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Walshtimothy

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Everything posted by Walshtimothy

  1. Great in depth post Wirtslegs , DCS will be a go to battle simulator once many of the above have been addressed .
  2. +1 ... immersion breaker big time
  3. small download required for the sounds and some airfield units , but man ... it immersive
  4. great news ca is getting some attention , im really loving it and hoping our new server ww2adinfinitum , will use ca to make one of the most plausible dcs ww2 battlefield experiences yet ... i hope lol . cheers ...
  5. obs issues sadly made video a bit choppy , bitrate too high . some nice examples of the mod working though .
  6. Thanks for sharing this
  7. get on over here if you are interested in creating something cool https://discord.gg/GFY659WB above is a baby mission im working on to try and get some required mechanics and features working ... looking promising . mission is downloadable from discord , mod required linked there too .
  8. good lord im an idiot , i had the date filter on so this is set as modern ... my fault , uncheck the watch icon in m.e to show these as the instructions say . testing if audio works now ... aaanDDDD!!! it does !! brilliant mod !
  9. https://discord.com/channels/319866702840201217/319878143605342208/1155519136672272535
  10. ironing out some code before i try to scale it up - mission is downloadable on my discord . have a go , cheers. https://discord.gg/bBbUEzr4ZE
  11. This doesnt seem to work anymore sadly . hopefully it gets fixed.
  12. +1 to get this fixed and get line of sight working ...
  13. tried this ... its a no lol
  14. nice , im thinking of something similar but only having 10 land groups each side that all respawn when killed , should lead to a feeling of being populated with minimum server load ... i hope lol
  15. still working on this .... need a phd in mission editing lol
  16. I'm currently trying the same ... should do a collab .
  17. thanks man , gotta say , im no coder and this all makes my brain smoke lol
  18. this is still wip , mission editor lack of skill is delaying me somewhat but getting there , base mission is there , working slowly on learning scripting etc . some real life issues at present but hope to get a working prototype up in near future . cheers.
  19. can the above moose or mist options be easily set to spawn in one of 20 ( or larger ) zones ? Thanks , trying to learn this but its gave me a migraine lol
  20. the code seems to work but it always seems to pick zone 1 and even though a delay is set this respawn happens instantly ... so , some testing and trying to get my thick head around this , i made a smaller test mission , 2 units in a field , greyhound (unit '1') destroys unit '2' , a truck . once destroyed it respawns instantly and slightly jittered from last point but only in zone1 . Would the code be picking 1 as preference , should i call it something else ? cheers . if (Group.getByName('2') and Group.getByName('2'):getSize() < 1) or not Group.getByName('2') then mist.respawnInZone('2', 'zone1','zone2','zone3', false, 100000) end doh , i see my error for delay , have changed false to true , now how to solve the zone issue ? is there something i need to do re zone tables etc ?
  21. this is great , im only learning mist and am having some issues - I'd like to respawn a group once killed in one of 20 random zones , would someone mind outlining to me what I should do ? have been trying this all day but cant get my head around it ... So far I've tried this ; if (Group.getByName('AX_VILDAY_PUMA') and Group.getByName('AX_VILDAY_PUMA'):getSize() < 1) or not Group.getByName('AX_VILDAY_PUMA') then mist.respawnInZone('AX_VILDAY_PUMA', {"SPAWNAREA","SPAWNAREA-1","SPAWNAREA-2","SPAWNAREA-3","SPAWNAREA-4","SPAWNAREA-5","SPAWNAREA-6","SPAWNAREA-7", "SPAWNAREA-8","SPAWNAREA-9","SPAWNAREA-10","SPAWNAREA-11","SPAWNAREA-12","SPAWNAREA-13","SPAWNAREA-14","SPAWNAREA-15","SPAWNAREA-16","SPAWNAREA-17","SPAWNAREA-18","SPAWNAREA-19","SPAWNAREA-20"}, nil, 50000, {offsetWP1 = true, initTasks = true}) end
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