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currenthill

ED Closed Beta Testers Team
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  • Flight Simulators
    DCS World
  • Location
    Sweden
  • Interests
    Milsims and knifemaking
  • Website
    https://ko-fi.com/currenthill

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  1. Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc.
  2. No spoilers! But I think the first batch of assets is a good indicator of the very wide spread of asset types to expect.
  3. Hey! Here is the first version of the FAQ: I will update it as we move along.
  4. Hey! Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth. FAQ Q1: Will Currenthill Asset Pack be part of core DCS? A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy. Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. Q4: Will there be more batches of new core assets? A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come. Q5: Which assets will the next batch contain? A5: For maximum suspense, the content of the next batch won't be announced until it's announced. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q7: Will the new core assets take up a lot of storage space? A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte. Q8: Will the new core assets have FLIR textures? A8: Yes. All the new core assets will come with FLIR textures. Q9: Will the new core assets have LODs? A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models. Q10: Will the new core assets have advanced weapons? A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile. Q11: Will I continue to develop the Currenthill mod packs? A11: No. The new core assets will take up most of my DCS developing time. Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Q14: Will the core assets support Combined Arms? A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems. Q15: When will the first batch of core assets release? A15: SoonTM. Q16: Will the new core assets come with different liveries? A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets. Q17: Will the new core assets have the CH prefix in the mission editor? A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets. Q18: Will the new core assets have improved collision and damage models? A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.
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  5. Hey guys! I'm working on a FAQ to answer most of the questions. I'll link to it as soon as I'm done.
  6. This should take care of it. If you could run some tests and then report back, that'd be great. B-21_AGM-158B.lua That's not a bug, it's a feature. They are configured that way, as I've told many times in this thread.
  7. Thanks for the reminder! That's the issue with having too many simultaneous versions in development. I had prepared the YJ-12 and other fixes for the China pack 1.2.0. But since I needed to release the hotfix for CTD issues I only included the most important changes. But you're correct, I could cherry pick some of the other fixes also, since they've been around for a while. I'll release a 1.1.6 with them included. Military Asset Pack China 1.1.6 released! Changelog Version 1.1.6 Fixed HQ-17A driving view point Fixed HQ-17A missing collision model Fixed Type 054B YJ-12 antiship missile Fixed YJ-12B LBASM YJ-12 antiship missile Fixed Type 055 main gun and CIWS animation glitch Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
  8. Military Asset Pack Russia 1.2.2 released! Changelog Version 1.2.2 Fixed cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack USA 1.1.7 released! Changelog Version 1.1.7 Fixed B-21 rotary launcher missing textures Fixed cruise missile issue Fixed Ticonderoga CMP missile connector issue Fixed Ticonderoga missile connector issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack China 1.1.5 released! Changelog Version 1.1.5 Fixed Cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack UK 1.1.1 released! Changelog Version 1.1.1 Fixed Cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
  9. Hey guys! No worries, I'm still here! And don't worry, there will definitely be a reveal of what I'm currently working on.
  10. I'm interested in SEAD these days, so I thought of aargm-er while thinking about how to break through the technique called "evasion of ARM."
    With the existing agm88c, if the enemy turns off the radar, it won't hit it properly
    the aargm-er has GPS function and MMW Seeker, so I thought it would hit it
    but it didn't hit
    I don't think the function has been implemented yet
    Let me know if you're going to add a function and update it to make it available on other planes!

  11. hi. I downloaded the RF technology package, but how do I change the type of weapons on the pantsir s1? It is necessary to launch a rocket, but small arms have been selected

  12. Both the SEPv3 and X is already released and should work.
  13. Correct. To clarify the major issue with integrating my assets into core DCS. I buy the majority of my 3D meshes (some are made by me, and some are made by DCS enthusiasts who gift them to me, and I make most textures by myself). For ED to integrate my assets they need to make sure they're not violating any copyright terms. In short, the easiest way for them to minimize risk is by owning the 3D model, both in native format and in the exported EDM format. This way they can assign anyone in their company to update and maintain the 3D model as well as export it and distribute it with core DCS. The majority of my models comes with terms and conditions that allows me to distribute them in a non-editable format like EDM. But I don't own the models and therefore can't transfer (sell or gift) the ownership to ED. If I were to team up with a 3D modeler who would make the models from scratch and would be prepared to transfer ownership, an integration into core DCS would be possible. For example, a number of my UK assets are made by a DCS enthusiast on the forum and would fall into this category.
  14. Thanks! DopaMinus really knows his stuff. It is very cool to see the assets in action like this.
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