aircrafts/FW-190D9/Liveries' to '/textures//liveries/'. 00298.425 INFO SOUND: loaded 16 sdefs from ".\mods\aircrafts\fw-190d9\sounds\sdef" 00298.425 INFO WEAPONSBASE: srRes = 959731252, srGoodValue = 959731252 skip 00298.821 INFO VISUALIZER: envlevelel 1 00300.093 UNKNOWN InputLuaBinder::InputLuaBinder: Scripts/Input/ExplorationsLayer/mouse/default.lua 00300.093 UNKNOWN InputLuaBinder::InputLuaBinder: Scripts/Input/ExplorationsLayer/keyboard/default.lua 00300.093 UNKNOWN InputLuaBinder::InputLuaBinder: scripts/input/CommandMenuItems.lua 00300.094 UNKNOWN InputLuaBinder::InputLuaBinder: scripts/input/TrainingWaitForUser.lua 00300.094 UNKNOWN InputLuaBinder::InputLuaBinder: scripts/input/JFT.lua 00300.094 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//default/mouse/Mouse.lua 00300.094 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//default/keyboard/Keyboard.lua 00300.098 INFO DCS: Dispatcher: initial random seed = 6498456 00300.098 INFO DCS: Dispatcher: apply random seed = 6498456 00300.098 INFO NET: state=ssLoading 00300.099 INFO TERRAIN: lSystem::Load() 00301.579 INFO EDOBJECTS: shape trees_1_blk not found in shapetables 00301.579 INFO EDOBJECTS: shape trees_3_blk not found in shapetables 00301.579 INFO EDOBJECTS: shape trees_5_blk not found in shapetables 00301.579 INFO EDOBJECTS: shape trees_6_blk not found in shapetables 00301.579 INFO EDOBJECTS: shape trees_7_blk not found in shapetables 00301.579 INFO EDOBJECTS: shape trees_8_blk not found in shapetables 00301.579 INFO EDOBJECTS: shape trees_9_blk not found in shapetables 00301.579 INFO EDOBJECTS: shape trees_2_blk not found in shapetables 00301.579 INFO EDOBJECTS: shape trees_4_blk not found in shapetables 00301.710 INFO TERRAIN: lSystem::InitSurface() 00302.190 INFO TERRAIN: lSystem::InitScenes() 00302.205 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 00302.683 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg:can't open '.\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg'. 00302.683 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg:can't open '.\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg'. 00302.684 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg:can't open '.\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg'. 00302.684 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg:can't open '.\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg'. 00303.367 ERROR Lua::Config: load error .\Bazar\Effects\Damage/Fire\High\fire.cfg:can't open '.\Bazar\Effects\Damage/Fire\High\fire.cfg'. 00303.905 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 00303.906 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 00303.906 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 00303.918 INFO Config: netview started 00305.088 UNKNOWN ?: SLMOD WARNING: unable to load slmod.basicSerialize into export, scheduling reattempt. 00305.089 UNKNOWN ?: SLMOD WARNING: unable to load slmod.serialize into export, scheduling reattempt. 00305.089 UNKNOWN ?: SLMOD WARNING: unable to load slmod.oneLineSerialize into export, scheduling reattempt. 00305.090 UNKNOWN ?: SLMOD WARNING: unable to load slmod.serializeWithCycles into export, scheduling reattempt. 00305.090 UNKNOWN ?: SLMOD WARNING: unable to load slmod.deepcopy into export, scheduling reattempt. 00305.091 UNKNOWN ?: SLMOD WARNING: unable to load slmod.tableshow into export, scheduling reattempt. 00305.091 UNKNOWN WinMain: creating coord.LOtoMGRS 00305.092 UNKNOWN ?: SLMOD INFO: using banned ucids and/or ips as defined in <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Slmod\BannedClients.lua 00305.092 UNKNOWN ?: SLMOD INFO: using server admins as defined in <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Slmod\ServerAdmins.lua 00305.138 UNKNOWN ?: SLMOD INFO: successfully loaded unitAttributes. 00305.147 UNKNOWN ?: SLMOD INFO: weapons_impacting_code loaded successfully to server env 00305.147 UNKNOWN ?: SLMOD INFO: using random seed -3497 00305.149 UNKNOWN ?: SLMOD INFO: slmod.importMissionZones: zones successfully loaded to net environment. 00305.151 UNKNOWN ?: SLMOD INFO: successfully completed slmod.getMissionUnitData() 00305.151 UNKNOWN ?: SLMOD INFO: Slmod Debugger: No Lua errors found in this mission 00305.656 INFO DCS: ComplexTask::open_state(). Precached tasks data loading. 00305.657 INFO DCS: ComplexTask::load_task_data(). "Follow_Line" task data loaded. 00305.658 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector" task data loaded. 00305.658 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. 00305.658 INFO DCS: ComplexTask::load_task_data(). "Approach" task data loaded. 00305.659 INFO DCS: ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. 00305.659 INFO DCS: ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. 00305.660 INFO DCS: ComplexTask::load_task_data(). "Level_Bombing" task data loaded. 00305.661 INFO DCS: ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. 00305.662 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. 00305.662 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. 00308.275 ERROR wInfo: can't open Objects[FARP] table 00308.275 ERROR DCS: unknown static shape_name, category , type: FARP 00308.319 ERROR wInfo: can't open Objects[FARP] table 00308.319 ERROR DCS: unknown static shape_name, category , type: FARP 00308.320 ERROR wInfo: can't open Objects[FARP] table 00308.320 ERROR DCS: unknown static shape_name, category , type: FARP 00308.339 INFO SCRIPTING: Slmod: using settings defined in <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Slmod\config.lua 00311.430 WARNING SOUND: can't find proto "Aircrafts/Engines/PlaneAroundJet", using default 00311.866 WARNING LOG: 3 duplicate message(s) skipped. 00311.866 INFO NET: Started network game. My id=1, my name="=170= Black Magic( Server )" 00311.866 INFO NET: simulation is ready, state=ssPaused 00312.143 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00335.325 INFO NET: accepting connection from <IP_Address:Port> 00335.332 INFO NET: append: client 2 00335.382 INFO NET: Lua: Connected client: id = [2], addr = <IP_Address:Port>, name = "=170= Sven2157", ucid = "<MY_UID>" 00335.385 INFO NET: simResume: curTime=335.384761, syncDelay=0.500000, startTime=335.884761 00335.385 INFO NET: simulation starting, state=ssStarting 00335.385 INFO NET: syncStart at 335.884761: 00335.886 INFO NET: simulation started, state=ssRunning 00335.996 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. 00335.996 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.serialize) function into export. 00335.996 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.oneLineSerialize) function into export. 00335.996 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.serializeWithCycles) function into export. 00335.996 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.deepcopy) function into export. 00335.997 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.tableshow) function into export. 00336.637 INFO NET: [2] UDP port changed from 52003 to 65231 00344.528 INFO NET: client[2] is ready to start 00344.528 INFO NET: spawning client[2] 00344.531 INFO NET: client[2] started 00355.110 INFO NET: Lua: Client [2] "=170= Sven2157" joined Blue in "UH-1H"(14) This time however, Player Unit #2 allowed me to spawn in. Continuing in next post ... Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 ... continued from 'AirCavNoStrafeNoAM.miz' Dedicated crash: # -------------- 20130629-172242 -------------- # C0000005 ACCESS_VIOLATION at F15E1680 00:00000000 00000000 00000000 0000:00000000 F15E1680 0019D800 0000:00000000 ??4LinkBase@@QEAAAEAV0@AEBV0@@Z()+0 F23D5884 0019D830 0000:00000000 ?setLeader@wNetGroup@@QEAAXAEBV?$cPointerTemplate@VMovingObject@@@@@Z()+44 F23D601D 0019D8E0 0000:00000000 ?getUnit@wNetGroup@@UEBA?AV?$cPointerTemplate@VMovingObject@@@@H@Z()+61D 4001E04F 0019D940 0000:00000000 400209C2 0019D9D0 0000:00000000 40067ECA 0019DA30 0000:00000000 40067F3B 0019DAC0 0000:00000000 4006EBE1 0019ED00 0000:00000000 F15F9E6D 0019ED40 0000:00000000 ??1Reader@Mail@@UEAA@XZ()+23D EE6F928E 0019EDB0 0000:00000000 EE6F9341 0019EE00 0000:00000000 EE6FBDC8 0019EFA0 0000:00000000 EE707827 0019F000 0000:00000000 EE71C6D3 0019F030 0000:00000000 EE732623 0019F060 0000:00000000 400FF3A5 0019F0C0 0000:00000000 401160A4 0019F0F0 0000:00000000 40115F7B 0019F120 0000:00000000 401A6918 0019F190 0000:00000000 401A7DEE 0019F790 0000:00000000 401AAA1F 0019F840 0000:00000000 7702652D 0019F870 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7715C521 0019F8C0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 ... continued from 'AirCavNoStrafeNoAM.miz' MY dcs.log: 00029.721 INFO NET: Started network game. My id=2, my name="=170= Sven2157" 00029.802 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00029.851 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'lockon'. Radius 77758.000000. Pos=-286288.906250,100.020828,628253.125000! 00032.948 INFO EDTERRAINGRAPHICS3: force loading finished! 00032.948 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'map'. Radius 15551.599609. Pos=-286288.906250,100.020828,628253.125000! 00033.117 INFO EDTERRAINGRAPHICS3: force loading finished! 00034.683 WARNING SOUND: can't find proto "Aircrafts/Engines/PlaneAroundJet", using default 00034.950 WARNING LOG: 3 duplicate message(s) skipped. 00034.950 ERROR Dispatcher: lua_pcall failed,[string "./Scripts/compile.lua"]:122: attempt to index field '?' (a nil value) 00041.956 WARNING LOG: 15 duplicate message(s) skipped. 00041.956 INFO DCS: EagleFM initialize time .. 0.931821 00046.203 INFO DCS: cockpit initialize time .. 4247.160265 00046.204 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/mouse/Mouse.lua 00046.204 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/keyboard/Keyboard.lua 00046.206 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Logitech Dual Action {B6846D00-B261-11e2-8001-444553540000}.lua 00046.208 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Saitek X52 Flight Controller {25E2B590-90D3-11e2-8002-444553540000}.lua 00046.209 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Saitek Pro Flight Rudder Pedals {25EB8F30-90D3-11e2-8003-444553540000}.lua 00046.211 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/trackir/TrackIR.lua 00046.230 UNKNOWN WinMain: Loading command panel from "./mods/aircrafts/Uh-1H/comm.lua" 00046.308 INFO COCKPITBASE: lua state still active VHF_ARC_134, 20 00046.308 INFO COCKPITBASE: lua state still active INTERCOM, 21 (status undefined) 00046.308 INFO COCKPITBASE: lua state still active UHF_ARC_51, 22 00046.308 INFO COCKPITBASE: lua state still active VHF_ARC_131, 23 00046.310 INFO COCKPITBASE: lua state still active MACROS, 42 (status undefined) 00046.311 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/PlaneWingTurbulence", using default 00046.311 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/Cockpit/PlaneWindIn", using default 00046.311 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/Cockpit/PlaneWingTurbulenceIn", using default 00051.891 UNKNOWN ?: got command 51 00053.866 INFO NET: messages tracked: 1455 00053.866 INFO NET: --- Recvd messages stats: 3 "netSyncReply" 11 176 10 "netClientInit" 1 16 11 "netClientRun" 1 0 21 "SrvAddPlayer" 1 33 23 "SrvSetSlot" 2 16 31 "MsgChatRecv" 10 879 35 "woCar::netCreate" 74 55535 68 "(null)" 5 30 89 "(null)" 9 9027 90 "(null)" 3 2536 112 "(null)" 7 147 114 "(null)" 3 560 115 "(null)" 4 20 129 "(null)" 1 31 136 "(null)" 8 256 147 "(null)" 1 12 150 "wcColumn::netCreate" 27 1638 258 "(null)" 1 892 275 "(null)" 10 120 277 "(null)" 45 360 282 "(null)" 3 176 283 "(null)" 21 14552 290 "(null)" 231 73468 291 "(null)" 1 22 299 "(null)" 925 297396 337 "woCar::master_arm_on" 16 64 1010 "netInitWorld" 1 192 1012 "netAddExploredUnitRef" 21 252 1665 "netInitialize" 1 161 2058 "PlayerStat" 19 171 2059 "netPingUpdate" 1 4 2061 "SpawnLocalPlayer" 1 0 --- 00053.866 INFO NET: --- Sent messages stats: 2 "" 17 170 9 "" 1 4 12 "PlayerStop" 1 4 15 "" 1 0 19 "" 1 9 65 "(null)" 86 3918 68 "(null)" 1 6 90 "(null)" 1 950 112 "(null)" 19 399 125 "woLA::MsgSetLAargument" 2 18 146 "" 43 0 274 "(null)" 1 12 278 "(null)" 45 360 280 "(null)" 1 17 --- 00053.866 INFO Config: netview stopped 00054.281 INFO NET: disconnected: 00054.284 WARNING LOG: 1 duplicate message(s) skipped. 00054.284 INFO NET: disconnected from server 00054.284 INFO NET: client has stopped 00054.327 INFO NET: client has started 00055.947 INFO NET: client has stopped 00056.182 INFO SOUND: detaching sdef path ".\mods\aircrafts\uh-1h\sounds\sdef\" 00056.182 INFO SOUND: detaching sdef path ".\mods\aircrafts\fw-190d9\sounds\sdef\" 00056.182 INFO SOUND: detaching sdef path "<PATH_TO_SAVED_GAMES>\saved games\dcs\sounds\" 00056.182 INFO SOUND: detaching sdef path "sounds\sdef\" Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 Are you the only player, or are several people flying cooperatively? I am asking because I have never had any problems entering a helicopter when I am the only player. I have tried it when I was hosting my mission, and switching helos by first becoming a spectator, then selecting a different helo. Never an issue. I am the only one trying to get in, and this is happening immediately upon entering a vehicle. Is your server Hosted or Dedicated? I see in your logs further below that you joined sometimes as "Soldier M4". Does that mean you are running CA also? I don't, do you think this might cause the problems "driving player number 2". There is nothing special about player number 2... I do have CA, but unless you added the possibility for 'Player can control' to the ground units, this shouldn't be an issue( i.e. checked the box in ME for this option ). As far as I can see, as I have had CA for 2 days now, players with CA can't just join a server and select units. There has to be at least one unit set for Observer, JTAC, Ground Commander or Game Master. I could be wrong on that though; again I have only had it for 2 days. Hi Sven, What do you think are your conclusions, what tests should I run next? Thanks for your help, Wolle Hmmm ... Let me try the last mission and we'll see what happens ... In the mean time, you could try bringing a GURU, like Speed( if he has the time ), in and check it for you. Shoot him a PM and see what he says... Checking the last mission ... Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 Ok fourth mission: 'CSARNoMovement.miz' Dedicated dcs.log: 00000.609 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00002.445 WARNING LOG: 8 duplicate message(s) skipped. 00002.445 INFO DCS: srRes = 422860543, srGoodValue = 422860543 skip 00002.445 UNKNOWN WinMain: DCS started 00002.449 UNKNOWN WinMain: Speech.phrase module loaded 00002.459 UNKNOWN WinMain: "Allied Flight" role 00002.459 UNKNOWN WinMain: "Common" - "ENG" found 00002.459 UNKNOWN WinMain: "GERMANY" accent found 00002.459 UNKNOWN WinMain: "FRANCE" accent found 00002.459 UNKNOWN WinMain: "RUSSIA" accent found 00002.459 UNKNOWN WinMain: "USA" accent found 00002.460 UNKNOWN WinMain: voice 1 found 00002.460 UNKNOWN WinMain: voice 2 found 00002.460 UNKNOWN WinMain: voice 3 found 00002.460 UNKNOWN WinMain: "SPAIN" accent found 00002.460 UNKNOWN WinMain: "UK" accent found 00002.460 UNKNOWN WinMain: "A-10 VMU" role 00002.460 UNKNOWN WinMain: "A-10C" - "ENG" found 00002.461 UNKNOWN WinMain: "ATC" role 00002.461 UNKNOWN WinMain: "Common" - "ENG" found 00002.461 UNKNOWN WinMain: "AWACS" role 00002.461 UNKNOWN WinMain: "Common" - "ENG" found 00002.462 UNKNOWN WinMain: "PLAYER" role 00002.462 UNKNOWN WinMain: "Common" - "ENG" found 00002.462 UNKNOWN WinMain: "Ka-50" - "ENG" found 00002.463 UNKNOWN WinMain: "ALMAZ" role 00002.463 UNKNOWN WinMain: "Ka-50" - "ENG" found 00002.463 UNKNOWN WinMain: "BETTY" role 00002.464 UNKNOWN WinMain: "Common" - "ENG" found 00002.464 UNKNOWN WinMain: "Ground Crew" role 00002.464 UNKNOWN WinMain: "Common" - "ENG" found 00002.464 UNKNOWN WinMain: "JTAC" role 00002.465 UNKNOWN WinMain: "Common" - "ENG" found 00002.465 UNKNOWN WinMain: "WINGMAN" role 00002.465 UNKNOWN WinMain: "Common" - "ENG" found 00002.466 UNKNOWN WinMain: voice 1 found 00002.466 UNKNOWN WinMain: voice 2 found 00002.466 UNKNOWN WinMain: voice 3 found 00002.466 UNKNOWN WinMain: "Ka-50" - "ENG" found 00002.466 UNKNOWN WinMain: voice 1 found 00002.466 UNKNOWN WinMain: voice 2 found 00002.466 UNKNOWN WinMain: voice 3 found 00002.466 UNKNOWN WinMain: "CCC" role 00002.466 UNKNOWN WinMain: "TANKER" role 00002.467 UNKNOWN WinMain: "Common" - "ENG" found 00002.467 UNKNOWN WinMain: Speech.common modules loaded 00002.471 UNKNOWN WinMain: Speech.NATO module loaded 00002.472 UNKNOWN WinMain: Speech.USSR module loaded 00002.472 UNKNOWN WinMain: Speech module loaded 00002.616 ERROR DXGUI_EDGE_RENDER: Cannot load texture '' 00002.686 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00002.774 WARNING LOG: 4 duplicate message(s) skipped. 00002.774 INFO NET: client has started 00007.655 INFO NET: sent serverlist request 00007.655 INFO NET: Connected to master. 00007.754 INFO NET: got serverlist reply. 00007.756 INFO NET: Parsed 76 servers. 00020.118 INFO NET: client has stopped 00020.139 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00027.022 INFO NET: server has started 00031.030 INFO NET: No UPNP devices found. 00031.031 UNKNOWN ?: SLMOD INFO: Modifying netview... results: , true 00031.031 INFO NET: Lua: Server started 00031.032 INFO NET: Registering server as 74.122.0.206:10308 (port is assumed to be open). 00031.032 INFO Dispatcher: loading mission file: "<PATH_TO_SAVED_GAMES>\Saved Games\DCS\Slmod\Missions\CSARNoMovement.miz" 00031.181 INFO NET: Loading mission: "<PATH_TO_SAVED_GAMES>\Saved Games\DCS\Slmod\Missions\CSARNoMovement.miz" 00031.670 INFO TERRAIN: lSystem::lSystem 00031.670 INFO TERRAIN: lSystem::Init Bazar/Terrain/terrain.cfg.lua 00031.670 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_infrared.lua 00031.671 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_land.lua 00031.671 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_landheight.lua 00031.672 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_lights.lua 00031.672 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_map.lua 00031.674 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_mfd.lua 00031.674 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/land3.1.lua 00031.675 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_shelf.lua 00031.692 ERROR VFS: Can't mount './mods/aircrafts/FW-190D9/Liveries' to '/textures//liveries/'. 00031.694 INFO SOUND: loaded 16 sdefs from ".\mods\aircrafts\fw-190d9\sounds\sdef" 00031.694 INFO WEAPONSBASE: srRes = 959731252, srGoodValue = 959731252 skip 00032.078 INFO VISUALIZER: envlevelel 1 00033.364 UNKNOWN InputLuaBinder::InputLuaBinder: Scripts/Input/ExplorationsLayer/mouse/default.lua 00033.364 UNKNOWN InputLuaBinder::InputLuaBinder: Scripts/Input/ExplorationsLayer/keyboard/default.lua 00033.364 UNKNOWN InputLuaBinder::InputLuaBinder: scripts/input/CommandMenuItems.lua 00033.365 UNKNOWN InputLuaBinder::InputLuaBinder: scripts/input/TrainingWaitForUser.lua 00033.365 UNKNOWN InputLuaBinder::InputLuaBinder: scripts/input/JFT.lua 00033.366 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//default/mouse/Mouse.lua 00033.366 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//default/keyboard/Keyboard.lua 00033.369 INFO DCS: Dispatcher: initial random seed = 7652317 00033.369 INFO DCS: Dispatcher: apply random seed = 7652317 00033.370 INFO NET: state=ssLoading 00033.370 INFO TERRAIN: lSystem::Load() 00034.853 INFO EDOBJECTS: shape trees_1_blk not found in shapetables 00034.853 INFO EDOBJECTS: shape trees_3_blk not found in shapetables 00034.853 INFO EDOBJECTS: shape trees_5_blk not found in shapetables 00034.853 INFO EDOBJECTS: shape trees_6_blk not found in shapetables 00034.853 INFO EDOBJECTS: shape trees_7_blk not found in shapetables 00034.853 INFO EDOBJECTS: shape trees_8_blk not found in shapetables 00034.853 INFO EDOBJECTS: shape trees_9_blk not found in shapetables 00034.853 INFO EDOBJECTS: shape trees_2_blk not found in shapetables 00034.853 INFO EDOBJECTS: shape trees_4_blk not found in shapetables 00034.984 INFO TERRAIN: lSystem::InitSurface() 00035.454 INFO TERRAIN: lSystem::InitScenes() 00035.468 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 00035.942 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg:can't open '.\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg'. 00035.942 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg:can't open '.\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg'. 00035.943 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg:can't open '.\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg'. 00035.943 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg:can't open '.\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg'. 00036.612 ERROR Lua::Config: load error .\Bazar\Effects\Damage/Fire\High\fire.cfg:can't open '.\Bazar\Effects\Damage/Fire\High\fire.cfg'. 00037.147 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 00037.147 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 00037.148 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 00037.160 INFO Config: netview started 00038.319 UNKNOWN ?: SLMOD WARNING: unable to load slmod.basicSerialize into export, scheduling reattempt. 00038.320 UNKNOWN ?: SLMOD WARNING: unable to load slmod.serialize into export, scheduling reattempt. 00038.320 UNKNOWN ?: SLMOD WARNING: unable to load slmod.oneLineSerialize into export, scheduling reattempt. 00038.320 UNKNOWN ?: SLMOD WARNING: unable to load slmod.serializeWithCycles into export, scheduling reattempt. 00038.321 UNKNOWN ?: SLMOD WARNING: unable to load slmod.deepcopy into export, scheduling reattempt. 00038.321 UNKNOWN ?: SLMOD WARNING: unable to load slmod.tableshow into export, scheduling reattempt. 00038.323 UNKNOWN WinMain: creating coord.LOtoMGRS 00038.324 UNKNOWN ?: SLMOD INFO: using banned ucids and/or ips as defined in <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Slmod\BannedClients.lua 00038.324 UNKNOWN ?: SLMOD INFO: using server admins as defined in <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Slmod\ServerAdmins.lua 00038.369 UNKNOWN ?: SLMOD INFO: successfully loaded unitAttributes. 00038.379 UNKNOWN ?: SLMOD INFO: weapons_impacting_code loaded successfully to server env 00038.379 UNKNOWN ?: SLMOD INFO: using random seed -2343 00038.380 UNKNOWN ?: SLMOD INFO: slmod.importMissionZones: zones successfully loaded to net environment. 00038.383 UNKNOWN ?: SLMOD INFO: successfully completed slmod.getMissionUnitData() 00038.383 UNKNOWN ?: SLMOD INFO: Slmod Debugger: No Lua errors found in this mission 00038.888 INFO DCS: ComplexTask::open_state(). Precached tasks data loading. 00038.888 INFO DCS: ComplexTask::load_task_data(). "Follow_Line" task data loaded. 00038.888 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector" task data loaded. 00038.889 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. 00038.889 INFO DCS: ComplexTask::load_task_data(). "Approach" task data loaded. 00038.889 INFO DCS: ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. 00038.890 INFO DCS: ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. 00038.890 INFO DCS: ComplexTask::load_task_data(). "Level_Bombing" task data loaded. 00038.891 INFO DCS: ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. 00038.892 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. 00038.893 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. 00041.493 ERROR wInfo: can't open Objects[FARP] table 00041.493 ERROR DCS: unknown static shape_name, category , type: FARP 00041.537 ERROR wInfo: can't open Objects[FARP] table 00041.537 ERROR DCS: unknown static shape_name, category , type: FARP 00041.538 ERROR wInfo: can't open Objects[FARP] table 00041.538 ERROR DCS: unknown static shape_name, category , type: FARP 00041.557 INFO SCRIPTING: Slmod: using settings defined in <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Slmod\config.lua 00044.630 WARNING SOUND: can't find proto "Aircrafts/Engines/PlaneAroundJet", using default 00045.090 WARNING LOG: 3 duplicate message(s) skipped. 00045.090 INFO NET: Started network game. My id=1, my name="=170= Black Magic( Server )" 00045.090 INFO NET: simulation is ready, state=ssPaused 00045.418 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00083.708 INFO NET: accepting connection from <IP_Address:Port> 00083.714 INFO NET: append: client 2 00083.763 INFO NET: Lua: Connected client: id = [2], addr = <IP_Address:Port>, name = "=170= Sven2157", ucid = "<MY_UID>" 00083.765 INFO NET: simResume: curTime=83.765370, syncDelay=0.500000, startTime=84.265370 00083.765 INFO NET: simulation starting, state=ssStarting 00083.765 INFO NET: syncStart at 84.265370: 00084.266 INFO NET: simulation started, state=ssRunning 00084.378 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. 00084.378 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.serialize) function into export. 00084.378 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.oneLineSerialize) function into export. 00084.378 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.serializeWithCycles) function into export. 00084.378 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.deepcopy) function into export. 00084.379 UNKNOWN ?: SLMOD INFO: successfully loaded (name = slmod.tableshow) function into export. 00085.019 INFO NET: [2] UDP port changed from 52259 to 54952 00092.875 INFO NET: client[2] is ready to start 00092.875 INFO NET: spawning client[2] 00092.878 INFO NET: client[2] started 00103.714 INFO NET: Lua: Client [2] "=170= Sven2157" joined Blue in "UH-1H"(14) Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 ... continued from 'CSARNoMovement.miz' Dedicated crash: # -------------- 20130629-174211 -------------- # C0000005 ACCESS_VIOLATION at F15E1680 00:00000000 00000000 00000000 0000:00000000 F15E1680 0028DB90 0000:00000000 ??4LinkBase@@QEAAAEAV0@AEBV0@@Z()+0 F23D5884 0028DBC0 0000:00000000 ?setLeader@wNetGroup@@QEAAXAEBV?$cPointerTemplate@VMovingObject@@@@@Z()+44 F23D601D 0028DC70 0000:00000000 ?getUnit@wNetGroup@@UEBA?AV?$cPointerTemplate@VMovingObject@@@@H@Z()+61D 3F8BE04F 0028DCD0 0000:00000000 3F8C09C2 0028DD60 0000:00000000 3F907ECA 0028DDC0 0000:00000000 3F907F3B 0028DE50 0000:00000000 3F90EBE1 0028F090 0000:00000000 F15F9E6D 0028F0D0 0000:00000000 ??1Reader@Mail@@UEAA@XZ()+23D EE6F928E 0028F140 0000:00000000 EE6F9341 0028F190 0000:00000000 EE6FBDC8 0028F330 0000:00000000 EE707827 0028F390 0000:00000000 EE71C6D3 0028F3C0 0000:00000000 EE732623 0028F3F0 0000:00000000 3F99F3A5 0028F450 0000:00000000 3F9B60A4 0028F480 0000:00000000 3F9B5F7B 0028F4B0 0000:00000000 3FA46918 0028F520 0000:00000000 3FA47DEE 0028FB20 0000:00000000 3FA4AA1F 0028FBD0 0000:00000000 7702652D 0028FC00 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7715C521 0028FC50 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 ... continued from 'CSARNoMovement.miz' MY dcs.log: 00070.435 INFO Config: netview started 00071.892 INFO NET: ready to start, waiting for sync 00072.172 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00074.601 INFO NET: sync seems good, telling server we are ready 00074.704 INFO NET: MsgClientInit(serverTime=92.869265, modelTime=8.602937) 00074.704 INFO NET: local time=74.704442, offset=18.228239, error=0.000314, samples=4 00074.704 INFO NET: scheduled start at 74.641025 00074.704 INFO NET: MsgClientRun 00074.706 WARNING NGMODEL: Model 'trees_1_blk' has invalid bounding box. 00074.707 WARNING NGMODEL: Model 'trees_3_blk' has invalid bounding box. 00074.708 WARNING NGMODEL: Model 'trees_5_blk' has invalid bounding box. 00074.708 WARNING NGMODEL: Model 'trees_6_blk' has invalid bounding box. 00074.709 WARNING NGMODEL: Model 'trees_7_blk' has invalid bounding box. 00074.745 WARNING NGMODEL: Model 'trees_8_blk' has invalid bounding box. 00074.745 WARNING NGMODEL: Model 'trees_9_blk' has invalid bounding box. 00074.847 WARNING NGMODEL: Model 'trees_2_blk' has invalid bounding box. 00074.848 WARNING NGMODEL: Model 'trees_4_blk' has invalid bounding box. 00075.156 INFO DCS: ComplexTask::open_state(). Precached tasks data loading. 00075.157 INFO DCS: ComplexTask::load_task_data(). "Follow_Line" task data loaded. 00075.157 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector" task data loaded. 00075.158 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. 00075.158 INFO DCS: ComplexTask::load_task_data(). "Approach" task data loaded. 00075.159 INFO DCS: ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. 00075.161 INFO DCS: ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. 00075.162 INFO DCS: ComplexTask::load_task_data(). "Level_Bombing" task data loaded. 00075.163 INFO DCS: ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. 00075.165 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. 00075.166 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. 00077.559 INFO NET: Started network game. My id=2, my name="=170= Sven2157" 00077.640 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00077.689 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'lockon'. Radius 77758.000000. Pos=-286288.906250,100.020828,628253.125000! 00080.843 INFO EDTERRAINGRAPHICS3: force loading finished! 00080.843 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'map'. Radius 15551.599609. Pos=-286288.906250,100.020828,628253.125000! 00081.014 INFO EDTERRAINGRAPHICS3: force loading finished! 00082.485 WARNING SOUND: can't find proto "Aircrafts/Engines/PlaneAroundJet", using default 00082.749 WARNING LOG: 3 duplicate message(s) skipped. 00082.749 ERROR Dispatcher: lua_pcall failed,[string "./Scripts/compile.lua"]:122: attempt to index field '?' (a nil value) 00089.867 WARNING LOG: 15 duplicate message(s) skipped. 00089.867 INFO DCS: EagleFM initialize time .. 0.970371 00094.147 INFO DCS: cockpit initialize time .. 4280.178172 00094.148 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/mouse/Mouse.lua 00094.148 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/keyboard/Keyboard.lua 00094.150 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Logitech Dual Action {B6846D00-B261-11e2-8001-444553540000}.lua 00094.152 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Saitek X52 Flight Controller {25E2B590-90D3-11e2-8002-444553540000}.lua 00094.153 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/joystick/Saitek Pro Flight Rudder Pedals {25EB8F30-90D3-11e2-8003-444553540000}.lua 00094.155 UNKNOWN InputLuaBinder::InputLuaBinder: <PATH_TO_SAVED_GAMES>\Saved Games\DCS\Config/Input//UH-1H/trackir/TrackIR.lua 00094.175 UNKNOWN WinMain: Loading command panel from "./mods/aircrafts/Uh-1H/comm.lua" 00094.252 INFO COCKPITBASE: lua state still active VHF_ARC_134, 20 00094.252 INFO COCKPITBASE: lua state still active INTERCOM, 21 (status undefined) 00094.252 INFO COCKPITBASE: lua state still active UHF_ARC_51, 22 00094.252 INFO COCKPITBASE: lua state still active VHF_ARC_131, 23 00094.254 INFO COCKPITBASE: lua state still active MACROS, 42 (status undefined) 00094.255 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/PlaneWingTurbulence", using default 00094.256 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/Cockpit/PlaneWindIn", using default 00094.256 WARNING SOUND: can't find proto "Aircrafts/Uh-1H/Cockpit/PlaneWingTurbulenceIn", using default 00098.663 UNKNOWN ?: got command 51 00100.565 INFO NET: messages tracked: 1201 00100.565 INFO NET: --- Recvd messages stats: 3 "netSyncReply" 10 160 10 "netClientInit" 1 16 11 "netClientRun" 1 0 21 "SrvAddPlayer" 1 33 23 "SrvSetSlot" 2 16 31 "MsgChatRecv" 10 879 35 "woCar::netCreate" 74 55535 68 "(null)" 5 30 89 "(null)" 9 8957 90 "(null)" 3 2612 112 "(null)" 4 84 114 "(null)" 2 432 115 "(null)" 2 10 136 "(null)" 8 256 147 "(null)" 1 12 150 "wcColumn::netCreate" 27 1638 258 "(null)" 1 892 275 "(null)" 10 120 277 "(null)" 45 360 282 "(null)" 3 176 283 "(null)" 21 14552 290 "(null)" 189 60239 291 "(null)" 1 22 299 "(null)" 757 243976 1010 "netInitWorld" 1 192 1012 "netAddExploredUnitRef" 1 12 1665 "netInitialize" 1 161 2058 "PlayerStat" 18 162 2059 "netPingUpdate" 1 4 2061 "SpawnLocalPlayer" 1 0 --- 00100.565 INFO NET: --- Sent messages stats: 2 "" 16 160 9 "" 1 4 12 "PlayerStop" 1 4 15 "" 1 0 19 "" 1 9 65 "(null)" 67 3051 68 "(null)" 1 6 90 "(null)" 1 950 112 "(null)" 19 399 125 "woLA::MsgSetLAargument" 2 18 146 "" 41 0 274 "(null)" 1 12 278 "(null)" 45 360 280 "(null)" 1 17 --- 00100.565 INFO Config: netview stopped 00100.976 INFO NET: disconnected: 00100.978 WARNING LOG: 1 duplicate message(s) skipped. 00100.978 INFO NET: disconnected from server 00100.979 INFO NET: client has stopped 00101.017 INFO NET: client has started 00103.961 INFO NET: client has stopped 00104.235 INFO SOUND: detaching sdef path ".\mods\aircrafts\uh-1h\sounds\sdef\" 00104.235 INFO SOUND: detaching sdef path ".\mods\aircrafts\fw-190d9\sounds\sdef\" 00104.235 INFO SOUND: detaching sdef path "<PATH_TO_SAVED_GAMES>\saved games\dcs\sounds\" 00104.235 INFO SOUND: detaching sdef path "sounds\sdef\" Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 What I really find interesting, is in the Dedicated dcs.log, Slmod reports that the LUA in the mission is error free:00038.383 UNKNOWN ?: SLMOD INFO: Slmod Debugger: No Lua errors found in this mission However, all 4 missions crash the server upon entering a vehicle. Mission 'AirCavFullMission.miz' and 'AirCavNoStrafe.miz' both say that I am trying to enter Unit - Solider M4, while missions 'AirCavNoStrafeNoAM.miz' and 'CSARNoMovement.miz' allow me to enter Player Unit #2. I will study over these and see if I can see anything obvious( or not so obvious for that matter ). I am also going to extract the mission and look directly at the code. Sometimes it is as simple( or stupid ) as using a ' instead of a " ... :huh: Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
wolle Posted June 29, 2013 Author Share Posted June 29, 2013 Hi Sven, Thanks for your tests. Yes, all my dynamically created units have "player can drive" = true. I also noticed mention of SLMod in your logs, whereas there is no mention of that in my logs (attached, for Full Mission, no crash, I am hosting and the only player on my personal home computer. I host via "Multiplayer New Server etc"). Could it be that SLMod is imcompatible with my lua code, which is based on mist? Would you be willing to fly the mission with me while I am hosting it sometime tonight or tomorrow (I am on US central time). Any time works for me, just need to know ahead because I have m,any other chores to do this weekend. My feeling is more and more that the fact that missions never crash on my computer is related to a difference in setup. I do not have teamspeak3 setup on my computer. Would I have to set this up first, or can we use another TS3 server? Let me knowFullMission.zip [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 Hi Sven, Thanks for your tests. Yes, all my dynamically created units have "player can drive" = true. I also noticed mention of SLMod in your logs, whereas there is no mention of that in my logs (attached, for Full Mission, no crash, I am hosting and the only player on my personal home computer. I host via "Multiplayer New Server etc"). Could it be that SLMod is imcompatible with my lua code, which is based on mist? Would you be willing to fly the mission with me while I am hosting it sometime tonight or tomorrow (I am on US central time). Any time works for me, just need to know ahead because I have m,any other chores to do this weekend. My feeling is more and more that the fact that missions never crash on my computer is related to a difference in setup. I do not have teamspeak3 setup on my computer. Would I have to set this up first, or can we use another TS3 server? Let me know I have a TS3 server( always up - rented ). I am in Chicago, so I am CST/CDT as well ... I am available ALL day - can't buy new toys on the summer sale, and not dedicate a whole day to play with them! :smartass: I think I may have found something ... reviewing the logs, there seems to be a problem with the FARP. I am going to try removing the FARPs and just using the airbase. This is from the 'CSARNoMovement.miz' log. Though it is present in all of them: 00041.493 ERROR wInfo: can't open Objects[FARP] table 00041.493 ERROR DCS: unknown static shape_name, category , type: FARP 00041.537 ERROR wInfo: can't open Objects[FARP] table 00041.537 ERROR DCS: unknown static shape_name, category , type: FARP 00041.538 ERROR wInfo: can't open Objects[FARP] table 00041.538 ERROR DCS: unknown static shape_name, category , type: FARP Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
wolle Posted June 29, 2013 Author Share Posted June 29, 2013 Should we make it 3.30 (in 20 min)? Once I am hosting, I will call the server "Wolle's AirCav mission testing, no password. Hope to meet you virtually in 20mins. If not, let me know what other time works for you. Wolle [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
Sven2157 Posted June 29, 2013 Share Posted June 29, 2013 Should we make it 3.30 (in 20 min)? Once I am hosting, I will call the server "Wolle's AirCav mission testing, no password. Hope to meet you virtually in 20mins. If not, let me know what other time works for you. Wolle That's fine. I sent you a PM with TS3 info ... :book: 1 Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
wolle Posted June 30, 2013 Author Share Posted June 30, 2013 GOT IT (we think) Sven and I did MP bug hunting all afternoon. The good news, we think we figured it out (and it looks like it wasn't a bug after all). Here is what we learned: 1) The code as posted here in this thread earlier generates 16 groups of randomly positioned enemy AAA near the beginning of the mission. The code crashes. If one reduces the number of AAA groups, say to 4, the code runs fine. Our theory: there is a maximum number of total groups that can be on a map. (does anyone know if this is really the case, and what that maximum number of groups is?). The safest option therefore would be to simply completely remove the AAA groups, then you will have some more room for groups that get generated in real-time during the mission (each pilot down adds two groups, the pilot and the enemy Charlie group that will attack you as you rescue the pilot), each convoy will generate another group (the spotter group) once it got detected, and so on. All these additional units will get destroyed after their job in the mission is done. So the number of groups changes during the mission, and may lead to a crash if it exceeds a certain number. I attached a mission with I believe either 4 or 8 AAA groups that does not crash, but as I pointed out earlier it could crash later on if the number of groups grows during the mission. The safest thing may just be to completely remove all the AAA groups, this is done by simply deleting the trigger that loads the "createEnemyAAA2.lua" code. Otherwise, open the "intialization and common routines" lua file with note++, and change the global variables that specify the total number of AAA, convoys, etc. You may also try to remove some groups from the ME itself. 2) At some point we had problems when SLMOD is running on the server. This led to an immediate crash upon entering the mission, but reducing the number of AAA groups also made this problem disappear, so we are not sure if there is a problem or not. But disabling SLMOD is another thing you might want to try if you have crashes.AirCavFullMission.miz 1 [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted June 30, 2013 Share Posted June 30, 2013 Got to say that your commitment to building and then troubleshooting this mission is great. You're both a credit to the community! Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sven2157 Posted June 30, 2013 Share Posted June 30, 2013 (edited) Got to say that your commitment to building and then troubleshooting this mission is great. You're both a credit to the community! Thanks HW-Ed! :thumbup: 2) At some point we had problems when SLMOD is running on the server. This led to an immediate crash upon entering the mission, but reducing the number of AAA groups also made this problem disappear, so we are not sure if there is a problem or not. But disabling SLMOD is another thing you might want to try if you have crashes. Sorry for the misunderstanding ... for the record, SLMOD did not cause any crashing( sorry Speed - great addition to MP Server Administration! :thumbup: ). We think it has been finally nailed down. Here is a list of our findings: Player Group #2 had a UnitID set to that of a solider. For those that have read all my other findings, this is why when I tried to join this ship, it told me that I was trying to enter Soldier M4. In single player it seemed to work fine; see below for Single vs Multi-player. We removed Player Group #2, and then added back Player Group #2, with its own uniqued ID. This seems to have allowed for this unit to now be accessable in MP. [*]The scripts were calling in, dynamically, several groups of units, in groups of 16; ranging from soldiers to AAA. However, this seemed to crash the server/clients when joining; see below for Single vs Multi-player. We lowered the number of unit groups to 4( or 8 - don't remember now ), to accommodate the 'limit' of groups allowed in MP; what ever it is. [*]Each player had their own callsign; i.e - Springfield 1-1, Uzi 1-1, Dodge 1-1, etc. This seemed to also conflict with the dynamically generated and static units. We changed all PLAYER units to be Springfield 1-1, 2-1, 3-1 and 4-1 respectfully. As we suspected there was a conflict with the dynamic and static air units, and the lack of additional callsigns. [*]Once we eliminated the Dynamic AAA Group, as noted by wolle's post above, we were able to play for some bit and then the server/client would crash. This seemed to be caused by a limit of DCS, on the total amount of ACTIVE GROUPS allowed in the game at one time. We re-added the AAA script, and lowered the amount to be spawned; for the AAA and for other units. [*]Once the crashing stopped, we then ran into then random 'Client Update failed' error. We suspected server lag at first, though I connect via LAN( so that wasn't it ), and then realized it was a script issue, and that more, and more groups were spawning: thus hitting the allowed group limit. wolle re-wrote several lines in the lua files to alleviate some of the 'congestion'. [*]F-10 menu items would appear for some, but not others. wolle re-wrote this, and now ALL players have their 'own' F-10 menu; with the ability to request troops, request current location, unload troops, force smoke 'pop-ing', and request the current task/to-do list. [*]Some downed pilots, or groups reinforcement's ADF was not properly being registered. Re-wrote triggers to properly get ADF set to find these guys. **You still have to tune your ADF radio manually, this is only for the target to send out the signal! *** I suspect that the reason this seemed to work in Single Player verses Multi-Player, is that MP may reserve 32 groups for a possible 32 player server. This would then take away from the total allowed groups, thus the crashes. I could be wrong, and again we can't find any limits for the Mission Editor, nor the DCS Game Engine itself. We do know that there is a limit. If anyone can shed some light on this, it would be much appreciated. I will be releasing the latest version for the public today( as per wolle's request - he is going on holiday and will be gone for a bit ). However, before I do, I would like some of you to come to my server and test it in a 'normal' MP environment. I would like to see how stable it is before I/We say it is fixed( again ). I need some people to play, as I will be monitoring the server all day. If I see that it is stable, with 3-4 people flying, I will post back here, with the map file, for others to add to their own server. Server Name: =170= Black Magic: SLMOD V7 Enabled Direct IP: 74.122.0.206:10308 Any help, by playing for a bit, would be greatly appreciated! Thanks guys! ;) *** EDIT *** Ok, after a little bit of testing myself, I have found that the mission will run out of 'things to do' after about 2 hours, so the mission will need to be reloaded/restarted. I have also noticed that some of the units are not the brightest, and will exit the helicopter, or try to enter for that matter, near the tail rotor - thus effectively killing themselves! Another thing I noticed, was that if too many units are attempted to be 'handled' by the player, but unsuccessful, the requested 'to-do list' will stop showing the full list, and just echo out 'There are XX pilots down'. All of these little things will be taken care of, and so far I haven't had a crash in either the Player Client or the Server. Only one other person has joined since this post, so the two of us were flying for a bit, but them it was just me. Grazie Sprinter! ;-) I will be in and out of the server, as the day progresses, but would still really appreciate 2-4 people to play in it for sometime. Thanks all ... Edited June 30, 2013 by Sven2157 Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
Sven2157 Posted June 30, 2013 Share Posted June 30, 2013 *** Update *** - Added 4 more slots, for a total of 8 players. - Set Troop/Pilot get in/out radius to a little wide, to try to avoid killing themselves on the tail rotor. We are still getting 'Update Player timeout', but suspect that this is due to DCS servers showing REALLY high pings, all around. Will keep you posted on future updates. Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
fangav Posted July 1, 2013 Share Posted July 1, 2013 (edited) Sven, Is there a link to a download so we can test this? Cheers Edited July 1, 2013 by fangav [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sven2157 Posted July 1, 2013 Share Posted July 1, 2013 Is there a link to a download so we can test this? Unfortunately not yet ... The only issue that we are trying to hunt down, is why it just all of a sudden disconnects everyone. If you would like to test map, you can join the server posted above, and fly all you like. But rather than release another broken copy, we would like to nail this last problem. Then everyone can download, and we can focus on more updates/functionality( or wolle can, as it is his map originally ). Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
marker Posted July 1, 2013 Share Posted July 1, 2013 Hi mate.. If you want I can fire it onto mine, see if it disconnects people at all! I'll be on around 4.30pm EST. “Any pilot should be flying the spitfire, at least once.” – John S. Blyth Link to comment Share on other sites More sharing options...
Sven2157 Posted July 1, 2013 Share Posted July 1, 2013 Hi mate.. If you want I can fire it onto mine, see if it disconnects people at all! I'll be on around 4.30pm EST. We have already tested it on a couple different computers, and the random booting persists. I would rather keep it in a 'controlled' environment( i.e. one computer ), while the testing happens, as it - in theory - will make hunting down the cause easier. I will be adding some debug scripts today, and hopefully can see what is going on, when it kicks everyone. I have also noticed that this map leaves weird ME icons on the F-10 map screen. I am assuming that the LUA code is not properly terminating, and this could be the reason that the Clients quit updating. Could definitely use your help, again, marker! And others too, should they fancy. 4:30 EST, is 3:30 Chicago time, and I will be here! You can just jump in TS when you're ready. ;) Regards, =170= Sven ☠ 2157 Windows 10 64 bit | Intel 7th Gen. i7-7700K | NZXT Kraken 41 Liquid CPU Cooler | MSI Z270 M3 Gaming LGA 1151 | Cooler Master V1000 80+ Gold PSU | EVGA GTX 1070 | EVGA GTX 1060 (Dedicated Physx) | 32GB G.Skill TridentZ RGB PC4-19200 | 128GB Toshiba OCZ RD400 SSD NVMe M.2 (System Disk) | 2TB RAID 10 (4 x Seagate ST1000DX002 FireCuda SSHD) (Files Disk) | 64GB Intel Cache Disk (1280GB OCZ Agility 3 SSD RAID 0) | 48GB Page Disk (1280GB OCZ Agility 3 SSD RAID 0) | NZXT H440 Razer Edition Case | 1 x ViewSonic VG2439m-LED 24" [MAIN] (GTX 1070) | 2 x ViewSonic VG2436wm-LED 24" [LEFT/RIGHT] (GTX 1060) Link to comment Share on other sites More sharing options...
impostor71 Posted July 1, 2013 Share Posted July 1, 2013 Hey guys - i'm pretty new to DCS Huey. When I play this mission, and there's a radio call coming in, all I hear is LOUD static noise. is there supposed to be voice or if not, how do I turn down the static radio noise? Thanks and great mission, btw! Link to comment Share on other sites More sharing options...
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