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Posts posted by currenthill
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3 hours ago, Eisprinzessin said:
Thank you.
is there an automatic solution possible or does it mean I have to re download the specific pack again?3 hours ago, Nick_17 said:You have to re-download manually
That's correct. But also, the new DCS core assets will be completely unique from the mod packs. So there will be no issues if you don't update the mod packs immediately. No conflicts between the core assets and mod packs.
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Hey guys!
I thought I'd post the link to the video where Longshot did an interview with me.
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22 hours ago, Apxllo IV said:
Does anyone know of a fix for the ADM-160 MALD crashing the game when it's fired?
The DCS core weapon scheme required a smaller change in the code. It's been fixed. I will release an incremental update for both the Ukraine and USA asset packs shortly.
If you want to use it until then, replace this file.
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51 minutes ago, Nipil said:
It's so great to see all these great assets to gain official status! I have one question: will Currenthill's assests replace existing models, or will they become new, unrelated units? That is, will there be, say, two separate Tu-95s, or will the old one simply be upgraded? I ask because there are hundreds of missions, both from ED and the community, which use decades old assets, and we know that many of them are not going to be updated.
43 minutes ago, MAXsenna said:Excellent question. I assume they will be different ones.
Sent from my SM-A536B using Tapatalk
Correct, my assets will be additions. And they will most likely have a suffix to identify them.
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On 4/25/2025 at 11:05 PM, Ian Boys UK said:
This is all fantastic news and a great decision by ED
Thank you!
On 4/25/2025 at 11:12 PM, YoYo said:@currenthill, finally!
Thanks!
On 4/25/2025 at 11:30 PM, Bartek16194 said:Great news, hope for more advanced sam sites and cold war assets
Stay tuned for upcoming batches of assets, we try to find an interesting mix.
On 4/25/2025 at 11:34 PM, SDsc0rch said:@ ED and @Wags and the team... GOOD DECISION and THANK YOU!! : ) looking forward to currenthill's work showing up in DCS : )
Thank you!
On 4/26/2025 at 12:03 AM, heroe said:Thank you so much!!. My wishlist:
BMD-2, BMD-3, CV-90 and artillery pieces.
Thanks for your input!
On 4/26/2025 at 10:10 AM, ThePops said:There are more sides to this. CH assets was a thing all by itself. Lots of cool stuff with regular updates adding lots of new cool stuff. This is now gone, dead, replaced with a more stringent and bureaucratic update path. The assets have also become more complex, LOD, consistent damage model etc to adhere to ED standard.
The good:
- Higher quality assets, better graphic performance
- More consistent assets and therefore more usable in general
- Available for everyone from the start.
The bad:
- No more "old school" Currenthill assets, other than the leftovers
- Much slower updates
- Any new assets are likely to be decided by ED, no more "odd and cool" stuff
In essence it's a good thing right now. DCS will natively come with lots of cool stuff that wasn't there before, but it still was available for everyone! At the same time it's the death of CH assets for all foreseeable future. New stuff, not already in the current CH asset packs, will grind to a halt more or less. Good for ED right now, much bleaker for the community looking a few years ahead.
I see your point, it's definitely different from before. But I consider the good things completely overshadowing the bad ones. We finally get more advanced weaponry in DCS, like the Iskander, ATACMS, GMLRS etc. Weapons that we could only badly emulate with mods. And they will be available for everyone, without them knowing anything about mod installation. I hope you'll enjoy the new core assets!
On 4/28/2025 at 7:23 PM, DD_wingflyr said:Congratulations Currenthill !
FANTASTIC NEWS, and THANKS ED for including this wonderful Modder, and his much needed additions.
Thank you very much!
12 hours ago, bephanten said:Only thing I didn't like about ch assets is they didn't have visible interiors.
Yep, that's a compromise done to keep development time and polygon count lower. Since they are AI assets primarily made to enhance immersion and most often viewed from afar.
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On 4/26/2025 at 6:14 PM, Vähäkylä said:
Easy to just drive-by poop-post and ask for one's favorite toy, but I feel like it's more fair to include a paragraph of justification and how it ties into DCS.
I fully understand CH has his hands full and there's already a lot of models in the pipeline, but I'll still start, especially as a thing that seems somehwhat absent.
Cold War SAMs and other units
RedEye, Blowpipe, Strelas on dudes, West German towed AA guns, et cetera.
These are sorely missing, and with DCS focusing on Cold War and the new map, they're more needed than ever. I hope they are soon included by someone, and would serve the game well in that timeframe. RedEye and Strela littered central europe during the seventies and eighties, and made sure that no pilot who would fly straight and level, unaware at the possibility of using his flight stick, at low altitude would be safe.
I do ask that other posts also include some justification.
ANyway, great asset pack so far!Thank you! We try to find a useful and interesting mix of assets to add.
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On 4/26/2025 at 11:52 PM, 777coletrain said:
Any hope for Currenthill's Patriot pack to be added to the core game? A reliable patriot system in DCS is very much needed.
Thanks for your input, anything is possible. Stay tuned for upcoming assets, we try to keep a wide spread of different types.
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On 4/26/2025 at 10:12 AM, tripod3 said:
Does this mean that it will now be possible to use the Iskander core to create other precision ballistic missiles? (For modders)
You'll just have to play around with it.
16 hours ago, CptBean said:Same here. Only thing that shows up is the 9S36M TR.
Strange, I checked the 1.5.0 package and all the Buk M3 units are present.
15 hours ago, James454 said:@currenthill, why don't you add the Brazil package with the Guarani, the Centauro 2, the Tamandaré frigate and the Astros rocket artillery and, as a reference, the EE-T1 Osório tank and the Tamoyo medium tank?
If you can't, that's fineWell, let's just say I'll be quite busy for a while.
15 hours ago, tripod3 said:As I remember, CH's "soon" is 1-7 days. But in this case I guess it takes longer
Haha, I always do my best to get things done.
12 hours ago, Rudel_chw said:Regarding:
Q17: Will the new core assets have the CH prefix in the mission editor?
A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets.I wish ED reversed this decision, as I find it useful to easily identify the asset's origin, in the same way as was done with Massun's Assets, plus it is kind of a recognition for his efforts to add AI units to DCS.
Well, I quite like to have the assets automatically sorted by type. For example, all the MBTs in one place, regardless of who made it. But there will most likely be a suffix for the credit. I think the prefix is more important to identify mods. These assets will be part of the DCS core.
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11 hours ago, Hare Ball said:
Congratulations on this development, Currenthill - well deserved.
Another question for your FAQ, when you update it next - I’m sure many of us use updated HARM/RWR files (I combine yours and Nightstorms to support a variety of mods) - will your files be updated to remain compatible with any updated core script files for these codes?
Well done again and thanks for all the work you’ve done and are doing for this communityThanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files.
1 hour ago, nghitran said:@currenthill Great to hear about the news! I have a question: now that the Iskander has joined the core mod of DCS, does this also mean that other mods with ballistic trajectories will work normally again? Because I'm still stuck with 2.9.4
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Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile.
It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc.
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7 minutes ago, Flаnker said:
Can we hope that ships of the project "22800" and "22350" will be added? The red side has practically no good 3D models of ships.
No spoilers! But I think the first batch of assets is a good indicator of the very wide spread of asset types to expect.
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Hey!
Here is the first version of the FAQ:
I will update it as we move along.
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Hey!
Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth.
FAQ
Q1: Will Currenthill Asset Pack be part of core DCS?
A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy.Q2: Will all the assets from the Currenthill mod packs be added to DCS?
A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc.Q3: Will the new core assets conflict with the Currenthill mod pack assets?
A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets.Q4: Will there be more batches of new core assets?
A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come.Q5: Which assets will the next batch contain?
A5: For maximum suspense, the content of the next batch won't be announced until it's announced.Q6: Are the new core assets the same assets as in the Currenthill mod packs?
A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc.Q7: Will the new core assets take up a lot of storage space?
A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte.Q8: Will the new core assets have FLIR textures?
A8: Yes. All the new core assets will come with FLIR textures.Q9: Will the new core assets have LODs?
A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models.Q10: Will the new core assets have advanced weapons?
A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile.Q11: Will I continue to develop the Currenthill mod packs?
A11: No. The new core assets will take up most of my DCS developing time.Q12: Will I continue to support the Currenthill mod packs?
A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates.Q13: Will I remove the duplicate assets from the Currenthill mod packs?
A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion.Q14: Will the core assets support Combined Arms?
A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems.Q15: When will the first batch of core assets release?
A15: SoonTM.Q16: Will the new core assets come with different liveries?
A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets.Q17: Will the new core assets have the CH prefix in the mission editor?
A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets.Q18: Will the new core assets have improved collision and damage models?
A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.
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Hey guys!
I'm working on a FAQ to answer most of the questions. I'll link to it as soon as I'm done.
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7 hours ago, Tan Mai said:
"Hi, thank you for the wonderful mod! However, when I use the B21 Raider, the game freezes when I launch the AGM-158B at air defense targets. The game works normally with the AGM-158C, and I can shoot ships effectively. Can you fix this bug? Thanks!
This should take care of it. If you could run some tests and then report back, that'd be great.
33 minutes ago, Joey_Destroyah said:There's still the bug with Ballistic missiles turning into hypersonic glide vehicles
That's not a bug, it's a feature.
They are configured that way, as I've told many times in this thread.
QuoteYes, this has been brought up many times. The only weapon with a ballistic trajectory in DCS is the Scud, which unfortunately uses a parameter and dataset which isn't documented. So modders can't use it to create missiles with ballistic trajectories. The only way for modders to create ballistic missiles was to use the old DCS core missile features, which created a fake ballistic trajectory where the missile would climb to an apogee and then point straight towards the target. But it was better than nothing. All my ballistic missiles were made using that old feature. But unfortunately ED changed the core game a couple of versions ago which made all the missiles using the old weapon features to miss their target. It's like the target coordinates were changed to a hundred meters below the surface, which made all these weapons hit the ground in front of the target point.
I've tested everything and then some to work around this issue. But to no avail. It came down to either remove all these ballistic missiles from my assets or go with the only working solution. In this case the least worst solution was to use a cruise missile scheme and increase the speed of the missile. So it's an accurate description to call them 5000 knot cruise missiles, haha. But I didn't want to remove all these assets, that's why I choose this solution.
In order for this to be rectified, ED would either have to restore the old DCS core missile feature to working condition (not very likely) or publish documentation of how to use the Scud missile weapon scheme code (extremely unlikely).
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2 hours ago, Tan Mai said:
"Hi, thank you for the wonderful mod! However, when I use the B21 Raider, the game freezes when I launch the AGM-158B at air defense targets. The game works normally with the AGM-158C, and I can shoot ships effectively. Can you fix this bug? Thanks!
Thanks, I'll take a look.
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20 minutes ago, BlackFalco said:
Hi @currenthill! Was the anti-ship missiles bug also fixed? Chinese anti-ship launcers would bug themselves and fire backwards lol.
Thanks for the reminder!
That's the issue with having too many simultaneous versions in development. I had prepared the YJ-12 and other fixes for the China pack 1.2.0. But since I needed to release the hotfix for CTD issues I only included the most important changes. But you're correct, I could cherry pick some of the other fixes also, since they've been around for a while.
I'll release a 1.1.6 with them included.
Military Asset Pack China 1.1.6 released!
Changelog Version 1.1.6- Fixed HQ-17A driving view point
- Fixed HQ-17A missing collision model
- Fixed Type 054B YJ-12 antiship missile
- Fixed YJ-12B LBASM YJ-12 antiship missile
- Fixed Type 055 main gun and CIWS animation glitch
Distribution model
This Military Asset Pack is available in the following versions:
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The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. - The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
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Military Asset Pack Russia 1.2.2 released!
Changelog Version 1.2.2- Fixed cruise missile issue
Distribution model
This Military Asset Pack is available in the following versions:
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The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. - The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
Military Asset Pack USA 1.1.7 released!
Changelog Version 1.1.7- Fixed B-21 rotary launcher missing textures
- Fixed cruise missile issue
- Fixed Ticonderoga CMP missile connector issue
- Fixed Ticonderoga missile connector issue
Distribution model
This Military Asset Pack is available in the following versions:
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The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. - The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
Military Asset Pack China 1.1.5 released!
Changelog Version 1.1.5- Fixed Cruise missile issue
Distribution model
This Military Asset Pack is available in the following versions:
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The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. - The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
Military Asset Pack UK 1.1.1 released!
Changelog Version 1.1.1- Fixed Cruise missile issue
Distribution model
This Military Asset Pack is available in the following versions:
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The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. - The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
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Hey guys! No worries, I'm still here!
And don't worry, there will definitely be a reveal of what I'm currently working on.
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5 minutes ago, Abburo said:
@currenthill just out of curiosity
... the Abrams picture on USA assets depicts an X variant ... while in game is the SEPv3.
Being obvious that the Abrams X model is something already on your plate... will that be released some day ?
Both the SEPv3 and X is already released and should work.
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Correct. To clarify the major issue with integrating my assets into core DCS.
I buy the majority of my 3D meshes (some are made by me, and some are made by DCS enthusiasts who gift them to me, and I make most textures by myself). For ED to integrate my assets they need to make sure they're not violating any copyright terms. In short, the easiest way for them to minimize risk is by owning the 3D model, both in native format and in the exported EDM format. This way they can assign anyone in their company to update and maintain the 3D model as well as export it and distribute it with core DCS.
The majority of my models comes with terms and conditions that allows me to distribute them in a non-editable format like EDM. But I don't own the models and therefore can't transfer (sell or gift) the ownership to ED.
If I were to team up with a 3D modeler who would make the models from scratch and would be prepared to transfer ownership, an integration into core DCS would be possible. For example, a number of my UK assets are made by a DCS enthusiast on the forum and would fall into this category.
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1 hour ago, cao990 said:
The video is very well done, you are so capable, very comprehensive, admire
4 minutes ago, Springfield-902 said:the best trailer i have seen so far !! damn !!!
Thanks! DopaMinus really knows his stuff. It is very cool to see the assets in action like this.
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17 minutes ago, BlackFalco said:
Hey @currenthill I have a question about the Chinese YJ-12B LBASM if possible : does it recquire any specific radar? If yes, which? Cause i can't find it in the CH China units, thanks!
Cause I've also tried to give them a "attack group" via perform task but...there's a problem...
they would fire missiles but missiles would go crazy, they just fired and turned back on my troops
Haha, you're using it correct. But there is a change with the YJ-12 weapon scheme introduced to DCS a while ago. I've fixed the issue and the fix will be included in the next Chinese Asset Pack update.
- Fixed Type 054B YJ-12 antiship missile - Fixed YJ-12B LBASM YJ-12 antiship missile
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4 hours ago, Abburo said:
@currenthill Hi there,
Quick question please. I am building a kind of DB with a number of extra attributes for DCS units, including some mods, yours included of course.
I observed one aspect related to the massEmpty parameter. It is obvious from my findings that all units not having a weight defined in lua gets assigned a default value of 5000. All good with this ... no problem.
My question to you, for the rest of units are the weights based on researches or just estimates? Asking this because i observed some variations from my own findings and just wondering which could be more correct?
Attaching here a quick report for reference:
It's because the different types of assets have different parameters. For example aircraft, you have the M_empty, M_nominal, M_max and M_fuel_max. With ships you only set the GT.Mass. And with ground units you only set mass.
3 hours ago, flag02004 said:Hi @currenthill
I think i found a bug in your mod, it is related to "DShK HMD". You can put it in a mission, no problem so far, but at the time the unit need to react to an enemy, the game crash to desktop without anything write in the DCS log....like ALT+F4... I've put around 120 grounds units from various types with 1 A10C and two choppers in my mission on the Caucasus map, every time the choppers or the A10 are in the engagement zone of the DShK HMD, the game crash....without the HMD, no problem.
Thanks for finding this issue. The fix will be included in the next update. But until then, here are the updated files.
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Military Assets for DCS by Currenthill
in Static/AI Mods for DCS World
Posted
No release date set yet.
There will definitely be information available when it's released.
Thank you!
You are perfectly correct. I have a couple of Chinese assets not yet released. They aren't completely done yet, but it would be a waste not to release them if they are almost finished. I will probably go back to the Chinese pack after the release of the core assets and see which additions can be made to the mod packs with light work.