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Posted

The inlet body of water coming from the main water source near Batumi seems to be rendered in a displaced manner below the ground elevation. Anotherwords the texture is offset below ground level. The collision model for the water is still at the ground level though. Therefore doing low level flying over the river/inlet is deceiving, you think you can get lower to get near the water but then crash into the boundary where the water texture is supposed to be.

Posted
The inlet body of water coming from the main water source near Batumi seems to be rendered in a displaced manner below the ground elevation. Anotherwords the texture is offset below ground level. The collision model for the water is still at the ground level though. Therefore doing low level flying over the river/inlet is deceiving, you think you can get lower to get near the water but then crash into the boundary where the water texture is supposed to be.

 

Graphics engine limitation, any body of water that is connected physically to the ocean will have this problem throughout the map, only water which is cutoff from the sea will render surface depth correctly (see the lake near Krasnodar for example)

Posted
Graphics engine limitation, any body of water that is connected physically to the ocean will have this problem throughout the map, only water which is cutoff from the sea will render surface depth correctly (see the lake near Krasnodar for example)

 

Will be corrected in EDGE and the new maps coming whit it?

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Posted

we don't know yet

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