zorlac Posted December 30, 2005 Posted December 30, 2005 Just another few questions - Will Black Shark implement Ground Effect for the helo? - Will collisions be implemented with trees? How about with the rotor? - Will any "common" systems/weapons (i.e. systems/weapons that are also available on SU25, 25T) use the same keys in the helo as they do in the aircraft?
junae Posted December 30, 2005 Posted December 30, 2005 @ #1... I don't know. @ #2... I'm almost sure not. @ #3... I hope so... ;) =FN= Six o'Clock Member of Falcões da Noite Squadron Florianopolis :: Brazil
peterj Posted December 30, 2005 Posted December 30, 2005 1. yes, http://forum.lockon.ru/showthread.php?t=12277&page=3&highlight=ground+effect
D-Scythe Posted December 31, 2005 Posted December 31, 2005 @ #1... I don't know. @ #2... I'm almost sure not. @ #3... I hope so... ;) Why not for #2? I think there was a mod a while back that would enable collisions with trees simply by changing a CFG file or something.
GGTharos Posted December 31, 2005 Posted December 31, 2005 PLus ED stated that they're doing something with the trees ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Prophet_169th Posted December 31, 2005 Posted December 31, 2005 Its makes sense that they would do something with them, gonna need some cover from those shilka's. Its gonna be interesting to see what they come up with. But like all their work, it should be quality stuff.
junae Posted December 31, 2005 Posted December 31, 2005 Why not for #2? I think there was a mod a while back that would enable collisions with trees simply by changing a CFG file or something. Hi D!!! I'm sorry, but I'm not a ED tester, so there's some informations I have no access to... I just expressed my guess, LOL But I'm really happy to know that this issue isn't complicated to implement and confess I really want to see it in 1.2... ;) See ya!!! =FN= Six o'Clock Member of Falcões da Noite Squadron Florianopolis :: Brazil
D-Scythe Posted December 31, 2005 Posted December 31, 2005 Hi D!!! I'm sorry, but I'm not a ED tester, so there's some informations I have no access to... I just expressed my guess, LOL But I'm really happy to know that this issue isn't complicated to implement and confess I really want to see it in 1.2... ;) See ya!!! Lol, no need to be sorry, I was just curious too. To be honest, I'm probably just as much in the dark as you are, and since you seemed pretty sure about your response I was just wondering ;)
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