-
Posts
2002 -
Joined
-
Last visited
-
Days Won
139
About currenthill
Personal Information
-
Flight Simulators
DCS World
-
Location
Sweden
-
Interests
Milsims and knifemaking
-
Website
https://ko-fi.com/currenthill
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Will the CH Infantry pack be added to the core?
currenthill replied to Tom P's topic in Currenthill Asset Packs
Haha, beware the wide load! Sorry, but I'm also guilty of using the balaclavas. I do it so I don't have to model different faces, haha. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Unfortunately these kind of weapons doesn't work well as mods in DCS, not since ED changed the core code. With the introduction of my core DCS Iskander there is improved support for them though. We'll see what I do in the future, but I've actually tried to back off from the super modern and high tech weapons lately as they are very hard to model realistically in DCS, without the support from ED themselves. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Military Asset Pack Ukraine 2.0.0 released! Changelog Version 2.0.0 Added LODs Changed Alligator Sniper textures Changed folder structure Changed textures to reduce size Changed BTR-4 destroyed textures Fixed naming prefix consistency Fixed missing destruction model issue Fixed BTR-4 ATGM launcher texture issue Fixed BTR-4 mesh smoothing Fixed BTR-4 wheel rotation speed Fixed BRDM-2L1 wheel rotation speed Removed DCS core duplicate assets Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. -
frgman251 started following currenthill
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Asset List 1.0.0 released! As requested for scripting purposes. You will find the latest asset list in PDF format by clicking on one of the download links on the front page. The list contains all assets from my country packs listed by country, description, type and GT.Name. Changelog Version 1.0.0 Initial version -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
RWR and HARM ID 1.6.0 released! Changelog Version 1.6.0 Added ZSU-23-4 SPAAG Added 9K35 Strela-10 SAM Removed DCS core duplicate assets Fixed configuration for assets with changed names EDIT: I noticed I had uploaded the wrong file which contained an error - please re-download and you'll be fine! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I checked the configuration of the M1083 core DCS truck, it looks to be correctly configured. I'd appreciate if you would create a thread in the bug forum for my core DCS assets, describe the issue and add a track file. That would be great, thanks! https://forum.dcs.world/forum/1338-bugs-and-problems/ -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, I'll do my best. Nope, I want to spend my time working on DCS assets. I'm present in this DCS forum, in EDs Discord and of course I have a Discord account. Thanks for the suggestion. Yep, these would be great additions. Nothing planne, but thanks for your suggestions. Sure, I'll see what I can do. Correct, the DCS core has changed so these kind of assets needs to be configured different, otherwise they won't display a destroyed model. I update this when I update each country mod pack. You can even find the same issue with some DCS core assets (not mine). -
investigating SA22 Pantsir wont shoot above ~32,000ft ceiling
currenthill replied to Max107's topic in Bugs and Problems
Well, I don't think it's strange. There are always different sources of information, and in most cases none of them will be perfectly accurate. Either way, it's up to ED to change the config if they find it necessary. -
Will the CH Infantry pack be added to the core?
currenthill replied to Tom P's topic in Currenthill Asset Packs
I think ED has mention a couple of times that they are working on their updated infantry. -
investigating SA22 Pantsir wont shoot above ~32,000ft ceiling
currenthill replied to Max107's topic in Bugs and Problems
The current configuration of the Pantsir-S1 has the radar set to a max altitude of 15 000 meters and the 57E6 missile max altitude set to 10 000 meters. I make the assets with sensor and weapons configurations with the exception of the advanced weapons like missiles which ED is responsible for. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Which truck are we walking about? The reason I ask is because sometimes my DCS core assets are reported in this thread, instead of the forum section dedicated for them. The easiest way to separate them is by looking at their name in game, if the name contains a CH prefix it's part of my mod packs and if the name contains a CH suffix it's part of the DCS core assets. Thanks! I guess you're asking about the DCS core assets (wrong forum section). We just announced the Grisha and Tiger UHT as core assets, no further announcements at this time. You'll have to pay attention to the Newsletter and Discord for more new stuff in the future! Before I do anything else, I need to rework the P-800 as well as other antiship missiles, since DCS core have changed and made them perform badly. But I would definitely be interested in a reworked Tu-22M3 for the mod packs. Haha, we'll see. It isn't something I've planned, but you never know. It just that I have a lot going on at the moment. I need to update the RWR file, it's been a while. Unfortunately DCS doesn't really have antisub warfare functionality at the moment, so there isn't really a need to implement these weapons. But I really look forward to and hope ED will implement such features, it would add another dimension to DCS. If such improvements are med in the DCS core, I would definitely add the weapon systems. That's correct, there are a couple of reasons for this. The main reason is because China have released a lot of new weapon systems this year, and I have a lot of new models available that I want to implement as assets. So instead of rushing out a half-finished Chinese pack that I would have to update again, I choose to update and release the smaller mod packs as well as the Russian mod pack. I've also been busy making the DCS core assets, of course. But I'm definitely going to release an updated China pack, with a lot of new cool assets. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
That sounds very plausible. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
As mentioned in the newsletter, it will have the more traditional ship weaponry (gun, CIWS, SAM launcher, FCRs) available at release since DCS currently doesn't really support ASW. But I believe in solid maintaining and updating of assets, to benefit from added functionality in the core platform. So you never know what'll happen in the future. Thanks, I have it documented and I'll take a look. Please check the FAQ in the forum section of the DCS core Currenthill Assets Pack: Both files are in the database\vehicles folder in the Russian asset pack folder structure. No need to rename anything, just overwrite them to replace. Please check the FAQ for more information about the DCS core CH Assets Pack: Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. And with the Tiger UHT as example, there doesn't even need to be an original mod pack asset for it to be added as a DCS core asset. So there is a loose connection between the mod packs, nothing more. So the mod packs are definitely being updated. I try to maintain the assets in the mod packs so they keep working with new DCS updates. I also add new assets like the 15 new Cold War assets added to the Russian assets mod pack. With every update of the mod packs I remove any DCS core duplicate asset though. And all the assets in the mod packs and DCS core have unique names, so they won't conflict. Not even the if they are the same asset, which I haven't had the time to remove from a mod pack. Haha, I'm actually quite into the Cold War era at the moment. -
upupandaway started following currenthill
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Strange, I just tested the Russian pack, and I didn't have any issues with the sound. Disable all other mods just to be sure. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I checked the issues with the antiship missile and the launchers. Something has changed within DCS, that's why the missiles are going slower. I'll have to investigate how this can be fixed. The issue with the launchers not launching is due to a simple mistake by me. I will include this fix in the next fix update. But until then, if you want have them fixed immediately, here are the two files you'll have to replace. CH_3K60_Bal.luaCH_K-300P.lua Thanks. Correct, the asset is named correctly in game, but I did a typo in the change log.
