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PVI_Eagle

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Everything posted by PVI_Eagle

  1. You have to install stream deck software in C disk ( not D ,E ....) , try it.....
  2. Hi MadJack thank you for your plugin DCS CONTROL , it is very simple and works fine to input commands to DCS via DCS BIOS. Next step is a bi-direction plugin , stream deck users are increasing and it would be nice to have the possibility of having a bi-directional plugin. however at the moment your plugin is the only one that works really well, even if it only sends the data and does not receive it from DCS ...
  3. same for us ….we've all become beta testers…
  4. I'm glad you enjoyed the mission, we played it in 28 players :-) https://forums.eagle.ru/showthread.php?t=255171&highlight=tanks+august https://forums.eagle.ru/showthread.php?t=257329&highlight=tanks+august
  5. DEFAULT MISSION ...
  6. ****ARABIAN NIGHTS**** (Le mille e una notte) PERSIAN GULF MAP COORDINATED AIRSTRIKE MISSION Our HQ has decided to deliver a major blow, in response to the recent provocations! 5 primary targets in BANDAR ABBAS area have been selected : - GOVERNOR HOUSE (single target) - POWER PLANT (4 targets: 1 cooling tower1 - 2 cooling tower2 - 3 cooling tower3 - 4 cooling tower4) - URANIUM MINE (6 targets: 1 production site - 2 power station - 3 warehouse1 - 4 warehouse2 - 5 laboratory - 6 shipping containers) - MILITARY HANGARS (5 targets: 1 hangar1 - 2 hangar2 - 3 hangar3 - 4 hangar4 - 5 Big hangar) - COMMAND & CONTROL CENTER (5 targets: 1 antenna1 - 2 antenna2 - 3 command & control center - 4 hangar1 - 5 hangar2) Threats in the zone to be neutralized before the attack: - SAM 10 battery - SAM HAWKS battery - SAM 2 battery Performing the operation The mission departs at 11:30 p.m. local time: our rangers have been infiltrated and must place explosive charges on secondary targets: - team MOOSE TTD refinery - team BEAR TTD harbor - team WOLF TTD train station - team TIGER TTD military barracs These 4 groups must be embarked to UH1H in 4 EXTRACTION ZONES 11:30 p.m. to 11:45 p.m. TAKE OFF and wait in the WAITING AREAS At 11:59 p.m., the USS Bunker Hill (Ticonderoga class) launches cruise missiles on the SAM 10 BATTERY to neutralize major SAM defenses At 00:00 the coordinated airstrike starts in this order: - COLT 1 SEAD - TARGET SAM Hawk - COLT 2 SEAD - TARGET SAM2 Receiving GREEN FLAG from the SEAD groups, STRIKE flights leave the waiting areas and come into action: *************************************************************************** - ENFIELD 1 STRIKE TTD MILITARY HANGARS (5 targets: 1 hangar1 - 2 hangar2 - 3 hangar3 - 4 hangar4 - 5 Big hangar) *************************************************************************** - ENFILED 2 STRIKE TTD CONTROL & COMMAND CENTER (5 targets: 1 antenna1 - 2 antenna2 - 3 command & control center - 4 hangar1 - 5 hangar2) *************************************************************************** - COLT 3 STIKE TTD: GOVERNOR (single target) POWER PLANT (4 targets: 1 cooling tower1 - 2 cooling tower2 - 3 cooling tower3 - 4 cooling tower4) URANIUM MINE (6 targets: 1 production site - 2 power station - 3 warehouse1 - 4 warehouse2 - 5 laboratory - 6 shipping containers) **************************************************************************** - HAWG 1 - HAWG 2 TTD Enemy Ground Units inside BATTLEZONE **************************************************************************** - FORD 1 - CAP **************************************************************************** - SPRINGFIELD - Transport/Sead UH1H Rangers extraction **************************************************************************** Flight Plan: - FLIGHT COLT 1 - SEAD (2 FA-18C)---------------------------------------------- -COLT 11 FL -COLT 12 - TAKE OFF FROM USS STENNIS - WPT 1 - WAITING AREA ANGEL 25 - WPT 2 - SAM HAWK - WPT 3 - SAM 10 (IF NAVAL STRIKE FAILS) - WPT 4 - SAM 2 (IF COLT 2 SEAD FAILS) - WPT5 - call Airboss STENNIS - FLIGHT COLT 2 - SEAD (2 FA-18C)----------------------------------------------- -COLT 21 FL -COLT 22 - TAKE OFF FROM USS STENNIS - WPT 1 - WAITING AREA ANGEL 25 - WPT 2 - SAM 2 - WPT 3 - SAM 10 (IF NAVAL STRIKE FAILS) - WPT 4 - SAM HAWK (IF COLT 1 SEAD FAILS) - WPT5 - call Airboss STENNIS - FLIGHT COLT 3 - STRIKE (4 FA-18C)--------------------------------------------- -COLT 31 FL -COLT 32 -COLT 33 -COLT 34 - TAKE OFF FROM USS VINSON - WPT 1 - WAITING AREA ANGEL 25 - WPT 2 - GOVER. HOUSE (1 target Governor's House) N 27°10'50.56 E 56°15'27.50 ALT 43ft - WPT 3 - POWER PLANT (4 targets: 1 cooling tower1 - 2 cooling tower2 - 3 cooling tower3 - 4 cooling tower4) tower1 = N 27°08'46.13 E 56°06'55.54 ALT 33ft tower2 = N 27°08'47.19 E 56°06'57.12 ALT 33ft tower3 = N 27°08'48.35 E 56°06'58.63 ALT 33ft tower4 = N 27°08'49.47 E 56°07'00.19 ALT 33ft - WPT 4 - URANIUM MINE (6 targets: 1 production site - 2 power station - 3 warehouse1 - 4 warehouse2 - 5 laboratory - 6 shipping containers) production site = N 27°05'43.76 E 55°56'54.65 ALT 430ft power station = N 27°05'43.05 E 55°56'57.10 ALT 423ft warehouse1 = N 27°05'35.09 E 55°56'57.82 ALT 377ft warehouse2 = N 27°05'37.62 E 55°56'57.63 ALT 387ft laboratory = N 27°05'33.90 E 55°57'01.16 ALT 377ft shipping containers = N 27°05'34.59 E 55°57'05.35 ALT 413ft - WPT5 - call Airboss STENNIS - ENFIELD 1 - STRIKE (4 AV8NA)------------------------------------------------- - ENFILED 11 FL - ENFIELD 12 - ENFIELD 13 - ENFIELD 14 - TAKE OFF FROM USS LEYTE - WPT 2 - HANGAR 1 (primary target) marked T01 on F10MAP N 27°14'26.53 E 56°23'12.16 ALT 30ft - WPT 3 - HANGAR 2 (primary target) marked T02 on F10MAP N 27°14'38.51 E 56°23'14.54 ALT 33ft - WPT 4 - HANGAR 3 (primary target) marked T03 on F10MAP N 27°14'39.50 E 56°23'07.12 ALT 33ft - WPT 5 - HANGAR 4 (primary target) marked T04 on F10MAP N 27°14'42.48 E 56°23'01.90 ALT 36ft - WPT 6 - BIG HANGAR (primary target) N 27°14'07.10 E 56°22'49.65 ALT 30ft - WPT 7 - call Airboss TARAWA - ENFILED 2 - STRIKE (4 AV8NA)-------------------------------------------------- - ENFILED 11 FL - ENFIELD 12 - ENFIELD 13 - ENFIELD 14 - TAKE OFF FROM USS TARAWA - WPT 1 - WAITING AREA ANGEL 20 - WPT 2 - C&C CENTER (primary target) marked T06 on F10MAP N 27°12'42.11 E 56°17'10.20 ALT 92ft - WPT 3 - C&C ANTENNA 1 (primary target) N 27°12'46.11 E 56°17'11.03 ALT 89ft - WPT 4 - C&C ANTENNA 2 (primary target) N 27°12'45.90 E 56°17'08.10 ALT 92ft - WPT 5 - C&C HANGAR 1 (primary target) N 27°12'44.04 E 56°17'05.77 ALT 95 - WPT 6 - C&C HANGAR 2 (primary target) N 27°12'42.86 E 56°17'03.63 ALT 102 - WPT 7 - call Airboss TARAWA - HAWG 1 - CAS & HAWG 2 - CAS (8 A10C)----------------------------------------- - HAWG 11 FL - HAWG 12 - HAWG 13 - HAWG 14 - HAWG 21 FL - HAWG 22 - HAWG 23 - HAWG 24 - TAKE OFF FROM KHSAB APT - WPT 1 - WAITING AREA ANGEL 10 - WPT 2 - GROUND UNITS AT BATTLEZONE - BE ADVISED FOR POSSIBLE TARGETS OF OPPORTUNITY SPOTTED FROM OUR DRONES DURING THE MISSION - FORD 1 - CAP (4 F16)----------------------------------------------------------- - FORD 11 FL - FORD 12 - FORD 13 - FORD 14 - TAKE OFF FROM KHSAB APT - WPT 1 - WAITING AREA ANGEL 25 - WPT 2 - CAP - WEST - WPT 3 - CAP - EST - SPRINGFIELD - TRANSPORT/RESCUE (4 UH1H)----------------------------------------------------------- - SPRINGFIELD 11 (take off from USS Bunker Hill) - SPRINGFIELD 21 (take off from USS Stark) - SPRINGFIELD 31 (take off from USS Kauffmann) - SPRINGFIELD 41 (take off from USS Halyburton) - WPT 1 - team Tiger - WPT 2 - team Wolf - WPT 3 - team Bear - WPT 4 - team Moose SUPPORTI----------------------------------------------------------- Portaerei: USS Stennis ATC 127.5 Mhz -TACAN 74X - ICLS can 1 (airboss) USS Vinson ATC 128.5 Mhz -TACAN 75X - ICLS can 2 USS Tarawa ATC 129.5 Mhz -TACAN 73X (airboss ONLY CASE 1 ) USS Leyte ATC 130.5 Mhz -TACAN 72X Tanker: ARCO KC130 251,55 Mhz - TACAN 1Y 330 kts 15ANGELS TEXACO KC135 124,45 Mhz - TACAN 2Y 250 kts 10ANGELS SHELL KC135 MPRS 277,30 Mhz - TACAN 3Y 380 kts 20ANGELS Awacs: OVERLORD E-3A 251Mhz
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  7. Ho fatto anche un breve filmato in diretta....ed appena posso pubblico la missione su USER FILES...
  8. Due parole da parte mia che ho pensato e realizzato questa missione con l'aiuto di PVI Panther (che ha cercato con me gli obiettivi sulla mappa), PVI Bat (che ha rilevate le coordinate di ciascun obiettivo), di PVI Maverick (che ha testato continuamente la missione e ne ha estratto i piani di volo). La particolarità di questa STRIKE NOTTURNA è che gli obiettivi da colpire sono in larga parte obiettivi dello scenario di default , la cui distruzione viene rilevata da una serie di triggers (disponibile anche un menù radio specifico per verificarne la distruzione). Abbiamo confrontato la mappa DCS con google maps ed abbiamo trovato una piena rispondenza dello scenario virtuale di DCS con quello reale. Abbiamo trovato centrale elettrica , porto militare e civile , stazione ferroviaria , gas station, raffinerie etc.etc proprio dove devono essere ed abbiamo isolato alcuni obiettivi sensibili , aggiungendone altri con un pò di fantasia (casa del governatore, miniera di uranio etc.etc.). La missione è stata pensata specificamente per l'evento che SimItaliaGames cortesemente ospita , ci sono una trentina di voli disponibili , vi consiglio di prenotare il vostro posto perchè sicuramente ci divertiremo... E regolate gli orologi ,sarà molto importante arrivare in esatto orario sul target!
  9. Si ovviamente :)
  10. https://www.digitalcombatsimulator.com/en/files/3307096/ THE MULTIPLAYER MISSION This time we are part of a small NATO contingent that participates in "unofficial" Georgian air operations: to distinguish on the battlefield the ground means friends and enemies (identical) has been agreed with HQ that "allies" ground units of Georgia launch green flares to be recognized: do not engage them!!! A short story of the FACTS referred to by the mission: GUFTA BRIDGE: The Georgians during the first days tried to attack with Su25 the Bridge of Gufta , vital for the long columns of vehicles and men that Russia immediately rushed from the Roki Tunnel in aid of South Ossetia: they failed to destroy the bridge, also because the Georgian Su25 used unguided bombs and their shots were unspecified. In the following days, Russia also intervened its air defenses by placing a SHILKA to defend the bridge, but it mistakenly shot down a Russian Su25!!! RUSSIAN PEACEKEEPER COMPOUND: South of Tskhinvali near the Georgian border was a Russian military outpost , to serve as an interposition force in the event of an attack in Georgia. In the early days of the war it was attacked by artillery and surrounded by Georgian ground forces, but it held up to the waves of attack of the first days until the arrival of the Russian reinforcements. In the multiplayer mission we have inserted a flight of UH1H that must land inside the Russian Compound, once all ground units are destroyed by the F18 (Green Flag) BATTERY OF ARTILLERY: From above it was an advantageous position, but it was also in full view of the Georgians who attacked it with their artillery inflicting considerable losses. In our simulation it is the task of some F18: to hit the ground units on the hill. DJAVA FARP/ARMY BASE north of the South Ossetian capital the Russians have built a helicopter base, also placing a nearby hospital. From that base, Mi-8 and Mi-24 helicopters departed for the battlefield. In our case the base is a WAREHOUSE that continuously spawns vehicles and helicopters... BOMBERS FORMATIONS: In those days many flights were carried out by Russia which used TU22M3, SU24M and SU25 to attack Georgian radars, communication centers, military and civilian airports. The Su25s, on the other hand, provided close support to ground troops, sometimes mistakenly striking Russian vehicles on the battlefield. In our mission there are 3 waves of bombers with escort, plus other randomly generated fighters and bombers. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TECHNICAL DETAILS RELATED TO THE MISSION - Each scenario that is completed (all objectives must be destroyed) is reported with a message: if you successfully execute all scenarios, a successful message of the mission appears. - Autolase JTAC - messages do NOT appear automatically, if you want to use the JTAC you need to display its targets via the radio menu (F10 other - JTAC STATUS). The JTACs have the name of the area they fly over (e.g. JTAC_Gufta , JTAC DJAVA ... ) - There may be some WAREHOUSEs that continue to spawn vehicles : in tihis mission there are only one red and one blue ones that regularly send infantry and light vehicles to BATTLEZONE) - There may be enemy aircraft that are slammed randomly (plane-type-skill of the pilot) - You always have a tanker and awacs available, in case of shot-down respawn automatically - If you go into the F10 view you don't see anything even your plane, it's a good idea to set up the TACAN of the departure airport and use the available wayponts as a reference. - In the mission there are sounds that signal every SHOT by blue planes (fox1-2-3, rifle, bombs gone etc etc) and also the launch of SAM , even those looking for heat: if you hear a voice that says "Sam launch, sam launch..." do well to worry!!! Have a good flight and have fun...
  11. La missione l'ho creata materialmente io , ma devo ringraziare tutti gli amici di PVI che mi hanno aiutato a settarla e provarla, in particolare Paolo Maverick per il continuo supporto e Roberto Panther per la parte storico/militare… Può essere piaciuta o meno , ma abbiamo cercato di trovare un giusto equilibrio tra: - difficoltà : vuole essere né troppo difficile ma neppure troppo facile … - immersività : i sound legati agli eventi possono dar fastidio alle comunicazioni radio ma ti fanno capire quello che succede intorno e aggiungono realismo … e ti segnalano anche l'arrivo di un sam.. - imprevedibilità: i warehouse sfornano mezzi ed helos che non si comportano mai allo stesso modo - collegamento tra le varie sub-missioni : gli F18 aprono la strada agli UH1H , gli Harrier eliminano i SAM per gli A10 e i voli aria-aria non devono far passare nessun caccia nemico … Sono sicuro che se la voliamo la seconda volta riusciamo a raggiungere tutti i target , ma ci sarà sempre da sudare ...:) Comunque l'ho pubblicata su User Files , a beneficio di chi la vuole provare … il massimo è come l'abbiamo volata noi in 28 !!! Se la rifacciamo noi ci siamo… Grazie agli amici di Simitaliagames (splendidi organizzatori e con un ottimo server) agli altri gruppi che hanno partecipato martedì sera… veramente bello trovarsi tutti insieme per condividere la nostra passione….
  12. Due livree del 18° gruppo , le ho caricate su USER FILES …
  13. Prova di livrea F16 ITA
  14. Scusa hai ragione... Ecco l'immagine a cui puntava il link ed allego anche il file MyButtons per l' Harrier che usiamo in PVI... L'unico problemino di questa impostazione è che quando hai l'aereofreno aperto lo devi chiudere per parlare con simpleradio.... _My Buttons AV8BNA v1.zip
  15. In precedenza usavo il tasto China Hat per lo Sto Stop , ora è diventato selettore COM1 - COM2... https://www.pvi.it/forum/viewtopic.php?f=83&t=3432&p=11213#p11213
  16. Ho raccolto in un video un po' di livree fatte negli ultimi 10 anni :-)
  17. file scaricabile anche da qui: https://forums.eagle.ru/showpost.php?p=3987675&postcount=16
  18. bowwave_foam.zip You have to replace this file (unzipped) to ...:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Effects\ParticleSystem2
  19. I created a little mod
  20. Comunque per il momento , in attesa che la ED ci metta mano , ho creato una piccola MOD che almeno rende più visibili le scie , l'ho caricata su user files , se autorizzano sarà scaricabile da lì...
  21. Ok the problem is the foam effect... a warship launched at 30 knots leaves a very visible white wake ...
  22. E' assurdo che con la versione 2.5 siano quasi del tutto scomparse le scie delle navi. Una nave da guerra lanciata a 30 nodi lascia una scia bianca ben visibile… Per atterrare su una portaerei la scia serve anche per l'allineamento. Ho provato a modificare i file png e tag del water bump (C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Effects\water) , portandoli da verdino a bianco , ma l'effetto non mi sembra cambiato per niente… Dopo la mia modifica io vedo le scie così ... ma dovrebbero essere molto più bianche!!! https://forums.eagle.ru/showpost.php?p=3987048&postcount=10
  23. the trails of the ships in DCS 2.5 has not been improved , theyhave disappeared… In DCS 2.1 they were more visible than now ... How can we return at least to the visible trails of version 2.1? they should be much whiter than they appear Or am I just not seeing them anymore?:-)
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