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Showing content with the highest reputation on 06/07/09 in all areas

  1. I'd like to leverage off some comments that I made elsewhere to give my view of why Black Shark and to potentially open new thoughts to others. IMHO, this sim is brilliant. It combines many complex features and places them in an evironment that offers serious learning opportunities to the user, creates the possibility of development of personal strategies to deal with complexity, offers memorable graphical eye candy, and creates access to a new world of enjoyment. Flying the Ka is no easy task. Anyone who can do it well has learned much. Dropping in on a frigate with a skidding turn followed by a perfect descent and gentle flare out are seriously challenging and very rewarding for the pilot when done well. The feeling is of a pilot in control of a very complex instrument in a dynamic environment. There are boundaries to the sim - there have to be otherwise the sim would be as complete as the real world and would no longer be a sim! Without such boundaries, the sim would be impossible to comprehend or learn. I suggest to all flyers/users/rubbernecks that in the first instance they concentrate on what this sim offers - what we simmers can get out of it - how we can use its functionality for fun and for our own learning (for more on this see 'The Decisive Moment' by Lehrer that describes how simulators can be used to increase brain power and personal capacities). It's always possible to point to missing elements or things that could be different (what no chaff, no target recognition, no blood, no oil in the road) etc. But all of these minor points miss the point - the sim is a computer representation of a reality that itself is flawed and is frozen in one moment in the infinite strand of time. It's easy to call for perfection but we can too easily end up with absurdity (How come this Spitfire doesn't have missiles?). Various ideas for improvement may, or may not, be useful. The problem really exists for the novice who starts to focus on what might be, rather than on what is. The Ka-50 exists, it has flaws, the enemy can outgun it - but that's the way it is. Failure to recognise these realities acts to prevent full enjoyment of the sim and stands in the way of personal learning. The developers of this product should rightfully be proud. They have constructed a simulated reality that is second to none on the PC. They need ideas to improve on it along with encouragement to keep at it. It's a tremendous tribute to see a product in this high quality condition still at version 1.0. The testers and release team got it so right - if only Microsoft would learn from this!! Constant complaints and minor carping won't encourage much except resignation and apathy. These are not outcomes that the sim community should want from developers of this quality. Yes, development will drift onto the new pseudo reality of the A10 (I hope) and again it'll be a partial representation of the real world. By that time I will have had some very enjoyable and positive experiences for my modest investment of $80 and will have a product that I can return to at any time. In addition my eyes will have been opened to more of my limitations and I will have been presented with the opportunity to overcome them. Once a flyer has learned to control the Ka beast, they can relax more and start to get deeply into strategic and tactical problems like how to approach a defensive position. While they are doing this, they are exercising more of their brains than most people are going to use in much of their lives. They are going to learn to control their own responses and reactions (like controlling the 'hunting' of over/undershoot when trying to land on a small area) and gain other important insights into their own capacities. That learning is invaluable and probably cannot be achieved any other way for most of us. I encourage everyone, seek first to understand before trying to be understood. :thumbup:
    1 point
  2. I assume you already know it, but just in case: whenever you have a weapon system active and selected. (Oh, and the vital system when going into a hover is Eyeball Mk1. That -should- be all you need. If it isn't, you're looking at more practice.)
    1 point
  3. I flashed my mobo bios ages ago and it made LOFC not work anymore due to starfarce noticing the change. If you have no keys left, then email ED and they will replace the keys, but it could be a week or so before you get a reply from them. Tez is the one to get you sorted with this problem, send him a message on the forums and see what he can do to help.
    1 point
  4. Helicopter warfare tonight at 20.00hrs - helo v tank.
    1 point
  5. ok i have an amd dual core 6000+ running at 3,12 ghz 4 gb ram and and ati HD 4850. (i actually bought this pc for this game and dcs still runs like crap) i see al these people bragging about getting 30 fps in combat etc etc, now i wonder what i do wrong because in city's airports etc i can get my framerate above 13 and drops down to 9 (yes i have the shittest os ever i do have vista....big mistake) i do set affinity to 2 cores doesnt help (o wow i get +2fps extra). wether i put res at 800*600 or 1920*whatever its doesnt seem to make any difference either.. what ati-catalyst settings do i have to use????? ive kinda lost total interest in dcs anyway, playing at 9 fps is no fun. the fact that i cant play missions under vista is pretty stupid as well (there goes half the game in the bin...now why did i have to pay full price? half of the game doesnt work under vista. it would have been nice to tell me that before i bought the game! oh yeah when i use external views framerate seem fine but in cockpit view 9 fps...ever tried to play a sim slide-show style? :mad::mad:(sorry about the wining but just talking about dcs gets me pissed off already nowadays)
    1 point
  6. As far as I know ALL Teka's mod's are available on www.lockonfiles.com in the download section
    1 point
  7. Good stuff Yoda :thumbup:
    1 point
  8. 2.3f released: - Fixes bug with SPS-141 not being allowed for Su-25
    1 point
  9. The impossibility of designing for perfection Some of this discussion appears to be a little astray and I'd like to add my tuppenceworth in the hope that it might make some difference. In my opinion, this sim is brilliant. It combines many complex features and places them in an evironment that offers serious learning opportunities, the development of personal strategies to deal with complexity and graphical eye candy that is most appealing, and access to a new world of enjoyment. Flying the Ka is no easy task. Anyone who can do it well has learned much. Dropping in on a frigate with a skidding turn followed by a perfect descent and gentle flare out are seriously challenging and very rewarding for the pilot when done well. There are boundaries to the sim - there have to be otherwise the sim would be as complete as the real world and would no longer be a sim! I recommend to all flyers/users/rubbernecks that in the first instance they concentrate on what this sim offers - what we can get out of it - how we can use its functionality for fun and for our own learning (for more on this see 'The Decisive Moment' by Lehrer that describes how simulators can be used to increase brain power and personal capacities) It's too easy to point to missing elements or things that could be different (what no chaff, no target recognition, no blood, no oil in the road) etc. But all of these minor points miss the point - the sim is a computer representation of a reality that itself is flawed and describes only one moment in the infinite strand of time. It's easy to call for perfection but we can too easily end up with absurdity (How come this Spitfire doesn't have missiles?). The developers of this product should rightfully be proud. They have constructed a simulated reality that is second to none. What they need is ideas to improve on it along with encouragement to keep at it. Constant complaints and minor carping don't encourage much except resignation and apathy. These are not outcomes that the sim community should want. Yes, they'll drift onto the new pseudo reality of the A10 (I hope) and again it'll be a partial representation of the real world. I will have had some very enjoyable and positive experiences for my modest investment of $80 and will have a product that I can return to at any time. Once a flyer has learned to control the Ka beast, they can relax more and start to get deeply into strategic and tactical problems like which way to approach a defensive position. While they are doing this, they are exercising more of their brains than most people are going to use in much of their lives. They are going to learn to control their own responses and reactions (like controlling the 'hunting' of over/undershoot when trying to land on a small area) and gain other important insights into their own capacities. That learning is invaluable and probably cannot be achieved any other way for most of us. So please, seek first to understand before trying to be understood. :thumbup:
    1 point
  10. Nice to hear when the country and its people have strong ability to keep the history.:)
    1 point
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