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Custom Static Object is postioned in a 90° angle to the surface by default... Help!


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Posted

Hello. I just finished messing around with Upuaut's Helipads to convert them into a Mod placed in the mod folder (not changing files in DCS World!)

 

The problem is, all Objects are placed in a 90° angle to the terrain feature beneath... so a Tower on a hill or mountain looks like an extreme persiflage of the Pisa Tower :D

 

I couldn't find a hint what attribute you need to add to change that.

 

Any ideas?

 

Here is what I learned from the 476th Weapons Range Targets mod and adjusted for the helipads:

mount_vfs_model_path    (current_mod_path.."/Shapes/")
mount_vfs_texture_path  (current_mod_path.."/Textures/staddons.zip")

GT = {};
set_recursive_metatable(GT, GT_t.generic_stationary)
set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC);
GT.chassis.life = 1000

GT.visual.shape = "helipadgrid"
GT.visual.shape_dstr = "helipadgrid"
GT.CustomAimPoint = {1,1,0}
GT.visual.fire_size = 0
GT.visual.fire_pos = {-2,0,0};
GT.visual.fire_time = 0
GT.time_agony = 180;

GT.Name = "helipadgrid"
GT.DisplayName = _("Helipad - Grid small")
GT.Rate = 1

GT.DetectionRange  = 0;
GT.ThreatRange = 0;
GT.mapclasskey = "P0091000076";
GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsType_GenericFort,
               "Fortifications",
               };
GT.category = "Fortification";
               
add_surface_unit(GT)

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

What are your EDM Exporter Settings?

 

There should be Different Options for Export Space (Land Sea etc)

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Thanks for the answers so far. Noodle you're absolutely right. I simply put the Edm models from Upuaut's Heliports into a more convenient structure, and used your lua files as an example to start. I already tried the different wsType settings, but no joy. wsType_static was my greatest hope, but it is hardwired to Airfield/FARP heliports. No generic type. It seems there is no wsType for a static building or structure available at the moment. Editing the sht would work, but you are right: it would defeat the purpose of a mod.

If anybody knows if there is a trick to get this straight, please let us know. If not, maybe an idea for a coming update? Setting wsType for custom Buildings/structures

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

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