Hey all, well some good news. The campaign engine I have been working on is finally up and running. I wanted to post this to give some general background and to set expectations etc.
1. What does it do?
LODC is a small application (140k) that runs on dedicated lockon servers. The admin first creates a campaign file which contains a list of mission files and victory conditions. The administrator then launches the campaign. LODC monitors the progress of each mission to determine when a team is victorious. When a team wins, the players are given a set time to land before the victorious team advances on the map. If the advancing team is victorious when the losing team can retreat no further, the campaign is won.
2. Where can it be played?
Right now just on the 42SF-Stat dedicated server (max 12 players). It will be on and off a little over the next 4 weeks as revisions are tested. Current victory condition for the test server is a number of ground kills. Both Red and Blue must score 60 ground kills. The first to score 60 ground kills wins the mission. The test campaign has 3 missions only. Starting with a battle for Kerch, with battles for Anapa and Kirov following. This will be expanded as testing progresses.
3. What does it not do (yet)?
At the moment, the mission files themselves are still static. Once the rotation and victory application is well tested and any remaining bugs addressed, I plan to address this limitation.
4. Feedback
Always welcome. Theres a lot of ideas in the roadmap for this little app, but if you see bugs or anything, please PM me or post in this thread.
I know Swingkid has done a lot of awesome work on Skywars. LODC is by no means as dynamic as skywars, but hopefully it will make for some interesting online play. Ultimately it will be dynamic, providing there are no major setbacks in future releases or patches like BlackShark etc.
Swingkid if you're reading, I'd still really like to work with you on these dynamics apps. PM me anytime.