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Showing content with the highest reputation on 06/28/08 in Posts

  1. Aircraft over Afganistan: http://picasaweb.google.com/close.air.support/MilitaryPhotos
    2 points
  2. Check this: http://www.militaryphotos.net/forums/showthread.php?t=136775
    2 points
  3. Come on, English and Irish people, you have to support Spain!! http://es.youtube.com/watch?v=L4s71SfkZfg :lol::lol: Regards!!
    2 points
  4. I know its not much, but it might make some ground pounders happy. Here is a new btr70 model I have been working on
    1 point
  5. The real thing... ;)
    1 point
  6. 1 point
  7. Hello, some news from ModMan World Here you will find 6.4.0.0 features list. I'am working also on a 7.0.0.0 version for BlackShark full support but like i don't have it, i must wait the release for dedicated features BTW this is the 6.4.0.0 temporaly feature list (already coded) 6.4.0.0 ------- - Main menu enhanced with 'drop-right' menu ;) (using arrow button) - Added the ability to restore manually a lot of hot files (use the 'drop-right' menu in the main menu) - added "Force un-installing all files even if some seem not installed" checkbox in mod installer window this is default & safe mode in order to support files modified by lockon at each start even if these files appear uninstalled after a lockon launch, they will be uninstalled correctly when removing the mod - added 'ARC' (archive button) in mod installer window if you don't use anymore an old mod, this button archive it in 'modman\addon_xx\archive' folder - When installing an addon, original games files are now saved with game directory structure in "ModMan_backups_dont_remove" folder' note that backups from older version are converted automatically by ModMan - Now you can switch to another game in main menu (ModMan won't close anymore) - Added backup management feature for several hotfiles - Game management don't open anymore when launching CDDS explorer with shortcut - fixed error when launching CDDS explorer with shortcut - Removing tray icon, now ModMan minimize normally in task bar - updated rar compression engine - updated dds compression engine - tweaked some parameters to optimize the file scanning process. Best regards Skypat
    1 point
  8. Im almost done with a navy skin c-130, this thing: http://www.airliners.net/photo/USA%20-%20Navy/Lockheed%20C-130T%20Hercules%20(L-382)/1306948/L/&width=1024&height=692&sok=keyword_%28%27+%22c-130%22_+%22navy%22%27_IN_BOOLEAN_MODE%29%29_&sort=_order_by_photo_id_DESC_&photo_nr=19&prev_id=1309160&next_id=1300185
    1 point
  9. Please move this thread to Modern military subforum :) New Venezuelan Toy's :)
    1 point
  10. As I know the Mig31 radar doesn't change the mode after lock with R33 so the enemy has no chance to identify the launch moment. I really don't know the exact name of this mode. Sure it isn't TWS or SNP but what then?
    1 point
  11. Interesting question, Majesco! may be this could help you a bit
    1 point
  12. Since "TWS" is not Tracking while scan in Russian planes, it is not possible. Many times SNP and TWS are treated as the same, they are absolutely different. I could be probably called "Measure while search" because the box locked on a specific target only gives more detailed information about it, and does not tracking it. Therefore, if a bandit moves out of the radar's current sight, you loose the target. So there is NO tracking in the specific target. And as you said, SNP only gives you a greater situational awareness. Anyway, if the boxed target get within the 75% (or so..) of the selected weapon's range, the radar automatically switches to single target track.
    1 point
  13. 1 point
  14. Small selection of the Thursday arrivals: 1. Antonov An-2 from Classic Wings 2. BAe Hawk T.1 from the RAF 3. Acromach Super S2S "Purple Violet" 4. USAF C-130E Hercules, all the way from Maxwell AFB, Alabama 5. F-16AM of the Norwegian Air Force, arriving for FWIT, was not taking part in the airshow. Click here for more arrival pictures Next: Friday, the first show day, including the static show.
    1 point
  15. Some impressions of the airshow at the Dutch base in Leeuwarden More pictures are at http://forum.51st.org/viewtopic.php?f=9&t=316
    1 point
  16. Talking about AI… You know you can fly accordingly to the mission briefing and understand priorities, right? Well AI can only react due to it’s programming regardless of what the mission is, so wouldn’t it be cool to have some way of setting it’s behaviour properties in the mission editor other than [skilled or average] etc. so for each way point you could set it to behave by the means of probable events just like you can set the failures in the failures menu. And that could be considered as AI briefing and could become useful in MP as well. No such plans in the future is there? So far it says somewhere that IA will fly a bit more like a human but then human can fly like AI if not briefed or taught. I think AI are important but so far it appears in most MPs that AWACS is the only AI and not even refueling tankers are taking a part in this.
    1 point
  17. Perhaps it's what happens on HL (never been there) but it's not multiplayer-related : I fly a lot on multiplayer with my virtual squad (both Coop vs IA and H vs H) and we often use the TWS... Of course, ennemies haven't glued their ECM switch on "On"... (ahem... IA does, in fact, when available):megalol: Cheers Az'
    1 point
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