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currenthill

ED Closed Beta Testers Team
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Posts posted by currenthill

  1. On 5/5/2025 at 4:42 AM, pepin1234 said:

    There is a launch time for the integration on Currenthill mods in DCS as official assets?

    No release date set yet. 

    On 5/5/2025 at 11:45 AM, Eisprinzessin said:

    Okay, thank for the clarification. 

    Is there a newsletter notification for avaiable updatest or how do i check it out?

    There will definitely be information available when it's released. 👍🏻

    6 minutes ago, maverickaviation said:

    Hello CH!

    Congrats on getting to the core game, as i understand on the FAQ you said that you would concentrate on inporting the current models to the new standards and maintaining the packs, but if i remeber corretly there was some screenshots of some chinese helicopters in development by you, are those comming out?

    Thank you for your incredible work.

    Thank you! 

    You are perfectly correct. I have a couple of Chinese assets not yet released. They aren't completely done yet, but it would be a waste not to release them if they are almost finished. I will probably go back to the Chinese pack after the release of the core assets and see which additions can be made to the mod packs with light work. 👍🏻

    • Like 7
  2. 3 hours ago, Eisprinzessin said:

    Thank you. 
    is there an automatic solution possible or does it mean I have to re download the specific pack again?

     

    3 hours ago, Nick_17 said:

    You have to re-download manually

    That's correct. But also, the new DCS core assets will be completely unique from the mod packs. So there will be no issues if you don't update the mod packs immediately. No conflicts between the core assets and mod packs. 👍🏻

    • Like 7
  3. 51 minutes ago, Nipil said:

    It's so great to see all these great assets to gain official status! I have one question: will Currenthill's assests replace existing models, or will they become new, unrelated units? That is, will there be, say, two separate Tu-95s, or will the old one simply be upgraded? I ask because there are hundreds of missions, both from ED and the community, which use decades old assets, and we know that many of them are not going to be updated.

     

    43 minutes ago, MAXsenna said:

    Excellent question. I assume they will be different ones.

    Sent from my SM-A536B using Tapatalk
     

    Correct, my assets will be additions. And they will most likely have a suffix to identify them.

    • Thanks 4
  4. On 4/25/2025 at 11:05 PM, Ian Boys UK said:

    This is all fantastic news and a great decision by ED

    Thank you!

    On 4/25/2025 at 11:12 PM, YoYo said:

    @currenthill, finally! 🥰

    Thanks!

    On 4/25/2025 at 11:30 PM, Bartek16194 said:

    Great news, hope for more advanced sam sites and cold war assets

    Stay tuned for upcoming batches of assets, we try to find an interesting mix. 

    On 4/25/2025 at 11:34 PM, SDsc0rch said:

    @ ED and @Wags and the team... GOOD DECISION and THANK YOU!!  : )  looking forward to currenthill's work showing up in DCS : )

    Thank you!

    On 4/26/2025 at 12:03 AM, heroe said:

    Thank you so much!!. My wishlist:

    BMD-2, BMD-3, CV-90 and artillery pieces.

     

    Thanks for your input!

    On 4/26/2025 at 10:10 AM, ThePops said:

    There are more sides to this. CH assets was a thing all by itself. Lots of cool stuff with regular updates adding lots of new cool stuff. This is now gone, dead, replaced with a more stringent and bureaucratic update path. The assets have also become more complex, LOD, consistent damage model etc to adhere to ED standard.

    The good:

    • Higher quality assets, better graphic performance
    • More consistent assets and therefore more usable in general
    • Available for everyone from the start.

    The bad:

    • No more "old school" Currenthill assets, other than the leftovers
    • Much slower updates
    • Any new assets are likely to be decided by ED, no more "odd and cool" stuff

    In essence it's a good thing right now. DCS will natively come with lots of cool stuff that wasn't there before, but it still was available for everyone! At the same time it's the death of CH assets for all foreseeable future. New stuff, not already in the current CH asset packs, will grind to a halt more or less. Good for ED right now, much bleaker for the community looking a few years ahead.    

    I see your point, it's definitely different from before. But I consider the good things completely overshadowing the bad ones. We finally get more advanced weaponry in DCS, like the Iskander, ATACMS, GMLRS etc. Weapons that we could only badly emulate with mods. And they will be available for everyone, without them knowing anything about mod installation. I hope you'll enjoy the new core assets!

    On 4/28/2025 at 7:23 PM, DD_wingflyr said:

    Congratulations Currenthill !       

    FANTASTIC NEWS,  and THANKS ED for including this wonderful Modder, and his much needed additions. 

    Thank you very much!

    12 hours ago, bephanten said:

    Only thing I didn't like about ch assets is they didn't have visible interiors. 

    Yep, that's a compromise done to keep development time and polygon count lower. Since they are AI assets primarily made to enhance immersion and most often viewed from afar.

    • Like 6
    • Thanks 3
  5. On 4/26/2025 at 6:14 PM, Vähäkylä said:

    Easy to just drive-by poop-post and ask for one's favorite toy, but I feel like it's more fair to include a paragraph of justification and how it ties into DCS. 


    I fully understand CH has his hands full and there's already a lot of models in the pipeline, but I'll still start, especially as a thing that seems somehwhat absent. 


    Cold War SAMs and other units

    RedEye, Blowpipe, Strelas on dudes, West German towed AA guns, et cetera.

    These are sorely missing, and with DCS focusing on Cold War and the new map, they're more needed than ever. I hope they are soon included by someone, and would serve the game well in that timeframe. RedEye and Strela littered central europe during the seventies and eighties, and made sure that no pilot who would fly straight and level, unaware at the possibility of using his flight stick, at low altitude would be safe.


    I do ask that other posts also include some justification. 

    ANyway, great asset pack so far!

    Thank you! We try to find a useful and interesting mix of assets to add. 👍🏻

    • Like 3
  6. On 4/26/2025 at 11:52 PM, 777coletrain said:

    Any hope for Currenthill's Patriot pack to be added to the core game? A reliable patriot system in DCS is very much needed.

    Thanks for your input, anything is possible. Stay tuned for upcoming assets, we try to keep a wide spread of different types. 👍🏻

    • Like 1
  7. On 4/26/2025 at 10:12 AM, tripod3 said:

    Does this mean that it will now be possible to use the Iskander core to create other precision ballistic missiles? (For modders)

    You'll just have to play around with it. 😅

    16 hours ago, CptBean said:

    Same here. Only thing that shows up is the 9S36M TR.

    Strange, I checked the 1.5.0 package and all the Buk M3 units are present. 

    15 hours ago, James454 said:

    @currenthill, why don't you add the Brazil package with the Guarani, the Centauro 2, the Tamandaré frigate and the Astros rocket artillery and, as a reference, the EE-T1 Osório tank and the Tamoyo medium tank?
    If you can't, that's fine 🙂

    Exercito-Avalia-Centauro-II-e-Cascavel-NG-e-Batiza-Missil-Max-5-scaled.jpg

    ee-t1-osorio.jpg

    VBTP-MR-Guarani-na-Argentina-1024x682.jpeg

    Well, let's just say I'll be quite busy for a while. 🤪

    15 hours ago, tripod3 said:

    As I remember, CH's "soon" is 1-7 days. But in this case I guess it takes longer

    Haha, I always do my best to get things done. 😅

    12 hours ago, Rudel_chw said:

    Regarding:

    Q17: Will the new core assets have the CH prefix in the mission editor?
    A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets.

     

    I wish ED reversed this decision, as I find it useful to easily identify the asset's origin, in the same way as was done with Massun's Assets, plus it is kind of a recognition for his efforts to add AI units to DCS.

    Well, I quite like to have the assets automatically sorted by type. For example, all the MBTs in one place, regardless of who made it. But there will most likely be a suffix for the credit. I think the prefix is more important to identify mods. These assets will be part of the DCS core. 👍🏻

    • Like 9
    • Thanks 1
  8. 11 hours ago, Hare Ball said:

    Congratulations on this development, Currenthill - well deserved.

    Another question for your FAQ, when you update it next - I’m sure many of us use updated HARM/RWR files (I combine yours and Nightstorms to support a variety of mods) - will your files be updated to remain compatible with any updated core script files for these codes?

    Well done again and thanks for all the work you’ve done and are doing for this community

    Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. 👍🏻

    1 hour ago, nghitran said:

    @currenthill Great to hear about the news! I have a question: now that the Iskander has joined the core mod of DCS, does this also mean that other mods with ballistic trajectories will work normally again? Because I'm still stuck with 2.9.4 😂"

    Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. 😅

    It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc.

    • Like 9
  9. 7 hours ago, Tan Mai said:

    "Hi, thank you for the wonderful mod! However, when I use the B21 Raider, the game freezes when I launch the AGM-158B at air defense targets. The game works normally with the AGM-158C, and I can shoot ships effectively. Can you fix this bug? Thanks!

    This should take care of it. If you could run some tests and then report back, that'd be great. 👍🏻

    B-21_AGM-158B.lua

    33 minutes ago, Joey_Destroyah said:

    There's still the bug with Ballistic missiles turning into hypersonic glide vehicles

    That's not a bug, it's a feature. 😅

    They are configured that way, as I've told many times in this thread.

    Quote

     

    Yes, this has been brought up many times. The only weapon with a ballistic trajectory in DCS is the Scud, which unfortunately uses a parameter and dataset which isn't documented. So modders can't use it to create missiles with ballistic trajectories. The only way for modders to create ballistic missiles was to use the old DCS core missile features, which created a fake ballistic trajectory where the missile would climb to an apogee and then point straight towards the target. But it was better than nothing. All my ballistic missiles were made using that old feature. But unfortunately ED changed the core game a couple of versions ago which made all the missiles using the old weapon features to miss their target. It's like the target coordinates were changed to a hundred meters below the surface, which made all these weapons hit the ground in front of the target point. 

    I've tested everything and then some to work around this issue. But to no avail. It came down to either remove all these ballistic missiles from my assets or go with the only working solution. In this case the least worst solution was to use a cruise missile scheme and increase the speed of the missile. So it's an accurate description to call them 5000 knot cruise missiles, haha. But I didn't want to remove all these assets, that's why I choose this solution. 

    In order for this to be rectified, ED would either have to restore the old DCS core missile feature to working condition (not very likely) or publish documentation of how to use the Scud missile weapon scheme code (extremely unlikely). 

     

     

    • Like 4
    • Thanks 2
  10. 20 minutes ago, BlackFalco said:

    Hi @currenthill! Was the anti-ship missiles bug also fixed? Chinese anti-ship launcers would bug themselves and fire backwards lol.

    Thanks for the reminder!

    That's the issue with having too many simultaneous versions in development. I had prepared the YJ-12 and other fixes for the China pack 1.2.0. But since I needed to release the hotfix for CTD issues I only included the most important changes. But you're correct, I could cherry pick some of the other fixes also, since they've been around for a while.

    I'll release a 1.1.6 with them included. 👍🏻

      image.pngMilitary Asset Pack China 1.1.6 released!
    Changelog Version 1.1.6

    • Fixed HQ-17A driving view point
    • Fixed HQ-17A missing collision model
    • Fixed Type 054B YJ-12 antiship missile
    • Fixed YJ-12B LBASM YJ-12 antiship missile
    • Fixed Type 055 main gun and CIWS animation glitch

    Distribution model

    This Military Asset Pack is available in the following versions:

    • The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder.
    • The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
    • Like 8
    • Thanks 5
  11. image.pngMilitary Asset Pack Russia 1.2.2 released!
    Changelog Version 1.2.2

    • Fixed cruise missile issue

    Distribution model

    This Military Asset Pack is available in the following versions:

    • The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder.
    • The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.

     

     image.pngMilitary Asset Pack USA 1.1.7 released!
    Changelog Version 1.1.7

    • Fixed B-21 rotary launcher missing textures
    • Fixed cruise missile issue
    • Fixed Ticonderoga CMP missile connector issue
    • Fixed Ticonderoga missile connector issue

    Distribution model

    This Military Asset Pack is available in the following versions:

    • The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder.
    • The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.

     

      image.pngMilitary Asset Pack China 1.1.5 released!
    Changelog Version 1.1.5

    • Fixed Cruise missile issue

    Distribution model

    This Military Asset Pack is available in the following versions:

    • The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder.
    • The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.

     

       image.pngMilitary Asset Pack UK 1.1.1 released!
    Changelog Version 1.1.1

    • Fixed Cruise missile issue

    Distribution model

    This Military Asset Pack is available in the following versions:

    • The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder.
    • The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
    • Like 14
    • Thanks 16
  12. Correct. To clarify the major issue with integrating my assets into core DCS. 

    I buy the majority of my 3D meshes (some are made by me, and some are made by DCS enthusiasts who gift them to me, and I make most textures by myself). For ED to integrate my assets they need to make sure they're not violating any copyright terms. In short, the easiest way for them to minimize risk is by owning the 3D model, both in native format and in the exported EDM format. This way they can assign anyone in their company to update and maintain the 3D model as well as export it and distribute it with core DCS. 

    The majority of my models comes with terms and conditions that allows me to distribute them in a non-editable format like EDM. But I don't own the models and therefore can't transfer (sell or gift) the ownership to ED. 

    If I were to team up with a 3D modeler who would make the models from scratch and would be prepared to transfer ownership, an integration into core DCS would be possible. For example, a number of my UK assets are made by a DCS enthusiast on the forum and would fall into this category.

    • Like 10
  13. 17 minutes ago, BlackFalco said:

    Hey @currenthill I have a question about the Chinese YJ-12B LBASM if possible : does it recquire any specific radar? If yes, which? Cause i can't find it in the CH China units, thanks! 🙂 Cause I've also tried to give them a "attack group" via perform task but...there's a problem...🤣 they would fire missiles but missiles would go crazy, they just fired and turned back on my troops 🤣

    Haha, you're using it correct. But there is a change with the YJ-12 weapon scheme introduced to DCS a while ago. I've fixed the issue and the fix will be included in the next Chinese Asset Pack update. 

     

    - Fixed Type 054B YJ-12 antiship missile
    - Fixed YJ-12B LBASM YJ-12 antiship missile

     

    • Like 2
  14. 4 hours ago, Abburo said:

    @currenthill Hi there,

    Quick question please. I am building a kind of DB with a number of extra attributes for DCS units, including some mods, yours included of course.

    I observed one aspect related to the massEmpty parameter. It is obvious from my findings that all units not having a weight defined in lua gets assigned a default value of 5000. All good with this ... no problem.

    My question to you, for the rest of units are the weights based on researches or just estimates? Asking this because i observed some variations from my own findings and just wondering which could be more correct?

    Attaching here a quick report for reference:

     

    zShowMassDifferencesCH2.xlsx 16.78 kB · 1 download

    It's because the different types of assets have different parameters. For example aircraft, you have the M_empty, M_nominal, M_max and M_fuel_max. With ships you only set the GT.Mass. And with ground units you only set mass. 

    3 hours ago, flag02004 said:

    Hi @currenthill

    I think i found a bug in your mod, it is related to "DShK HMD". You can put it in a mission, no problem so far, but at the time the unit need to react to an enemy, the game crash to desktop without anything write in the DCS log....like ALT+F4... I've put around 120 grounds units from various types with 1 A10C and two choppers in my mission on the Caucasus map, every time the choppers or the A10 are in the engagement zone of the DShK HMD, the game crash....without the HMD, no problem.

    Thanks for finding this issue. The fix will be included in the next update. But until then, here are the updated files.

     

    DShK_HMG_Ukr.lua DShK_HMG_Rus.lua

    • Like 2
    • Thanks 4
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