POLARIS1 Posted October 11, 2013 Posted October 11, 2013 (edited) I've read many approaches concerning tuning the joystick for the A10-C ranging from it's not necessary since it comes ready from the box to giving it a dead zone of 3, saturation Y of 90 and a curvature of 30. I would appreciate your input on what setting will make it behave realistically. Edited October 11, 2013 by POLARIS1
PeterP Posted October 11, 2013 Posted October 11, 2013 All curve settings are only compromises to get more sensitivity around the centre by sacrificing it at the outer limits. Responsible for this is not the simulation , its the design of the stick. The throw is simply not long enough to give you the same precision as a real one. So the best advise I can give you is to get a extension asap to smaller this mismatch , and you will save also your whist from a lot of fatigue in the long run. Once you have extended the stick throw you will never again have to worry about curve settings on the x/y axis. DIY Warthog stick extension Thrustmaster Warthog Extension
Wrecking Crew Posted October 11, 2013 Posted October 11, 2013 Here's my 2 cents - http://simhq.com/forum/ubbthreads.php/topics/3347043/Pass_the_Grey_Poupon_please#Post3347043 WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
POLARIS1 Posted October 12, 2013 Author Posted October 12, 2013 Read it Wrecking Crew and it's a nice article and well written. Saying that...a couple of issues: 1. Your joystick profile is one of the approaches. 2. I think the general consensus in the community regarding the throttle is "thou shalt not alter the throttle curvature". It should help in refuelling but I think it dumpens the throttle output in an unrealistic way. Thanks though for your input mate! I'm thinking of the Zahry extension...just worried about its plug and play status. Really not interested in messing around with it too much.
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