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Showing content with the highest reputation on 11/26/11 in Posts

  1. Jeffyd, The easiest way to get all those templates in your editor, is copying the templates.lua file from the download into your "%userprofile%\Saved Games\DCS Warthog\MissionEditor" folder. Make a backup first of the existing file, because it will overwrite your own templates if you have any. You can add them manual too. To do so, open the mission file included in the download. And select one of the units. Click the template icon on the left side in the editor. A new window opens to the right. You give the group a name, and click "save template" to add it to your templates: Most of the units in the list, are just a line-up of all units that are to be found in a battalion, platoon,.... It's up to you what groups you use in your missions. The reason I divided all different units in subgroups, is that you are not forced to deploy a complete battalion for instance, but you can put a single platoon out of it on the map for your mission. For the same reason, almost all groups are "lined up" in the template file. It's up to the mission designer to decide where to actual place them, and in wich setup. The one special template in there, is the farp template. It's a group of vehicules lined out in that way, that they form the outline of a farp, with the heli pads in it. This allows mission designers, to place their farps exactly where they want them to have tham, and put units on the farp without having to check 20 times in the running mission if unit placement is correct. After all units are place, you can delete the farp template group again. The only thing you have to take in account, is that you place the template, and the actual farp structure in the same degrees. Here a few screens to explain more: The FARP template: The FARP structure: In mission: Framerates are affected by the amount of units/groups you use in your mission. You don't have to use them all at once :D Hope it's clear to you now.
    2 points
  2. Continued Soviet Mechanized Infantry BN (IFV) SMIB IFV HQ SMIB IFV Rifle Company 1 SMIB IFV Rifle Company infantry 1 SMIB IFV Rifle Company infantry 2 SMIB IFV Rifle Company infantry 3 SMIB IFV Rifle Company infantry 4 SMIB IFV Rifle Company infantry 5 SMIB IFV Rifle Company infantry 6 SMIB IFV Rifle Company infantry 7 SMIB IFV Rifle Company infantry 8 SMIB IFV Rifle Company infantry 9 SMIB APC Rifle Company 2 SMIB APC Rifle Company 3 SMIB APC Mortar Company vehicles SMIB APC Mortar Company mortars SMIB APC SAM Platoon SMIB APC Supply Platoon SMIB APC Signal Platoon SMIB APC AGL Platoon SMIB APC Antitank Platoon SMIB APC Recce Platoon Soviet recon Platoons SRP HQ SRP Platoon Tracked 1 SRP Platoon Tracked 2 SRP Platoon Wheeled SRP Signal Platoon Soviet Howitzer Battalion 1 SHB1 HQ SHB1 Fire Control1 SHB1 Artillery Battery 1 SHB1 Fire Control2 SHB1 Artillery Battery 2 SHB1 Fire Control3 SHB1 Artillery Battery 3 SHB1 Supply Platoon Soviet Howitzer Battalion 2 SHB2 HQ SHB2 Fire Control1 SHB2 Artillery Battery 1 SHB2 Fire Control2 SHB2 Artillery Battery 2 SHB2 Fire Control3 SHB2 Artillery Battery 3 SHB2 Supply Platoon Soviet Material Support Company SMSC 1 SMSC 2 SMSC 3 SMSC 4 SMSC 5 Soviet MRL Battalion 122-mm SMRL122 Bn HQ-Control SMRL122 Battery HQ-Control1 SMRL122 MLRS Battery 1 SMRL122 Battery HQ-Control2 SMRL122 MLRS Battery 2 SMRL122 Battery HQ-Control3 SMRL122 MLRS Battery 3 SRAB1 Supply Platoon Soviet MRL Battalion 300-mm SMRL300 BN HQ-Control SMRL300 Battery HQ-Control 1 SMRL300 MLRS Battery 1 SMRL300 Battery HQ-Control 2 SMRL300 MLRS Battery 2 SMRL300 Battery HQ-Control 3 SMRL300 MLRS Battery 3 SMRL300 Supply Platoon Soviet Air Defense Battalion SA13 SADB13 Bn HQ SADB13 AA Battery SADB13 SAM Battery SADB13 SAM Battery Shoulder Fired SADB13 SAM Battery Shoulder Fired Manpads Soviet Air Defense Battery 1 SADB1   Soviet Air Defense Battery 2 SADB12 Soviet Air Defense Battalion SA15/13 SADB15 Bn HQ SADB15 AA Battery SADB15 SAM Battery1 SADB15 SAM Battery2 SADB15 SAM Battery3 SADB15 SAM Battery Shoulder Fired SADB15 SAM Battery Shoulder Fired Manpads   Soviet Air Defense Battalion SA8/13 SADB8 Bn HQ SADB8 AA Battery SADB8 SAM Battery 1 SADB8 SAM Battery 2 SADB8 SAM Battery 3 SADB8 SAM Battery Shoulder Fired SADB8 SAM Battery Shoulder Fired Manpads Soviet SAM Battalion SA-11 SSB11   Soviet SA-6 Missile Firing Battery SSA6B Soviet SA-3 Missile Firing Battery SSA3B   Soviet ZU-23 Positions Zu-23 Position 1 Zu-23 Position 2 Zu-23 Position 3 Zu-23 Position 4 Zu-23 Position 5 Zu-23 Position 6 Soviet SA-10 SSA-10   FARP Farp Template
    2 points
  3. For the mission designers: The last couple of weeks I've been digging through field manuals and online resources to find info on "realistic" battalions/groups/platoons/batteries/... The result is a mission file with more than 30 different battalions, batteries, platoons,.... For the ease of deployment in missions, larger groups are divided in subgroups, so you can deploy a single platoon out of a battalion if you want. Most groups are just a line-up of all units needed in that group, so exact unit placement is up to you. Other groups are already placed in a setup like found in the online resources. Same goes for some subgroups. Different variants are available where appropriate. In infantry platoons, some of them have the soldiers themself in a separate group. Leave out if not needed, duplicate if more are needed. Obviously, DCS does not have all vehicules available that are needed to make it 1 on 1 realistic. So, non existing vehicules are replaced by simular units or left out. Used my imagination here. Also included, is a farp template, what allows you to place a group of vehicles that are outlining a farp structure if zoomed in completly in the editor. Handy to place the farp on a exact spot, or to place units on the farp. Once done, place the FARP structure itself on the central unit, which is another type for easy recognition. Download HERE. In the download are a .miz file what can be used to ad the groups to your own templates, a templates.lua file to simply replace your templates and a pdf with all groups in it. List: Patriot Battery Patriot Battery Firing Battery Patriot Battery SHORAD Patriot Battery Support Heavy Cavalry Troop Heavy Cavalry Troop Scout Platoon 1 Heavy Cavalry Troop Scout Platoon 2 Heavy Cavalry Troop Tank Platoon 1 Heavy Cavalry Troop Tank Platoon 2 Heavy Cavalry Troop Mortar Section Heavy Cavalry Troop Maintenance Section Heavy Cavalry Troop Headquarters Section Heavy Cavalry Troop Headquarters Section Heavy Cavalry Troop Fire Support Team   Light Cavalry Troop Light Cavalry Troop Scout Platoon 1 Light Cavalry Troop Scout Platoon 2 Light Cavalry Troop Antitank Platoon 1 Light Cavalry Troop Antitank Platoon 2 Light Cavalry Troop Mortar Section Light Cavalry Troop Maintenance Section Light Cavalry Troop Headquarters Section Light Cavalry Troop Fire Support Team Mechanized Infantry Platoon Mechanized Infantry Platoon HQ Mechanized Infantry Platoon platoon leader Mechanized Infantry Platoon Squad 1 Mechanized Infantry Platoon Squad 2 Mechanized Infantry Platoon Squad 3   Heavy Brigade Combat Team Fires Battery HBCT Fires Battery HQ HBCT Fires Battery Supply Section HBCT Fires Battery Firing Platoon HBCT Fires Battery Fire Direction Center HBCT Fires Battery Howitzer Section HBCT Fires Ammo Section Heavy Brigade Combat Team Armor Company HBCT Armor Company HQ HBCT Armor Company Tank Platoon 1 HBCT Armor Company Tank Platoon 2 HBCT Armor Company Tank Platoon 3   Heavy Brigade Combat Team Recon Troop HBCT Recon Troop HQ HBCT Recon Troop Mortar Section HBCT Recon Troop Recce Platoon 1 HBCT Recon Troop Recce Platoon 2 MLRS Battalion MLRS Battalion HQ and service battery MLRS Battalion MLRS Firing Battery 1 MLRS Battalion MLRS Firing Battery 2 MLRS Battalion MLRS Firing Battery 3   Stryker Brigade Combat Team HHC Infantry SBCT HHC Infantry HQ Section SBCT HHC Infantry Antiarmor Platoon SBCT HHC Infantry Command Section SBCT HHC Infantry fires support platoon SBCT HHC Infantry Retrans Section SBCT HHC Infantry Company HQ SBCT HHC Infantry Scout Platoon SBCT HHC Infantry Mortar Squad Stryker Brigade Combat Team Riffle Company SBCT Riffle Company Rifle Platoon SBCT Riffle Company Rifle Platoon 2 SBCT Riffle Company Mortar Section1 SBCT Riffle Company Mobile Guns System Platoon   Stryker Brigade Combat Team Reconnaissance Squadron SBCT Reconnaissance Squadron Command Group SBCT Reconnaissance Squadron Fire Support team SBCT Reconnaissance Squadron Retransmission Section SBCT Reconnaissance Squadron Troop HQ SBCT Reconnaissance Squadron NBC Recce Platoon SBCT Reconnaissance Squadron Recce Platoon 1 SBCT Reconnaissance Squadron Recce Platoon 2 SBCT Reconnaissance Squadron Mortar Section Soviet Tank Battalion T-72 STB72 HQ STB72 Tank Company 1 STB72 Tank Company 2 STB72 Tank Company 3 STB72 Supply Platoon   Soviet Tank Battalion T-80 STB80 HQ STB80 Tank Company 1 STB80 Tank Company 2 STB80 Tank Company 3 STB80 Supply Platoon Soviet Anti Tank Battalion SATB HQ SATB Anti tank company 1 SATB Anti tank company 2 SATB Anti tank company 3 SATB Supply Platoon   Soviet Mechanized Infantry BN (APC) SMIB APC HQ SMIB APC Rifle Company 1 SMIB APC Rifle Company infantry 1 SMIB APC Rifle Company infantry 2 SMIB APC Rifle Company infantry 3 SMIB APC Rifle Company infantry 4 SMIB APC Rifle Company infantry 5 SMIB APC Rifle Company infantry 6 SMIB APC Rifle Company infantry 7 SMIB APC Rifle Company infantry 8 SMIB APC Rifle Company infantry 9 SMIB APC Rifle Company 2 SMIB APC Rifle Company 3 SMIB APC Mortar Company vehicles SMIB APC Mortar Company mortars SMIB APC SAM Platoon SMIB APC Supply Platoon SMIB APC Signal Platoon SMIB APC AGL Platoon SMIB APC Antitank Platoon SMIB APC Recce Platoon
    1 point
  4. Every patch i see new object, texture and more other effect, this is a great work from ED.But It's possible to insert a rain effect on canopy and enable/disable from menu? Thank's for response.:thumbup: Edit: english error
    1 point
  5. My latest Combined Forces Mod V2.0 for DCS:A-10C Warthog 1.1.1.0 and DCS:Black Shark 2 available at Lockonfiles. http://www.lockonfiles.com/index.php/files/file/2122-combined-forces-mod/ - All mod aligned to DCS A-10C and BS2 either. - All Textures converted to dds format for a better performance Contain the following elements: 9P148 BRDM-2 Mobile ATGM Missile Launcher v1.3 - High detailed multi LOD 3D model + different skins for all season - Fully animated launch sequence - The unit can launch five missile between 1min. Full reload time 2min. - New 9M113M Konkurs missile 3D model and new missile characteristic - The vehicle able to start launch missile +-95 degree and 75-4000m far from their base direction. If their selected target out of this limit the unit won't start the attack. - Target distance Radar: 75-4.000m 1S91 "Straight Flush" Radar + 2P25 "Kub" TEL v1.2 - High detailed multi LOD 3D model + different skins for winter - Fully animated - Target distance Radar: 1-70km, Launcher: 1-50km 9A52-2 Smerch MLRS v1.3 - High detailed multi LOD 3D model + different skins for winter and autumn - Enhanced 9M55 missile cluster warhead - New launcher tubes shape and launcher and rocket 3D coordinates are reworked - The reaction time is set to 120s instead of the original 100s - Launcher traverse horizontal movement changed to +-30° instead of the original +-60° - Target distance: 20-70km 8K14 Scud-B Launcher v1.3 - High detailed multi LOD 3D model + different skins for all season - Fully animated launch sequence - Corrected MAZ-543 chassis data - The Scud missile characteristic changed as real as possible, but some things are limited and hardcoded in this case the missile do some silly maneuver sometimes, so be careful. - The Scud only able to start launch missile +-25 degree from their base direction. If their selected target out of this limit the unit won't start the launching sequence. - The Scud replaced the non-active Uragan MLRS. In this case the Scud missile have been recognized as a simple MLRS missiles and doesn't start like at real Scud missile. And the SAM patriot unit won't shoot it of course. - The typical Scud missile erector and launch preparation sequence is ~4-8min and it depends on the target distance. (near = less time; far = more time) So if you recognize the launcher you have 4-8min to eliminate it. - Target distance: 20-300km Uaz-452 Truck, Bus, Ambulance v1.0 - High detailed multi LOD 3D model Zil-131 PR-14 SA-3 Pechora Missile Loader Truck v1.2 - High detailed multi LOD 3D model New Russian UB Rocket Pods v2.0 - UB-13, UB-32, B-20, B-8V20 - High detailed multi LOD 3D model - High detailed weathered textures BRDM-1 Armored Recon Vehicle v1.0 - High detailed multi LOD 3D model + different skins for winter - Working and animated machine gun - Target distance: 50-1.000m D-30 122mm Howitzer v1.0 - High detailed multi 3D model - Recoil effect - Target distance: 50-10.000m R-37 missile for MiG-31 - New 3D model with animated rear wings - R-37 is added for Mig-31 loadout 9M17 Falanga AT-2C Swatter ATGM Missile + Launch rail for Mi-24V - High Detailed 3D model and skin - Accurate Missile characteristic - The Mi-24V can launch against maximum two missile in same time between 500-4000m launch distance. The following 3D models made by ED I only reactivated or changed their settings as well. Mi-24V - Corrected outer pylon entries - Added the missing searchlight in left side - Assed Falanga missiles for loadout - You can insert two type of GUV 8700 container to Mi-24, but unfortunately doesn't firing. Both of them are only a static pod yet. Mi-8 - Heli category changed from Transport to Attack helicopter - Added UB blocks for loadout PT-76 - Basically the PT-76 deactivated by dev's. Now I reactivated again. - Target distance: 10-1.500m BMD-1 - The BMD-1 main gun 2A28 GROM deactivated by dev's. Now I reactivated again. - Target distance: 10-1.500m
    1 point
  6. my goal is just to provide plans, stencil for those who want to built an A-10-C. I will not build it myself, i did the project for a Friend and decided to give the stencil to everyone. You're free to choose whatever build technic you want, basically what i offer is mainly the structure. For all others choices, level of realism ect.. it's up to you. So people print the pdf files that i provide, as the part are scale 1/1, the hard thing is just to fine someone who have a large printer/plotter to print the files. Once done, you glue them on the wood and simply cut following drawing line. Check the first post of this topic to fine the part already available.
    1 point
  7. The one thing i'm pretty certain of is that you wouldn't love the massive performance hit that recording comes with. That's why the devs went for the track system.
    1 point
  8. Both T-50-1 and -2 possess TVC. Here are some examples: T-50-1 moving nozzles during a pre-flight check: At ~ 1:05 in. Here is T-50-2 actually using it in flight: Swiveling nozzles can clearly be seen if you have a sharp eye, for example right at the quick flip @ ~3:56 in. One can also spot the LERX's moving about independently, which is old news I guess but nevertheless rather interesting to see during actual flight. Here is a still of T-50-2 with nozzles pointing down unevenly (compare to the angles of the elevators): http://russianplanes.net/images/to56000/055384.jpg These examples appear to be showing "2.5D" TVC, basically simple pitching movement but with the axis tilted some 20-25 degrees or so, and with independence of course (unlike in the F-22). It's not quite as complex as the TVC in some other tech demos (like the MiG-29OVT), but still interesting. Technically it can still be used to augment both pitch and roll in combination with the traditional aerodynamic surfaces, and used to facilitate and maintain maneuverability during high alphas etc where airflow is insufficient/unsuitable for normal aerodynamic control. It's not as versatile as full 3D, but less mechanically complex (which makes it more reliable, lighter, cheaper and quite likely easier to adapt for stealth) while still not being as limiting as basic unison 2D. A compromise in other words, and a rather smart one at that. Old news as well, but what the hell. :D Even though the PAK-FA has hardly done any jawdropping aerobatics so far, the precision in rolls etc. do appear to be F-22-esque at times. I'm sure we will see it pushing the limits over the next couple of years as they progress with development and gain more confidence in the machine and what it should be capable of doing. The biggest question in my opinion regarding TVC is if they are going to move onwards to full 3D in the future or if they will stick to this. Again, the 2.5D idea does indeed seem to be very sound considering the stated goals for this project. The engine testbed demos do appear to show "2.5D" as well, so that's where I'd place my bet. Example: Also, this might be even more old news but regarding flat, stealthy looking nozzles: Nota bene that it's just an amateur interpretation of some tech docs that NPO Saturn supplied when filing for various patents, but I just have to say that it really looks cool with the tilted axis in combination with flat nozzles.
    1 point
  9. I'm dying a little more on the inside every day ED doesn't announce the new jet. That's all that keeps me sane.
    1 point
  10. I made this post so I could advertise for ED and help the online community. My thread got hijacked. For shame.
    1 point
  11. Ан нет, на компании "Грузинский удар" где надо роту танков уничтожить вылет , причём при взлете или при посадке , странная байда , и откидывает сразу на миссию уничтожения роты БТР . Встречалось такое у кого ?
    1 point
  12. Ты забыл упомянуть что с применением Тарса
    1 point
  13. It's not compatible due no Modman support for A-10C 1.1.1.0 or BS2
    1 point
  14. I simply got no time to wait on those Air Force guys to perform a SEAD... So I go in.... I issue a warning on the enemy's guard channel first, saying I'll find them if the fire a SAM at me. If they are foolish enough to fire at me, I perform the following procedure: 1. Make a quick note of which one of them dummies fired at me... 2. Deploy countermeasures as dictated by the RWR 3. Open the canopy to improve my SA of the area and keep my eye on that Lil bugger 4. Perform some maneuvers to make that dumb missile think he's got me 5. When the SAM is about 100 yards away, I take out my .45 an shoot that sucker right in his IR tracker Works .05% of the time...
    1 point
  15. yeah but it seems that a lot of projects run by lockheed end up delayed and over expensive; when kelly Johnson made the u-2 he said that it would take him one year; and he delivered before one year; I don't see lockheed doing that this days; Yes I know aircrafts are more complex but it looks like there is no control over cost overruns; or delays; no one seems to be held accountable for problems; and worst the government keeps awarding more contracts to the same company.Why they don't keep the navy version for both air force and navy? just remove the folding wing mechanism and hook wouldn't that save them money? and give them a more durable aircraft at the end?
    1 point
  16. First post updated with download link (http://files.digitalcombatsimulator.com/en/136413/) That was fast. Fire, The download contains a mission file where are the groups are in, so you can add them to your templates. For those who don't have any templates on their own, could use the templates.lua file of me, overwriting their local file (backup first!). Path for that file is %userprofile%\Saved Games\DCS Warthog\MissionEditor
    1 point
  17. First F-35B for the UK completes assembly. http://www.jsf.mil/news/docs/20111122_BK1ANDDONE.pdf
    1 point
  18. Слишком дорого стоит.
    1 point
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