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currenthill

ED Closed Beta Testers Team
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About currenthill

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  • Flight Simulators
    DCS World
  • Location
    Sweden
  • Interests
    Milsims and knifemaking
  • Website
    https://ko-fi.com/currenthill

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  1. Yes. As I've tried to explain in my FAQ. I do this so that you don't have to download the Complete pack with every little update. To save both on the user download and the daily Google Drive transfer limit. But to make things easier, I've just updated all the Complete packs to the latest fixpack level. So for first-time users there is no need to download anything else than the Complete pack.
  2. Hello fellow Swede, @currenthill

    If I might add an suggestion; I would love to see the beloved Kustkorvett á la 80 - 90´s equipped with 8 x RBS15 and the  famous Bofors Cannon. There are few ship that can match the silhuette of this amazing piece of mashine. It's like a sexy Viggen, only seaside... I was about to write "like a Viggen, but only on the surface"  - that would be correct, but also very wrong. haha        

    @currenthill

  3. Military Asset Pack USA 1.1.8 released! Changelog Version 1.1.8 Fixed AGM-158B issue Fixed Ticonderoga CMP missile connector issue Fixed Ticonderoga missile connector issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack Ukraine 1.1.2 released! Changelog Version 1.1.2 Added BRDM-2 green Russian version Fixed ADM-160B issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
  4. Yep, thanks. I was made aware of this yesterday. The issue most likely because I was doing my testing of the mod packs in a different version of DCS.
  5. No release date set yet. There will definitely be information available when it's released. Thank you! You are perfectly correct. I have a couple of Chinese assets not yet released. They aren't completely done yet, but it would be a waste not to release them if they are almost finished. I will probably go back to the Chinese pack after the release of the core assets and see which additions can be made to the mod packs with light work.
  6. That's correct. But also, the new DCS core assets will be completely unique from the mod packs. So there will be no issues if you don't update the mod packs immediately. No conflicts between the core assets and mod packs.
  7. Hey guys! I thought I'd post the link to the video where Longshot did an interview with me.
  8. The DCS core weapon scheme required a smaller change in the code. It's been fixed. I will release an incremental update for both the Ukraine and USA asset packs shortly. If you want to use it until then, replace this file. MiG-29MU2_ADM-160B.lua
  9. Correct, my assets will be additions. And they will most likely have a suffix to identify them.
  10. Thank you! Thanks! Stay tuned for upcoming batches of assets, we try to find an interesting mix. Thank you! Thanks for your input! I see your point, it's definitely different from before. But I consider the good things completely overshadowing the bad ones. We finally get more advanced weaponry in DCS, like the Iskander, ATACMS, GMLRS etc. Weapons that we could only badly emulate with mods. And they will be available for everyone, without them knowing anything about mod installation. I hope you'll enjoy the new core assets! Thank you very much! Yep, that's a compromise done to keep development time and polygon count lower. Since they are AI assets primarily made to enhance immersion and most often viewed from afar.
  11. Thank you! We try to find a useful and interesting mix of assets to add.
  12. Thanks for your input, anything is possible. Stay tuned for upcoming assets, we try to keep a wide spread of different types.
  13. You'll just have to play around with it. Strange, I checked the 1.5.0 package and all the Buk M3 units are present. Well, let's just say I'll be quite busy for a while. Haha, I always do my best to get things done. Well, I quite like to have the assets automatically sorted by type. For example, all the MBTs in one place, regardless of who made it. But there will most likely be a suffix for the credit. I think the prefix is more important to identify mods. These assets will be part of the DCS core.
  14. Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc.
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