GeorgeLKMT Posted September 11, 2013 Posted September 11, 2013 Hello. Today I noticed one quite significant problem with A-10A. On the ground in stopped position, you can see the AoA gauge going crazy while aircraft is shaking a little bit, but what's worse, aircraft jitters back and forth in flight even more. AAR is practically impossible. GIF: Second thing is about how flaps operate now. I don't know if this is intentional, but it doesn't make any sense to me. All other FC3 aircraft could use "flaps up/down" and "flaps landing position" functions. First function lowers them to takeoff position and retracts them afterwards, second one is landing position (if available). Pretty straight forward. In A-10A however, first function lowers them with every press to next position and then retracts them completely. Second function does the same except for retracting, then it does nothing. So now after takeoff I have to press the up/down button twice or use "flaps UP" function. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
Nate--IRL-- Posted September 11, 2013 Posted September 11, 2013 Is that Gif online or offline? AoA going nuts is supposed to be gusts of wind turning the AoA Vane. As for the Flaps I'll take a look. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
GeorgeLKMT Posted September 11, 2013 Author Posted September 11, 2013 (edited) Offline. Jitter is also visible when you look from other aircraft, but that Hog must be player controlled. AI is alright. And AoA gauge is crazy even with no wind. No gradual change, just jumping between 0 and 30. Edited September 11, 2013 by GeorgeLKMT ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
kontiuka Posted September 12, 2013 Posted September 12, 2013 ^ I've noticed that with the flaps as well. Not consistent with the other FC3 aircraft.
Nate--IRL-- Posted September 12, 2013 Posted September 12, 2013 Forgot to reply - Jitter has been logged. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
GeorgeLKMT Posted September 12, 2013 Author Posted September 12, 2013 OK, thank you! What about those flaps? It must be bugged as well, because "landing position" is basically useless now, as it only lower the flaps to next position and not all the way, while you also need to use "up" function as well, because up/down works now differently than in other aircraft. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
Pepec9124 Posted October 21, 2013 Posted October 21, 2013 You mean the slabs? They're there to increase airflow to the engines in high AoA turns. So once you hit a specific AoA, they raise to change the stream of air to enter the engine intake. He meant that thing behind seat, watch first moments of this video. nIGW5pmXFY8
-0303- Posted February 9, 2020 Posted February 9, 2020 (edited) Hello. Second thing is about how flaps operate now. ... All other FC3 aircraft could use "flaps up/down" and "flaps landing position" functions. First function lowers them to takeoff position and retracts them afterwards, second one is landing position (if available). Pretty straight forward. In A-10A however, first function lowers them with every press to next position and then retracts them completely. Second function does the same except for retracting, then it does nothing. So now after takeoff I have to press the up/down button twice or use "flaps UP" function. If bug, still behaves just like (bolded) above (Anno Deum 2013). I mapped "Flaps Up" and "Flaps Landing Position" as up/down. Two taps "Flaps Up" ensures they're fully up and two taps "Flaps Landing Position" ensures they're fully down. I can select half flaps with a single tap. Flaps logic doesn't make sense, but this way I know what is happening and can control it. Edited February 10, 2020 by -0303- Intel Core i7 3630QM @ 2.40GHz (Max Turbo Frequency 3.40 GHz) | 16.0GB Dual-Channel DDR3 @ 798MHz | 2047MB NVIDIA GeForce GT 635M | 447GB KINGSTON SA400S37480G (SATA-2 (SSD))
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