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Everything posted by norman99
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Sorry mate, but in the real world, perfect scenario ( constant wind, alt, temp) you describe, wind will have the exact effect of “0” on IAS. A 30kt headwind will slow your GS by exactly 30kts, but your IAS will be exactly the same. Don’t confuse IAS/CAS with TAS, which is dependent on ALT & temp. It’s is also how you measure the 30kt reduction. TAS +/- wind = GS.
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Plenty of install guides floating around here and YouTube. The manual is also available on the main DCS website. Explains half the question in the forum, so definitely worth a look.
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I'm practicing Case III recoveries from the provided mission in the PG. First recovery went well, OK pass with _HIC_ _LOIC_ which was a little contradictory, but that's another issue. Relaunched and boltered on the second attemp. Running low on gas, I went to the tanker instead of remaining in the bolter pattern, but I didn't cancel any approach (is this even possible?). After refueling to 1K above max landing weight, I recalled inbound, and received a clearance and push time of 28. Problem was the current time was 38, so a 50 min hold! I thought this might have been due to not canceling my previous approach, so I canceled inbound, waited a min, and call inbound again, only to get the same time of 28 again. Seems the commence time is getting screwed up somewhere. I'm not sure if it's due to the bolter, running off to the tanker unannounced, or a combination of both. My first two approaches were great, with hold times of between 5-10 min, It's just the last that played up. Anyway, I ignored the time, pushed after 1 hold, and completed the approach with a beautiful dawn sky.
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Easiest solution would be to time their spawns so they don't take off on those cats simultaneously. If one is spawned 1st or 2nd, and the other 3rd or 4th, then they should be split between the bow and waist cats. Alternately, if you still want them both on the bow, spawn one as takeoff and the other as ramp, or one hot start and the second as cold. There are multiple ways to create separation, just play around and see which you prefer.
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Are you sure they are using the same TGP? Could it be a NITEHAWK pod, which is older and was used heavily in Afghanistan and afterwards in Iraq.
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Yep, definitely ruins the experience for me. I can live with AI/static crashes, no cat control, no into wind ship steering, no glow sticks, and poor human/AI ATC integration, but where this one bloke keeps looking needs to be fixed.....:doh:
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[ALREADY REPORTED]FLOLS Overlay not appearing after update
norman99 replied to fmedges's topic in Bugs and Problems
For me it seems ok when performing Case I recoveries, but tried the included Case III mission And it was not visible. Maybe an issue with straight in approaches? -
Does it disable the in game pilot voice? I don't really want to hear myself say calls 'twice'.
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As far as I'm aware, there is no Instant Action missions available yet. Select Missions on the right side of the screen, then select the Hornet or Tomcat and look carefully for the missions prefaced with Supercarrier. Or jump into the mission editor and make your own.
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Same issue on the aerobatics server. Sorry, I forget to get a track file.
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[INVESTIGATING]I found 3D MODELING ERROR on DCS supercarrier
norman99 replied to 8kidd8tv's topic in Bugs and Problems
I was always wondering why, no matter how hard I try, I couldn’t get an E2 to fit by the tower and remain clear of the landing area foul line, as you see in almost every carrier photo. It seems the tower should be positioned slightly more starboard than it is currently. Definitely not at the top of my priority list of fixes, but just knowing what the error is eases my slight OCD none the less. -
I’m pretty sure it’s just the texturing and is meant to be that way. The Stennis was the same. Whether the effect is realistic is another story.
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And be right side up. The antenna and receiver are underneath the aircraft, so you'll loose radar ALT when banked beyond a certain angle.
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They are older remote launch stations. Can be used instead of the ICCS (bubble) to activate the Cats. This site has some good info. https://www.navysite.de/cvn/flightdeck.htm#cat
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Wow. As primarily a SP user, I had no idea how bad the weather implementation actually is.
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Those emoji's should be part of the LSO's landing grade!
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Only really makes sense if cyclic ops are implemented, as the Airboss announces that aircraft are cleared to start engines over the P.A.
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Navy ops are WAY more fluid than civil ops. Forget about sector entries, standard rate turns and such. Just "do some of that pilot shit!". Literally, no one cares if you do a perfect sector entry or draw a dick in the sky, just be ready on time and go from there.
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That’s what I do currently. Hopefully later in EA it’s improved so we don’t need F10 to determine the correct stack joining altitude.
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So you are able to see every flight already holding in the stack from 10nm out?(That’s the min distance you have to be at your holding altitude by.) Better eyes than mine. In general the AI behaviour around the carrier is superb, and watching arrivals is an absolute joy. The only thing missing is some guidance/direction on how a human player fits into this sequence, either in the manual or more directly via ATC.
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how to make SAR helicopter have same speed as carrier
norman99 replied to probaco's topic in DCS: Supercarrier
And you'd have the added benefit of being able to create correct departure procedures from a carrier. i.e. out to 7nm @500ft/300Kts. -
I haven’t had the chance to test it as much, but found it worked in a similar fashion. I joined the stack at 3,000’, above a flight of 4 hornets at 2,000’. I was never given signal charlie so stayed in the stack waiting. Unfortunately the F-14s in the landing pattern got stuck in repeated wave-offs due to bad parking so I was unable to see how it would all play out. Despite my best efforts with the radar, I did have to use the F10 view to confirm what altitude the flights ahead of me were joining the Marshall stack. ATC directions would be better, so this is hopefully something that will get improved in time.
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I believe it has to do with GUI scaling. https://forums.eagle.ru/showthread.php?t=274103
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Im not sure it’s the correct procedure, but for a case I bolter I don’t do anything, just come back around and call the ball again. Seems to work ok.