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OzCougar

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  • Flight Simulators
    DCS
  1. @buur .... DOH!!!! Amazing how 1 little thing can mess everything up. I did actually check the log but didn't see this error listed. Not sure why .... but fixed and all good. Many thanks ..... Cheers
  2. Hi Everyone .... hoping someone can assist me with getting a RAT script up and running. Here is the mission file: Cheers Training RAT.miz
  3. First off .... Happy 2023 everyone. OK to my issues .... I have just installed the latest version (as per Page 1) of your Iranian Patrol boat mod and I am having trouble getting it to fire its missiles. I have attached my test mission for checking. There also appears to be a graphics "glitch" as per the attached pics. Any help would be appreciated. Cheers Test.miz
  4. Completely and strongly agree .... At least this way you would "simulate" the ground crew adjusting the settings on the weapon. Cheers
  5. Outstanding Work!!!! Just one request .... could you redo the Aussie Wedgetail skin in a "Low-Vis" Grey instead of the current white please as that is the way they are painted now. Cheers
  6. Same here as described in the previous two posts. All settings checked and correct. Comms work fine on all other applications (i.e. SRS and TS). Cheers
  7. Hi Grimes .... WOW talk about great service .... Grimes is there a link to 4.5? Sorry but every search I try leads me to 4.4 .... unless I am missing something which could be highly likely . Cheers Oz Cougar
  8. Hi toutenglisse, Thank you SOOOOO much .... I was actually reading my Mist manual and had started to think along these lines .... but you just helped me get to the result quicker . Greatly appreciate the assistance .... Cheers Oz Cougar
  9. Greetings, Have been following a number of threads regarding the use of Mist to respawn both Air and Ground units. Have picked up some great tips .... so thanks to all. I am getting the various groups to respawn after they have been destroyed .... however, I have run into .... what I hope .... is a small snag ....as I can't seem to get them to respawn with a delay so that it looks a little more realistic. Here is the DO SCRIPT I am using (with one of the three Convoy groups I have in my training mission): if (Group.getByName('Convoy3') and Group.getByName('Convoy3'):getSize() < 1) or not Group.getByName('Convoy3') then mist.respawnGroup('Convoy3', true) end Now this script as written works perfectly in that whichever 'groupname' I insert will be respawned as soon as the entire group has been destroyed. As I said, what I can't seem to get to work is a delay! I have tried the following actions with no success: 1. Replace true with a number value (i.e. 60) 2. Add a number value after true (i.e. true, 60) Neither seems to deliver the desired delay .... and action 1 is exactly as it is stated in the https://wiki.hoggitworld.com/view/MIST_respawnGroup I have also attached the Test mission if anyone wants to take a look to hopefully provide a solution . Thanks in Advance .... Test.miz
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