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currenthill

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Posts posted by currenthill

  1. image.pngMilitary Asset Pack USA 1.1.2 released!
    Changelog Version 1.1.2

    • Changed Constellation NSM to add terminal maneuver
    • Changed HIMARS PrSM AShM to radar seeker and more realistic moving target accuracy
    • Fixed Arleigh Burke Flight III Destroyer blue tint glass textures
    • Fixed HEMTT M983 missing desert livery
    • Fixed HIMARS GLSDB missing desert livery
    • Fixed HIMARS PrSM AShM missing desert livery
    • Fixed THAAD AN/TPY-2 missing sound
    • Fixed THAAD AN/TPY-2 missing wheel rotation

    New update distribution model

    The Military Asset Pack is available in two versions:

    • The standard full download (for users who haven't downloaded the 1.1.0 version yet and of course want the fixed version).
    • The incremental download which updates 1.1.0 to 1.1.2 and contains only the changed files. You apply it by overwriting your 1.1.0 installation. It also includes the changes in 1.1.1.
    • Like 4
    • Thanks 3
  2. 12 minutes ago, Rapax said:

    I agree.I am very thankful for enjoy this wonderful mod But for example I don't think this is normal. shoot 5 Vikhr  to a precious  M2A3 IFV  and stay intact.
    But apart from that thank you CH.

    What do you mean? I just tested a mission with two of my M2A3 against a Ka-52 with Vikhrs. The Ka-52 stayed outside of the M2A3 range and fired one Vikhr on each and they were destroyed. 

    • Like 2
  3. 10 minutes ago, HighMaintenanceB said:

    This.  I agree with this 100%.   

    By the way, I am considering modifying Arleigh Burke iii's textures so that the windows appear black instead of the blue-ish color you chose.  Stay tuned.  

    Thanks for pointing it out. And don't bother, it's a five seconds fix for me. I've already fixed it. 👍🏻

    • Like 1
    • Thanks 1
  4. 7 hours ago, Krakin said:

    Hello, I am unable to get AI aircraft to engage in air-2-air combat against the Shahed 136 drones. 

    I am able to have them engage against other missiles from you such as the chinese cruise missile CJ-10 or also for some reason an F-16 thinks it can take on a ballistic missile at 88k feet asl.

    Air defense systems also engage no problem.

    I can't find a reason for the aircraft AI not being able to engage. When looking at the database lua files when comparing them I don't notice anything obvious either. 

    Strange, I've had AI aircraft engage them many times during testing. 

    5 hours ago, Gundamator said:

    Awesome, 

    have you considered adding terminal evasion maneuvers to the NSM? I find that currently it gets totally smacked by CIWS with a 100% pk.

    It's a shame we can't add snake maneuvers. I've made the NSM with smaller RCS to emulate its stealth capabilities, but it's not enough against the modern ships with high end AESA radars. I might add a final maneuver as it would be more realistic. 👍🏻

    5 hours ago, Jojothebox said:

    hey CH, is there any chance with THAAD we could see a trailer only radar?

    Maybe, I didn't think it was important as the launcher is mobile only. 

    5 hours ago, Hairdo1-1 said:

    So please don't take this as a complaint as I love CHs mods. However in the world of DCS they seem really overpowered. (They might be accurate to IRL counterpart) How does everyone use them as they are pretty much impossible to defeat. 

    You are completely correct, most of my assets emulate the latest and greatest in military hardware. It would be rather strange if they didn't outclass the older stuff in DCS core. Make sure to set their skill level to low, and don't believe a single flight would take out a modern SAM system. You need good tactics, decoys and numbers. 

    3 hours ago, PAW said:

    Personally, I would like to see these military asset packs integrated into DCS World instead of bringing them as a mod. Many don't use mods simply on servers that many visit/open, don't use mods and are therefore useless. Nobody sees anything about the mods. It's a great thing that there's something new about mods - it's just pointless/nonsense if you don't have them on a server/don't use them! It's nice on its own, but it doesn't really do anything to have it! It's like Arma3: endless mods, many are no good and many don't work!

    Well, a lot of DCS users run single player missions only. Besides that, it's not much we can do about it. It's either this or we don't have the assets at all. 😅

    I sure do have a lot of fun running different scenarios with a lot of my assets involved. 

     

    • Like 6
  5. 49 minutes ago, Gundamator said:

    Hey CH, I jus wanted to say I am currently observing a 0% hit rate for HHQ-9B's being fired at PrSM missiles. These are being launched from both Type 055 and Type 052D ships. The HHQ-9's try to loft up and over the PrSM's but when thry dive down the PrSM go too fast and they go behind the missiles. After one salvo they refuse to fire again at them. This is VS a salvo of about 10 PrSM missiles.

    I did some testing and I agree. The flight profile of the HHQ-9 doesn't work very well against the PrSM. I will make a note of it for the next update. 👍🏻

    • Like 2
  6. Thanks for reporting issues! 🫡

    FYI, here is the current list of fixes that will be included in the Military Asset Pack USA version 1.1.2 fixpack.

    MAP USA 1.1.2 - WIP

    • Fixed THAAD AN/TPY-2 missing sound
    • Fixed THAAD AN/TPY-2 missing wheel rotation
    • Fixed HIMARS GLSDB missing desert livery
    • Fixed HIMARS PrSM AShM missing desert livery
    • Fixed HEMTT M983 missing desert livery
    • Like 7
  7. 14 minutes ago, Timex3 said:

    @currenthill Hi CH, I noticed a small problem with THAAD Radar Trailer Wheeles that don't rotate. This may be an issue on my end but I thought that you may want to know! It's no big problem or anything, I just wanted you to know! Thanks again for all the new assets, they are truly amazing!

    One last question, will you make Desert Liveries for the LAV Anti-Air System, the Puma, HIMARS and the Marder?

    Thanks in advance,

    Timex 3

    Thanks, I was sure I had fixed the wheel issue. But it seems I only fixed one side. 🤪

    The LAV-AD is already available in desert. The HIMARS also comes with desert liveries. But there seem to be an issue with it on the GLSDB and PrSM AShM versions. All the others have working desert liveries. 

    • Like 2
  8. image.pngMilitary Asset Pack USA 1.1.1 released!
    Changelog Version 1.1.1

    • Fixed Arleigh Burke Flight III Destroyer missing glass textures

     

    New update distribution model

    I'm trying something new with this update. It's available in two versions:

    • The standard full download (for users who haven't downloaded the 1.1.0 version yet and of course want the fixed version).
    • The incremental download which updates 1.1.0 to 1.1.1 and contains only the changed files. You apply it by overwriting your 1.1.0 installation.

    My plan is to release fixes (the last digit in the version number) this way going forward. To avoid unnecessary download, but still being able to fix annoying issues. 👍🏻

    • Like 8
    • Thanks 3
  9. 11 minutes ago, CarbonFox said:

    Something graphical I noticed with the Burke Blk III was the windows don't appear to be textured. Just plain grey across the command deck.

    Thank you for the fantastic mod and the work put into it.

    Thanks, I've fixed it internally! It seems inevitable that some of these slip through. Well, we'll see if other things pop up the next couple of days and I'll release fixed version. 👍🏻

    • Like 2
    • Thanks 1
  10. image.pngRWR and HARM ID 1.4.0 released!
    Changelog Version 1.4.0

    • Added Arleigh Burke Flight III Destroyer
    • Added Arleigh Burke Flight IIA Destroyer
    • Added Ticonderoga Cruiser
    • Added Ticonderoga CMP Cruiser
    • Added Constellation Frigate
    • Added MIM-140 AN/MPQ-65 HEMTT
    • Added MIM-140 AN/MPQ-65A HEMTT
    • Added MIM-140 LTAMDS HEMTT
    • Added THAAD AN/TPY-2
    • Removed Arleigh Burke Flight III Destroyer AShM
    • Removed Arleigh Burke Flight III Destroyer LACM
    • Removed Arleigh Burke Flight III Destroyer SAM
    • Removed Ticonderoga CMP Cruiser AShM
    • Removed Ticonderoga CMP Cruiser LACM
    • Removed Ticonderoga CMP Cruiser SAM
    • Like 9
    • Thanks 1
  11. 1 hour ago, Beldin said:

    I don't think any helicopters can be made to do the AWACS missions (AEW) in DCS. I was able to convert a few planes to the AEW role but Helicopters were a no go. I'm not sure if this is because there is no AWACS mission type for helicopters in ME  or because there is no AWACS attribute for helos. Or both. But AEW helicopters should be added to the DCS wish list at some point. There are now many nice Carrier mods that do use AEW helicopter in real life so it would be nice to have that in game

    Agree. I did a lot of testing in regards to this a while ago. But unfortunately I couldn't find a way to make a helicopter with AWACS attributes in DCS.

    • Like 6
  12. 13 minutes ago, Abburo said:

    @currenthill I would like to leave here a small feedback, to be taken in a constructive way. Assets like different variants of the same base unit, like Ticonderoga, Arleigh Burke, etc, are requiring a huge amount of work and testing.  Also they are making more sense only for those people that had strong knowledges in military technology, which I am not one of them :). I think there are more like me as well. For me would be just slightly confusing to see them in ME and to choose which one to use. I will tend to use the one which might appear as a later variant and that it 🙂, without really bothering to understand the difference 🙂.

    So, I think might be a bit more efficient to choose just one variant to release and use the remaining time for other goodies !

    Thank you for your dedication CH ! You are like no other ! 😉

     

    I mostly make one version of my assets, but in the rare cases I make exceptions. For example when an asset have very different weapons, like the HIMARS, and there is no way of controlling it efficiently without having multiple different assets. Or in the case of the Arleigh Burke, where the ship in itself is such a centerpiece of the US Navy, and has been for such a long time (unlike other ships like the Chinese Type 055 which is very new). In this case I wanted to make both an older and a newer versions for users to be able to play out different era scenarios. Only having the Flight III with every new and shiny weapon would easily become very anachronistic in scenarios taking place before yesterday. 😅

    Continuing with the Arleigh Burke example, there is something in there for everyone. If you just want to play with the new toys, use the Flight III with the radar seeker missiles and new TLAM with antiship capability. But if your scenario takes place 5-10 years ago (or earlier), use the IIA with the semi-active missiles guided by the fire control radars and its limitations with the number of simultaneous targets etc. 👍🏻

    • Like 10
  13. 14 minutes ago, Ahmadrizik said:

    Look at this beauty! Thank you a lot Currenthill!

    dcs.png

     

    Nice! Don't forget that you can add a PAC-3 launcher to the THAAD system also. It'll use the TPY-2 radar.

    5 minutes ago, DJ Reonic said:

    Well damn. I find out about this while at Publix getting lunch for my family. By the time I get home the download limits will be met and I'll have to wait till the weekend. Crossing my fingers. Can't wait to download and use these.

    Haha, everything is a competition. 😅

    • Like 5
  14. 6 minutes ago, Antiguedad said:

    My OVGME doesn't recognize the heaviests packs (USA, Sweden, Russia and China). Have any of you this problem? I have to manually install them. Thanks @currenthill for the models.

    Yep, OvGME seem to be unable to handle larger zips. Haven't found a way around this yet. So the heavy zip will need unzipping. I guess the best workaround for the time being would be another module manager. But I really like OvGME, so I stick with it despite this issue. 

    • Like 2
  15. image.pngMilitary Asset Pack USA 1.1.0 released!
    Changelog Version 1.1.0

    • Added AARGM-ER to B-21
    • Added AN/MPQ-65 STR desert livery
    • Added AN/MPQ-65A STR desert livery
    • Added Arleigh Burke Flight IIA Destroyer
    • Added Arleigh Burke Flight III Destroyer
    • Added Centurion C-RAM desert livery
    • Added Centurion C-RAM projectory forecast
    • Added Constellation Frigate
    • Added FMTV M1083 Truck
    • Added HEMTT M977 Truck
    • Added HEMTT M983 Tractor
    • Added LAV-AD desert livery
    • Added LTAMDS STR desert livery
    • Added M142 HIMARS desert livery
    • Added M2A3 IFV
    • Added M777 unguided and guided reloads
    • Added MIM-104 AN/MPQ-65 STR with HEMTT carrier
    • Added MIM-104 AN/MPQ-65A STR with HEMTT carrier
    • Added MIM-104 ECS desert livery
    • Added MIM-104 EPP desert livery
    • Added MIM-104 LTAMDS STR with HEMTT carrier
    • Added MIM-104 M903 PAC-2 LN desert livery
    • Added MIM-104 M903 PAC-2 LN with HEMTT carrier
    • Added MIM-104 M903 PAC-3 LN desert livery
    • Added MIM-104 M903 PAC-3 LN with HEMTT carrier
    • Added THAAD AN/TPY-2 STR
    • Added THAAD M1120 LN
    • Added THAAD TPCC ECS
    • Added Ticonderoga CMP Cruiser
    • Added Ticonderoga Cruiser
    • Changed AN/MPQ-65 STR textures and collision model
    • Changed AN/MPQ-65A STR textures and collision model
    • Changed Centurion C-RAM collision model
    • Changed Centurion C-RAM textures
    • Changed L-ATV textures
    • Changed LAV-AD textures
    • Changed LTAMDS STR textures and collision model
    • Changed M-ATV textures
    • Changed M10 textures
    • Changed M142 HIMARS collision model
    • Changed M142 HIMARS textures
    • Changed M1A2 SEPv3 textures
    • Changed M777 collision model
    • Changed M777 stationary to default ready state
    • Changed M777/MTVR collision model
    • Changed MIM-104 ECS with HEMTT carrier
    • Changed MIM-104 EPP with HEMTT carrier
    • Changed MIM-104 M903 PAC-2 LN textures and collision model
    • Changed MIM-104 M903 PAC-3 LN textures and collision model
    • Changed MIM-104 PAC-2 missile textures
    • Changed MIM-104 PAC-3 missile textures
    • Changed MTVR collsion model
    • Changed MTVR engine sound
    • Changed NASAMS 3 LN textures
    • Changed SM-2 model and textures
    • Changed SM-3 model and textures
    • Changed SM-6 model and textures
    • Fixed BGM-71 missing collision model
    • Fixed BGM-71 to reduce poly count
    • Fixed Centurion C-RAM training angles
    • Fixed ESSM missing collision model
    • Fixed FIM-92 missing collision model
    • Fixed M10 conflicting model issue
    • Fixed M136 missing collision model
    • Fixed M777 stationary not firing
    • Fixed M933 missing collision model
    • Fixed ship sensor issue
    • Removed Arleigh Burke Flight III Destroyer (AShM)
    • Removed Arleigh Burke Flight III Destroyer (LACM)
    • Removed Arleigh Burke Flight III Destroyer (SAM)
    • Removed Centurion C-RAM burst mode
    • Removed Ticonderoga CMP Cruiser (AShM)
    • Removed Ticonderoga CMP Cruiser (LACM)
    • Removed Ticonderoga CMP Cruiser (SAM)

    Constellation promo.jpg

    ArleighBurkeIIA promo.jpg

    ArleighBurkeIII promo.jpg

    Ticonderoga promo.jpg

    TiconderogaCMP promo.jpg

    THAAD promo.jpg

    MIM-140 promo.jpg

    M2A3 promo.jpg

    FMTV promo.jpg

    HEMTT M977 promo.jpg

    HEMTT M983 promo.jpg

     

    • Like 21
    • Thanks 8
  16. 1 hour ago, Timex3 said:

    Wow, 60 new assets in the upcoming release of the US Pack. I honestly can't wait to see what CH has created!! 

    Timex 3

    No, there are around 60 assets in total in the US pack.

    With every update I have to go through and test all the assets to make sure they work as intended. Also, more or less every asset get some sort of change with every update. No matter how small the change is, I have to perform the tests. Because in DCS, a single comma at the wrong place will ruin your day. 😅

    • Like 4
    • Thanks 1
  17. 1 hour ago, tripod3 said:

    How are you doing with the new pack? It seems like there were really a lot of bugs caught before release!)

    I think sometimes it's hard to grasp the amount of time any form of (even basic) testing takes. The US pack contains around 60 different assets, imagine performing 10 tests per asset. That's 600 tests. 🤪

    There's also a lot of work involving the release, everything from cleaning up the folders, removing redundant files to creating the loadout spec sheets and updating the web. 

    That said, we're almost there now. The testers received a RC1 of the US update yesterday. If nothing major has broken I'm releasing it very soon.

    • Like 10
    • Thanks 4
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