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Showing content with the highest reputation on 09/20/08 in Posts

  1. Hi folks. A quick note to let you know that there's a new tutorial on my site: F-15C Radar: Single Target Track (STT) and Flood Modes. The goal of this tutorial is to introduce you to the AN/APG-63's STT and Flood modes with the AIM-7 as the selected missile. We discuss the positives and negatives of these modes and begin a discussion of the Dynamic Launch Zone scale: what it is and how to use it. And, we actually shoot someone down today. :) You'll find it on the A2A page. It's marked as the latest addition (it's 2nd on the list below the AN-APG-63 Intro tutorial). Download Size: 137 MB :: Runtime: 26:54* Enjoy Rich
    2 points
  2. They have unlimited weaponry as I noticed :lol:
    2 points
  3. Now low flyers and maddoggers will think twice before doing it ;) What people should consider is that the only purpose of this mod is to imrpove realism and gameplay. It adresses some of the most discussed things about eventual 1.13 patch so I encourage all people who have expressed their opinion in the 1.13 thread to give it a try. You'll be pleasantly surprised ;)
    2 points
  4. Ok, here is the first prototype of my weapons panel. The back is made from 6mm acrylic which will be painted black, the front overlay is printed on a laser printer and then laminated for durability. No backlighting as this point. The switches, displays and LED's are connected to an IOCard MasterCard + DisplayCardII. Todo: Make the final front overlay (note the mismatch between the holes and LEDs etc on the pictures below) and glue it to the acrylic. Paint the acrylic. Rewire the the displays for a neater look (notice the wires sticking out of the top). For the next panel I'll definitively make a custom PCB instead of the current spaghetti approach :) Make the round safety covers on a lathe(one red,one black) for the jettison switches. Connect all the switches. /Oakes Some pictures: The acrylic + the overlay. Testing the first display Testing the displays Testing the full panel.
    1 point
  5. Уважаемые владельцы серверов, предлагаю вашему вниманию сетевые скрипты, которые войдут в поставку Чёрной акулы. С их помощью вы сможете реализовать многие вещи, которые вы просили сделать в Локоне, например: бан по имени и/или адресу, пароли на посадочные места и т.д. Краткая информация по приложенным файлам: server.lua - обработчики серверных событий client.lua - обработчики клиентских событий events.lua - обработчики событий игры (как на клиенте, так и на сервере) readme.txt - краткое описание функций симулятора, доступных в скриптах Все функции-обработчики событий, имеют название вида: on_(имя события). Пожалуйста, задавайте ваши вопросы в этой ветке. Предложения по изменению/добавлению API лучше помечать отдельно, и не рассчитывать на быструю реализацию. dcs-net-scripts.zip
    1 point
  6. Mars in High Res http://hirise.lpl.arizona.edu/ Awesome!
    1 point
  7. . LRM mod RC5 soon entering public test phase I would like to present the project that we have been working on last week or so, which we now feel is ready for public testing on the RvE dedi. The mod includes a good amount of ways to deal with exploits currently in the game. We also implement a few system details that should have been there from the beginning. Everything is done in lua input/output, and the full details are available here At 1400Z today 20th of september 2008 the LRM mod goes live on RvE dedicated in HL. This first test is just that....a test. Balancing will me made continously and we appreciate all feedback. Server stats will be disabled while we are still in testing phase. Remember RvE Server runs 80s only setting, and using unauthorized payload (example 120C and R-27E) will get you banned Update : Currently working on a fix for the magic barrell roll ;) Something in this way... If missile has enough energy (in relation to its target) and is of a maneuverable type, then if close enough for proximity fuse, BANG. . Update 23rd september: Documentation for RC5 is now online, server will soon become "the 90s server" ;). Link to the documentation is here
    1 point
  8. And they're Invincible to all except a Direct Hit in the Kisser........:music_whistling:
    1 point
  9. ЗРК Тор М1-2 Всем привет! А вот и долгожданное продолжение темы про ЗРК. Прошу любить и жаловать Тор М1-2
    1 point
  10. 1 point
  11. That's because the aspect angle is expressing your relationship to him (you are to the right of HIS nose), not his relationship to you. Rich
    1 point
  12. Возможно ли еализовать ли взаимосвязь сервера и онлйн статистики. Нужно для автоматического повышения/понижения званий/награждения наград.
    1 point
  13. You've got about as much chance as a Flatus getting attention in a Perfume Factory.............and IMHO rightly so ;) Your question/demand has been adequately answered countless times by the ED team in numerous posts on these Boards......granted maybe not in the words you would necessarily want to hear - but answered nonetheless, and satisfactorily at that I might add.......... A search/perusal of the relevant threads would have confirmed the above and alleviated the Bout of Stress no doubt induced by yet another request....... One thing is however certain - I am beginning to believe that in the search for the Fountain of Patience you need to look no further............The Admin and Moderator Staff of these boards have their claim thereto firmly staked.........Me - I would have lost my Rag a wee while ago :director::censored::banned:
    1 point
  14. ....а название темы разборчиво читается?
    1 point
  15. I use a Samsung SyncMaster 204B, 20inch with 1600x1200 (also in-game). Works very good and response is good as well I guess :)
    1 point
  16. Это далеко не сфера (несколько раз переделывал)
    1 point
  17. Сделал геометрию Т-80У Всем спасибо за фото и ссылки Вот шоты
    1 point
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