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eXor

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Everything posted by eXor

  1. New and Improved missiles?
  2. After importing some 1.02 files, the first thing I did was make a mission in 1.02 for the purpose of testing the AI. 4 ship of Hornets flying at angels 20 and tasked to destroy a ship. I placed a Tunguska along their flight path. Sure enough, two dived down at it and were obliterated. The other two stuck to the mission. I tried the same mission in 1.1 and the entire 4 ship maintained altitude and stuck to the mission, totally disregarding the Tunguska. I then changed the mission and replaced the Hornets with Hogs and the results were the same. More testing will follow, but it is encouraging to see improved AI flights that do not deviate from their assigned targets. Hopefully, complex battle scenarios will soon be possible.
  3. Lomac should stop running and go back to where the hardware is :lol: It's just a matter of vastly improving the efficiency of the campaign and AI algorithms. A well designed dynamic campaign engine would fly on today's monster machines.
  4. You could download just a url pointing to a skin and the game could download it from there instead of from the server or clients. Upon completion, the ingame model would be automatically updated with the new skin. You could have a couple of user configurable variables to control the bandwidth impact on their game session : bool allow_skin_download bool allow_skin_upload skin_download_rate skin_upload_rate
  5. It is you who doesn't understand. For example, you have a single player mission with a 4 ship of A-10s. 1 is player and the other three are AI. You just reduce the flight to one ship and use the merge function to spawn 3 additional flights all of which will share characteristics ( waypoints, loadouts etc ) with the first flight. You can then set all of these to client and play online. If the single player mission has other flights you want to convert, you just do the same thing. It saves time duplicating waypoints and loadouts. But yes, a more robust copying functionality would be nice. Even better would be to remove the need for separate flights for humans.
  6. Nothing is stopping him from changing the merged groups and Player to client when he is done.
  7. The merge function does just that. IIRC you have to set the flight you want to duplicate as "Player" then you can reproduce it as many times as you like.
  8. Persistence is a requisite of any campaign, dynamic or otherwise. If I obliterate a bridge in one mission, I don't want to overfly it in subsequent missions and feel as if I've gone back in time. The campaign doesn't have to be terribly complicated. One can make a huge mission with tens of objectives and once you have exited, it can be updated by removing any destroyed objects and completed objectives. As of 1.02, If a bridge is destroyed, can ground units still travel "over" it? Also, is it possible to mark a static object as damaged/destroyed while creating a mission?
  9. Do high altitude flights still dive towards low altiutde threats like shilkas?
  10. UBI will soon be paying consumers to take copies :lol:
  11. Re: DirectX :lol: :lol: :lol: The cocoa I was sipping almost came out of my nose, I was laughing so hard. 3D menu? The buttons are 3D models? The menus are 2D. One of the reasons why the CPU usage is 100% is because the menus are running at something like 500 fps i.e. they are being updated as fast as the CPU / Graphics card will allow instead of being throttled back to a more reasonable rate, like 20 fps. In any case, processing should be suspended as soon as the program detects that it has lost focus as is the case with those two games I mentioned.
  12. I just tried ALT Tabbed out of two fullscreen mode games, America's Army and Command and Conquer Generals : Zero Hour. In both those games CPU usage was 0% as it should be. Lomac uses 100% in the menu even in fullscreen mode which is terrible. There you are not playing, just browsing the in-game encyclopedia and tabbing back to the desktop to consult a PDF or compare stats on fas.org and having to put up with a sluggish desktop because a menu screen, of all things, is using up all the cycles. You'll just have to exit the game completely if you want to do something else.
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