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Everything posted by Roughmaster
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KLU 322sqn 60 Years Polly Grey Anniversary Scheme
Roughmaster replied to Roughmaster's topic in F-16C
Very hot! -
Belgian Air Force FA-87 75th Years Anniversary Scheme
Roughmaster replied to Roughmaster's topic in F-16C
Possibly in the future. -
Hi! Leave it to the Dutch to put a URL on the tail of a viper, sjeezs! ;) In all seriousness: 322sqn is known for their mascot, a living parrot and their tail arts always reflect that. This cool scheme was made for their 60th anniversary in 2003 and recreated for DCS by in every little detail. The livery is compatible with Scooby's CFT mod for the extended tail cone, but can also be perfectly used without. The base skin of this scheme is based on my J-063 Mig killer as its the same plane and I hope you will enjoy the weathering on her, as well as the sexy black rims! Let me know ;) https://www.digitalcombatsimulator.com/en/files/3315639/
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Unveiled only three days ago and now in DCS for your pleasure: this amazing scheme by the Belgian Air Force celebrating the 75th anniversary of the BAF. This is a very accurate recreation of the colorful paintjob, with highly detailed weathering. I hope you will enjoy this beauty,looking forward to your feedback. https://www.digitalcombatsimulator.com/en/files/3315637/
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119th FS New Jersey ANG 'Devils' Have Glass Two-pack
Roughmaster replied to Roughmaster's topic in F-16C
Thank you man! I spend a ton of time on that haveglass look, so its amazing to hear it looks the part! -
119th FS New Jersey ANG 'Devils' Have Glass Two-pack
Roughmaster replied to Roughmaster's topic in F-16C
Thanks so much, great to hear! -
Hi all! I recently finished the second and last part of the Devils comission: two haveglass vipers as flown by the 119th, 86-328 and 87-225. I spent a lot of time (about 3 days) trying to get the haveglass V look right, this included the color, roughmet (that typical matteness with the metallic sheen) and little ferrometallic specks in the paint. In the end it was a normal map addittion that was suggested by Nuffbutter that really helped sell the effect for me. Each jet has individual weathering and they come with a few texture options, including haveglass fuel tanks. I hope you will enjoy them and I'm looking forward to your feedback! https://www.digitalcombatsimulator.com/en/files/3315487/ Roughmaster
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Looking forward to this.
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If you can send me some pics of her I can fix that for you!
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Hi all, For a comission I made 4 New Jersey Devil skins: 86-333 the color bird, and three 'line' jets with various levels of weathering. The comissioner had amazing reference pics which allowed me to recreate the birds down the stencils on the pylons, and go all in with weathering. I made a ton of custom textures for these skins (Fuel tanks, pylons, helmets and travel pods) and included all options seperately too, I'm curious to hear what you think of that option. For the Travel pod I upscaled the textures and made a 4k template. Hope you will enjoy these, please let me know what you think of them!
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Amazing man! Love to see my nozzle on these they look incredible.
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Looking very very good brother! GG!
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Hi all! For the campaign 'ZONE V' by reflected simulations I made a skin for the US NAVY adversary units. I spent a lot of time examining the details and recreating the stencils and weathering. Livery has custom normal maps for added panels, custom GE nozzle textures and an orange TCTS pod! Hope you will enjoy! https://www.digitalcombatsimulator.com/en/files/3314806/
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Roughmaster replied to wilbur81's topic in DCS: F-16C Viper
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Hi all, I recently discovered this bug whilst making a USN skin for the viper. On the nouse bort number, the 'background' it seems to take for MAIN_1 is taken from the opposite sides of the texture from where it should be taken, screenshots and lua attached. On main_2 its fine. Thanks for looking into this. description.lua
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Thats a nice tail!
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You will be happy to hear that I am working on those, compatible with the CFT's. I will make it with and without the Arizona tailflash.
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https://www.digitalcombatsimulator.com/en/files/myfiles/ Sorry! thank you so much, i appreciate that a lot!
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Hi! Thanks for the compliment. However, I'm just the texture guy with no 3D skills, but there is talk internally about the feasability of multiple tailcones.
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Hi all! I made a template for the amazing CFT mod by Virtual Zeus Demo team (Scoobyon). For this i counted all rivets, so I hope its accurate Included in the template are ofcourse the Diffuse, roughmet and normal layers. The normal layer is highly detailed to include scratches and the bulging seen on CFT's. Hoping you will like it, feel free to leave feedback! All I ask when using this template is to credit me in the .lua Download it here: https://mega.nz/folder/yK5wEJzA#cbyGfPpNTEC5VHjcAGNpSw
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I already told you, but looking very good!
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Thank you man, your compliments are much much appreciated!