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Showing content with the highest reputation on 02/27/06 in all areas

  1. I decided to start a new thread since the "Adding trees" mod has evolved; The added trees are now being integrated into one new scenery file! Download new (beta) scenery file here...! http://rapidshare.de/files/9284285/high_beta1.zip.html Benefits: one file does it all, Added trees are loaded by default, no need to use utilities or to copy/rename object files, no need to edit old mission- or campaign files, Added trees no longer stick out as static objects do, Weapons will no longer lock on to the added trees, Added trees will no longer sink into the ground when hit by armour or shrapnel.Installation: Backup file high.scn in folder ..lockon\bazar\terrain\scenes and remove it. unzip the dowloaded file in the above folder and rename it high.scn Start LockOn, select scenes=high in the graphics menu and FLY!Note: This is a Beta version meaning some work has to be done; The compilation software is not running perfect yet so some default objects might be missing and only 6 airbases have been re-done so far: Sukhumi Anapa Sochi-Adler Kerch-Bacherovo Belbek MaykopSome shots.... More shots in the 'users screens' section Go ahead and have a go. It's worth it, you'll see!
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  2. Currently weighing in at 90Mb - needs one final test to make sure all files are included, and then it's ready for upload. As well as the units you see here, there's the Su25UTG, new skins, the Merzifon mod, a host of other minor tweaks (quite a lot to Turkey's order of battle), new menus, new training, and this mod/order of battle is acting as the basis for Black Sea Ops: Anatolian Hawk. Anatolian Hawk is a conflict between Russia and Turkey, set in the Black Sea. Flying the Su33 off the Kuznetsov battle group, somewhere above twenty missions. The training tracks aren't voiced (much to my own disappointment) due to technical problems but I hope to have that done by the next version, proper BSO menus should be ready by the time the campaign is, Glowing_Amraam is helping with cutscenes . . . . . OK, you get the idea by now ;) There's more to come, in other words. ;) Re the new version of v1.12 - this is going out as soon as I can verify it's working and get it uploaded . . . . damn the torpedoes! As long as the tracks play back properly with v1.12a it still should be compatible, if not then I'll ask to pull the download while I re-record them.
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  4. Unless the missile has a small tactical nuclear warhead, such a weapon would be useless. At least with current technology. Just think - a JDAM has a CEP of about 9 m against a stationary building. How big do you think the CEP is gonna get when the target is a 3 dimensional, supersonic moving target? It's just not feasible at the moment. Think of an SARH missile as an ARH missile. Their seekers are basically the same - it's just that a SARH missile cannot transmit its own radar emissions to track a target. However, the way they *basically* recieve radar waves bouncing off the target is the same - it's just that these radar waves simply came from a different source.
    1 point
  5. One of the guys down here also has the exact same problem - any official response?
    1 point
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