dooom Posted November 9, 2013 Posted November 9, 2013 Its a bit of an obvious question for me - we have some reasonable real estate on our DCS map that belongs to chechnya/russia - why is it that we have only Bamut modelled within Chechyn borders? If anything i'd love to see the border region fleshed out a bit more. ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Grimes Posted November 9, 2013 Posted November 9, 2013 They had to stop the map somewhere I think, likely due to object count. So they chose to roughly have around 30km of map East of Tbilisi, Mozdok, and Beslan. Hopefully if they make the map compatible with EDGE they will expand the map a little bit or increase the terrain resolution where-ever possible. On the other hand Chechnya is a rather political subject, so they might chose to ignore it for that reason. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Robin_Hood Posted November 10, 2013 Posted November 10, 2013 I'm pretty sure Nevada for DCS World is planned to be the first EDGE map released. And I can't help but feel the map is a little small for realistic missions. Especially taking the borders into account (Georgia is really small for a jet). You pretty much have to fly through the whole map to approach a realistic range. 2nd French Fighter Squadron
dooom Posted November 10, 2013 Author Posted November 10, 2013 They had to stop the map somewhere I think, likely due to object count. So they chose to roughly have around 30km of map East of Tbilisi, Mozdok, and Beslan. Hopefully if they make the map compatible with EDGE they will expand the map a little bit or increase the terrain resolution where-ever possible. On the other hand Chechnya is a rather political subject, so they might chose to ignore it for that reason. Sure the terrain is there but no roads/ towns ... Only bamut. I'd like to see more there for mission builders ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
kontiuka Posted November 14, 2013 Posted November 14, 2013 Georgia is really small for a jet.Not really when you take into account loitering times over target and possible fuel leakage. I recently played a Su-25 mission where I landed with less than 90kg of gas in the tanks.
159th_Falcon Posted November 14, 2013 Posted November 14, 2013 and possible fuel leakage. Your joking right, not one pilot in the sane world would calculate a flight plan keeping fuel leakage in mind. The moment he becomes aware of any leak he will land at the soonest opportunity. In combat, that will mean aborting the mission 99% of the times, if not more. In my view, to get good realistic missions we need a map at least the size of our current map. But fully modeled, including the Western Part of the map and the Southern part (Turkey) As well as the Northern part that is currently completely flat. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
kk0425 Posted November 15, 2013 Posted November 15, 2013 your joking right? good professional answer from a moderator. In most military's and general aviation you are recurred to add 20min vfr fuel reserves for such things as unexpected winds, delays, safety and yes even fuel leaks. Its built into your required reserve so you don't have to plain for fuel leaks. A good pilot plains and considers everything. That's nice and all but he's still correct. Also, congrats on the promotion Falcon. Didn't know you became a moderator. :lol:
kontiuka Posted November 15, 2013 Posted November 15, 2013 (edited) _ Edited November 15, 2013 by kontiuka
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