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GR00VYJERRY

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Everything posted by GR00VYJERRY

  1. Absolutely loving the new Normandy map. Great Job.
  2. Hi all. Normandy 2.0 just released. It is going to take me some time to get everything added to the new map. I am one man working on this and I don't like releasing new updates until everything is thoroughly tested and working correclty. My plan going forward is to make sure everything I currently have for both versions is working correctly in the new version of Normandy. This way everyone can still fly the server as we all have known it. After I can confirm everything is working I will work on adding the additional content. I ask that everyone please be patient as it is a lot of work to get everything updated, tested, and running smoothly. Thank you and thanks for flying in the Wolf Pack Warbirds server.
  3. Also. I have seen previous posts regarding MFAA. Some people say turn it on but I also saw a video from spudknocker saying to turn it off.
  4. My old system was an i7 8700k with rtx 2070. New rig is i7 12700k, rtx 4070 ti trinity OC, 32 gb ram ddr5. My old settings are attached. With my new rig I added a ton of FPS, almost double. I have been messing with different settings and can't settle on what would work best. Just trying to get the game to look its best even though I think it looks great at my old settings. Biggest thing is the shimmer on trees or fine lines. Trying to reduce that. When I set to MSAA 2 and SSAA to 1.5 it does pretty good but it does take away a good 30 fps. For example: At airfield on GS server (which are the most taxing areas of the server). Same camera angle and same aircraft slot and location on the field - MSAA 4x 105 fps - shimmer on tree shadows but not bad - MSAA 2x 115 fps - shimmer on fences and trees - MSAA 2x and SSAA 1.5 - 85 - 90 fps but damn near no shimmer on anything Any recommendations? I like the idea of reshade but don't want to really add a mod to my game to get a cleaner picture if I can help it. Plus certain events dont allow reshade and I don't want to be removing and putting it back on etc. These are the setting from my old rig.
  5. Here is the original version for comparison. Both are 7 hours long and run in a continuous loop.
  6. New version of my base capture map is up. New map is designed to allow for more use of the map. Updates include the following: - New map layout. - New ground target locations. - New contested airfields. - New starting fields. - Different weather pattern. - Different time of day (ends at sundown). - Mission briefing and briefing map are updated. This runs the exact same way as the version that is currently running. All the same menu options are available. F10 is premarked to show ground target locations just like previous versions. This is not replacing the original version. This is going to run back to back with my original version and cycle through on a loop.
  7. We have had some problems with individuals using it to track players down that would otherwise be unnoticed (!below or above clouds, low 6). People are using to spot aircraft rather than identify. Some players are literally flying around spamming the f5 button to find enemy. Gives an unfair advantage. I have had many complaints about having it on the server and many complaints about it missing from the server. Hard to make everyone happy here. Either way I go about it some people won’t fly. I’m not saying it is a 100 percent gone for ever. For now it is off though.
  8. Virpil cm2 for sale. $300 shipped and insured. Offers welcomed.
  9. Took a break from flying the Anton for a bit. Recently came back to it and holy cow I forgot how beastly this thing is. It isn't great when going out hunting by yourself but it is a monster when flown right and used in support of multiple aircraft. This thing is so much fun. This video is just some of the kills from one night on my warbirds (Wolf Pack US).
  10. Gun and field camera footage from Saturday's Battle of Britain mission on Wolf Pack server.
  11. Hey all. I have put out some big updates for our Wolf Pack warbirds server. I was just going to list the updates and call it good but there are a lot of things that I updated so I made a tutorial video (just under 4 minutes long). You can also read the mission briefing if you load into the server. I encourage you to check it out.
  12. what is this under air defense? It says Allied Rangefinder. Is it a rangefinder stand in or somethign? null
  13. Do we have one yet for Allies?
  14. Squadron Name: Wolf Pack Aircraft Selection: F16, F18, F14, F15 Pilot Roster: GR00VYJERRY Roller Battleone Joe RanZ Critter Jobob Possibly a few more
  15. One last thing. I am running the script and have the file in the hooks folder. I get the pope up that says that certain planes are blocked and some aren't but all are still flyable. I can still enter the client aircraft that are supposed to be blocked.

     

    1. cfrag

      cfrag

      Hi,

      it may be that the setup you are currently using requires a small adjustment. Can you tell me which scripts you installed where in order to get selective (by faction) slot blocking to run? SSB should be in /Hooks, ssbClient should be inside your mission. And you MUST run the mission as server, or it won't work. 

  16. Question about your modified SSB script. We run 4 servers off one machine and use the gui to run them. if i throw Ciribob script in the hooks folder is it gonna interfere with other servers? Alos what happens to client aircraft that are being piloted if the base they took off from are captured?

     

     

    1. cfrag

      cfrag

      Thank you for your message. SSB is only working on the server instance that is loading that /Hooks folder. It does not influence other servers, not even those that share the same /Hooks folders. All it does is control access to slots for the mission that runs in the mission instance on that server. SSB has no known side-effects on other servers, and (AFAIK) also comfortably coexists with 'slotblock.lua' used in the "Foothold" series.

      Please be aware of an important distinction that I probably have not made clear enough. ssbClient is not a modified SSB script, it's a separate script that is meant to be run inside a mission, and that interfaces with (i.e. requires) SSB running on the server. So to work, you need to install both: SSB in /Hooks, and ssbClient inside the mission that uses it

      So what happens to client aircraft whose originating base is being captured? Currently, the players find themselves booted from their aircraft. Depending on which version of ssbClient you are using (stand-alone or DML) there might be slight differences, but an overhaul of this somewhat silly behavior is only planned for the DML version

  17. UPDATE: - Fixed bug causing the menu under comms menu to not work with all client aircraft. Airbase status menu is now working with all client aircraft. - Added Mirage F1
  18. Does distance to zone matter if they are running full fuel and bags? They fly to the edge of it and turn around.
  19. Hi all. I have been using MOOSE a2a dispatcher on several servers. However, the latest server i have been having some issues. My jets will take off and fly for about 50-75 miles and then rtb. They do not fly to the zone and patrol. any suggestions?
  20. For those that have flown the WP US Normandy PvP Base capture server this will be familiar for you. For others here is the briefing, map, and a picture of how the menus work: SERVER CAN BE FOUND BY SEARCHIGN "Wolf Pack Us" you will find it on the Syria map. Mission name is Wolf Pack US Jet PvP Base Capture 24 Hour Syria v1.1.1 Wolf Pack US Base Capture PvP Created by: GR00VYJERRY Welcome to the Wolf Pack US Base Capture PvP. All jets and munitions allowed. Mission runs 24/7 and will have night and day cycles. Red team bases Ecran, Larnaca, Al Qusayr, and Shayrat. Blue team bases Ramat David, King Hussein Air College, Adana Sakirpasa, and Incirlik Each base has AWACS and SAM coverage. The AWACS and SAMs protecting the blue and red team bases are immortal and can't be destroyed. Blue and Red carriers are immortal as well. The Contested Zone: The contested zone is all the airspace between the opposing forces. There are a total of ten bases between the blue and red team bases that can be captured. The capturing process is simple. When the server starts each team is assigned 5 airfields that have SAM coverage (6 launchers, 2 track radars, and a couple of resupply trucks). You can capture an airfield by destroying all the opposing teams ground units on the airfield. When that happens the airfield will flip to the capturing team's side. At that point the capturing teams air defenses will spawn at the airfield. These fields can be captured back and forth from each other and provide each team with a strategic advantage of not only giving them air defense in various parts of the map but also in allowing the team to rearm, repair, and refuel. Base Menus: When in game. You can use the F10 Comms menu to see who holds what base at any given time. You will also receive notifications when a base is under attack and when a base has been captured. Enjoy! This is WIP and will be updated over time. My goal is to add to the growing list of PvP based multiplayer servers. This mission will offer a little extra for those that want more than just A2A. This will have a lot of that but if you want to advance and control more airfields and airspace you will want to be working on ground targets and defending those targets as well. I am hoping it adds a teamwork dynamic to multiplayer. This is WIP so things will be added on eventually and tweaked. Please feel free to reach out to me with bugs and I will try and correct them quickly. Thanks
  21. carrier launch Not all F18 stuff but the beginning and end are so..........
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