

Fedduk
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Everything posted by Fedduk
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No I don't have any mods and never installed them. Well, it's DCS being DCS, I guess. Anyway that's the second your campaign I finished, with first being Kerman, and I really liked both of them. Thank you for what you are doing, I hope you'll finish your new campaign for harrier!
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I tried it once more today, and it was blocker again. Also you misremember, you still have option to task Ronnie to attack even if you decided to attack yourself. I have a video, hope that helps: It is a bummer that it happened in the last mission, many previous missions worked flawlessly
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Hey, I loved the campaign! I'm currently on last mission, and after ascepting second task (RPG and mortar team) and destroying it, nothing happens. I leveled outpost and all infantry too for a good measure, and dropped another GBU on already dead mortars, just to be sure. I then told Ronnie to attack it, it didn't help. After like 15 minutes I had to quit the mission... Any idea what can be wrong? I talked tiwh JTAC on 2 preset freq on FM, if that helps, and he answered to me prior to the attack, but after clearing me to attack he disapppeared. I wasn't hit either, I checked the logs. I want to finish the mission, but do not want to get stuck again not knowing what to do.
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I finished M14 today and I tried to do M15 several times, but I just got really frustrated. It is not that it is hard, but: one time Harir spawned right behind me and killed instantly no chance (having read Raven one I've known something like that should happen, still no time to react); three times it failed to load and CTD'd (had no such issues before); five times (!) Hariri didn't spawn at all (maybe we killed phantoms too fast?), so other triggers went dead. Maybe I could have landed and completed the mission but if felt like cheating; and finally Hariri appeared in the middle of the fight, shot down Weed, I dragged him in turn fight and got him with guns. I had 4k fuel left and was confident that I finally did it, but tanker on Majenta track was pretty fast at 300kts and 100nm away from me, and he was extending away, so I flamed out 5nm from him. Anyway I loved the campaign, it was great fun. Thanks BD!
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I recently got into harrier and tried the campaign. Outstanding work, even without knowing who made it I guessed it right from the briefing of first mission. I had a couple of issues, couldn't finish mission 3 cause after second attack with LGB's my wingman stopped responding after "cleared hot", so i had to skip the rest. But when I spawn in on mission 5 and choose correct freqs I begin hearing voiceovers that don't make much sense, looks like from various parts of the mission, so there is no sense or way to continue, a that's a pity. I almost finished the campaign in one sitting. Thanks for your work!
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fixed Mission 04- "can not open debriefing file"
Fedduk replied to waqarshk's topic in F/A-18C Raven One Campaign
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
You are right. But 80% of the time one side or another have super-easy time of getting shit done, that is not challenging and thus no fun. I dont fly much lately for reasons, but when I fly - I fly for red, because I like playing when I am outnumbered and outgunned, and red usually are (at least when I fly). But you cant really "get shit done" when you have like 5-10 people online, 25% of which are newbies, half are russian and half are english-speaking, 25% of which on SR, 25% on TS and others without comms at all (BTW while I like the idea of SR and cant understand why the heck it was not in the game from the start, it splits the playerbase even more between different comms, making shit done harder.). I remember how when I played for blue there was moments when I was just casually flying in overloaded A-10C from target to target, leisurely killing them from 10-15k ft AGL without any interference from the enemy. It was super-easy, and it was not fun after a couple of times. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
Actually it is a problem, because this is PvP server, so when I join it I expect to go PvP, not to kill bots to effortlessly push the frontline only to see that it was pushed bach when I slept. I proposed to make fronline movable only for a short duration, say, 6 hours during prime-time. It will make people focus, come and play that time (or any part of it) with full concentration, knowing that their effort won't be wasted. Other 18 hours with unmovable fronline - "preparation phase" - is to those who like to grind 24/7. Make it so they can kill shit during that phase that will affect the combat effeciency during "battle phase" but won't push the frontline directly. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
We have only 2 hours difference, not that much. That means that we return from work "earlier" and have two or three extra hours to do something. Obviously we have to go to sleep earlier too. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
As missiles in DCS are stupid you can easily take down S-300 even with guns. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
I dont quite follow, but probably it is for a target on the max range for each given missile. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
You are not taking chaff resistance, maneurability and other things into account. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
Give them to MiGs at least. And yes, 530D is better. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
I was flying recently on 104th server, and R-27ER is allowed there, while ET is banned. That seems pretty fair to me. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
Literally unplayable after 1.5 hours. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
I like night in all games, but its often a controversial thing. For example, imagine the difference between cheap TN display and expensive IPS or something. Second will have real black, first - dark grey at best, with perfect visibility at night in games. Personally I usually tune brightness so I can see the mountains around me if dont have NVG's installed in the plane, because otherwise flying is absolutely impossible. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
And blue still cant capture anything. Also I cant understand why MiG-29 can get R-27ET and ER since it can carry only 2 long-range missiles anyway. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
You really dont -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
It is intentional. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
I hope there is a way to deal with such individuals? Next thing I will be calling out cheaters left and right. (How the heck he seen my attack when they have no gci hate him freaking cheater and so on) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
I think only S125 and Osa are shared, short range and SPAA are different. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
There is a thing called assymetrical (kek) balance. Ever heard of that? Sides were balanced before the introduction of mirage, it was west vs east, now it is baguette fencing. I mean, balance might be even here, but diversity is not. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
Its the system that detect launches, so if you will launch R-27T at mirage he'll know. And pop flares. And the R-27T will miss. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
In F-15 I use 1 key, in Mirage - 0. I just pull 10 gees and suddenly there is no fuel tank. Ok, 3 keys if I want to do it proprely. I can do macros and make it 1 key easily. I toggle master arm prior to combat (during startup usually) I use 2 keys for CM in FC3 planes and in mirage - first for chaff, and panic for flares. So it is not actually harder in terms of combat employment, if you got used to it. But it is definitely better by performance. We were flying lately as M2K+Su-27 or MiG-29 combo, and both soviet fighters burn fuel much faster than mirage both on normal and WEP. Mirage can easily fly for 3-5 minutes in combat burning away and get to base safely, while MiG will be bingo after 1-2 mins or faster. Not to mention that mirage, suddenly, has superior handling, maneurability, acceleration/deceleration, low-speed performance and such. Add to that a D2M and missiles that barely miss and I really cant see a reason to fly anything but mirage. When I launch 530D or magic I'm pretty confident it wiil hit (of course if there is no mountains and if it was laucned on appropriate distance, while with R-27 I'm genuinely surprised when it hits. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Fedduk replied to gregzagk's topic in Multiplayer
I'll just quit flying if they'll come back :D