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Galaad

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Everything posted by Galaad

  1. air targets with the "VIKRH", like in real life. Impossible to do it. I am doing something wrong? missing feature or bug? Thx ED for the su25T, its really a great plane. Sorry for my bad english. Regards.
  2. Same problem. Nvidia 71.89 drivers bug.
  3. Force feeback works great with Flaming Cliffs, but I think, there is a little bug. I have a MS FFB2 and when the trim is in the neutral (center) position, force feedback enable, my stick is sligtly ahead the center position for the AFM planes (su25T) or sligtly behind for the standart FM planes (mig29, su27....). No way to have my stick in center position, with trim in the neutral position. I have set SwapForceAxes = 1; in /Config/Contactor.cfg I hope you anderstand my poor english :) Thanks
  4. Try SwapForceAxes = 1
  5. Trackir don't make the grounds targets more visible :roll:
  6. Agree too :D Thx ED Team
  7. Why not, but what becomes the interest of F5 Then?
  8. Very good idea !
  9. Yes, you are right, its the reason that the implementation of a more realistic padlock is necessary to compensate this restriction Or that http://www.simw.com/simware_images/pictures/large/bugeye1_1.jpg :)
  10. Today with Trackir, its different.
  11. Kulla66, I think that I badly explained, or you badly understood. For me a realistic paddlock must make it possible to the virtual pilot to have same "SA", as a real pilot. Are you sure that a real pilot can see a " small fighter, 5 oclock, at night in cloud 200m" ??????
  12. First, sorry for my very bad english I totally agree with Swingkid With the paddlock, we must see a target, in the same way that a pilot in real life, in term of distances, view angle, external conditions (day, night, rain…), type of target (fighter, bomber, ground target,....). In addition, it does not matter the combat mode (air, navigation, ground)we must be able to paddlock at any type of enemy (air or ground according to its choice and situation), not as it is implement today.
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