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winchesterdelta1

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About winchesterdelta1

  • Birthday September 26

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  • Flight Simulators
    DCS World
    Formula 1 Sim racing
    ARMA 3
  • Location
    Ireland
  • Interests
    Sim gaming, science, nature, astrology, space
  • Website
    https://www.youtube.com/channel/UC-JKtWD-OQ_tZUiZYuPs1yw

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  1. DCS really needs a proper War Room for the upcoming Dynamic Campaign, both for MP and SP. A place where you can instantly see the overall battlefield situation, the current strategic plan, and how long each objective will take. There should be an interactive target list where you can click on targets to get info like whether it’s political or infrastructure, if it’s already destroyed, what its priority is, and if anyone (player or AI) is already assigned to it. You should also be able to right-click the same target to generate a sortie. It also needs to track your personal progress, what you’ve done, what medals you’ve earned. The War room should be able to show a list of missions you can pick from, and let you plan your own missions at different levels of complexity, so even a beginner can create something without needing to program 8 JDAMs just to get started. You should also be able to join AI-planned missions and even jump into aircraft that are already airborne. Jumping in Airborn jets is not a mandatory feature. But it would be nice, so you can join your friends later in the mission (when their flight contains Ai jets offcourse). The War Room should show a real-time map with all detected aircraft based on ground radar stations, sensors, EWR and AWACS coverage. And terretories you captured or are contested. And don’t forget a scramble button. If enemy players or AI come within 50 miles of your airbase, the game should generate an intercept mission right away. If no one takes it within 20 seconds, AI should launch that scramble instead. And of course, if your EWR or radar around the base is destroyed, you won’t see incoming threats and no scramble will be triggered. And it should have the ability for external apps to connect to it, or to get real time data from, things like SRS or TACVIEW and server owners and such, that need to get statistics/telemetry. All of this will improve team work naturally. And people can make sense of the war by themselves instead of going around like lost puppies. The goal is to make the combat and missions accesible for a large amount of players, from noobs to experts. And what way to do that better then a nice and streamlined GUI/War room. This war room should have military style art look, and not be to cluttered with 3000 options, and not look sterile with menu'sthat look like WIndows XP menu's. Something nice for the eyes and esy for the brains. And only when opening certain menu's/buttons you can show more advanced options for the more advanced players. In my opinion this will make the game way more accesible for everyone. And i'm sure this will lead into ED having more sales.
  2. Yes it's laziness.
  3. Because so i can find this post again. Because i might have some news on this in the future. But don't get to excited. I'm still figuring some things out. Why do you want to know mister curious!
  4. One more question to ask. Does the Dynamic campaign have phases? Like: *To strike Air Defenses (so much hours or targets destroyed) *To strike Military targets. *To strike Infrastructure. *To strike Air force targets. Etc etc. Also these should be mixes. Like ; TO strike 60% Air Defenses and 30% Air Force targets and 10% supply routes. And you should be able to make your own missions to strike any target if you deem it necessary. It would be nice to be guided by the flow of the war in a semi realistic way. But also have the full freedom to make individual missions and respond to the the activity. Otherwise is it really a Dynamic campaign? Dynamic campaign doesn't just mean you have a persistent world with some targets to strike and a moving frontline. It's more then that. It's the feeling of being a small cog in a larger war. Can ED bring this kind of immersion. You an achieve this by rather simple ways if you know what makes people excited and engaged. You don't need super sophisticated ways of doing the campaign. You only need to make the player believe they are doing something constructive. More then just taking patches of land. There needs to be activity. AI and players constantly doing these trying to achieve the objective of the phase. And if it fails your phase might be prolonged by another couple hours or points. Or am i asking to much?
  5. Will ED ever answer this? Even if it's just a simple "We don't know yet"!! Would be highly appreciated.
  6. If it's a proper Dynamic Campaign. Then that AWACS in your example would be replaced by another AWACS before it leaves it's station. Same with Aircraft refueling and re-arming. Just another strike mission or CAS mission would be send out if the resources permit. So you don't have to wait every time for a flight to refuel and rearm. (That would be pretty quick anyway) But it would be cool if there would be a time delay on the planes that just returned to base for general maintenance tasks or even repair. So if you use a certain airbase a lot it might have less planes available because they are being under maintenance or repair. But yes Recon missions would be great. But i think it would shine on long range recons to find supply lines and staging area's or what not. Or to monitor a certain area for radio communication to find a HQ building, or to photograph new target area's you can strike.
  7. I'm very exited for this new DCSDC game mode. And there is a lot of exciting news coming out regularly. My question is. We hear a lot about AI ground units and their navigation. While these are updates to the AI that really need to be done, i had another point of interest we don't hear much about. DCS has historically focused mostly on attacking and destroying mobile units and SAM sites/Air defense units. And attacking Airfields. In single player and mostly in Multiplayer. While that is a lot of fun. A lot of weapons are never properly used for what they are designed to do. Will DCSDC also mainly focus on that? Or will we actually also have to destroy strategic targets to win the campaign and not only ground units? With strategic targets I mean this list below, *C4 complexes: (command, control, communications, computers, intelligence, and interoperability) *Infrastructure: Bridges, Factories, Power plants, Railroads, Harbors, Warehouses. *Military targets: Army buildings, Navy buildings, AF buildings, Staging area's, supply bases/buildings, Fuel storage facilities, weapon storage facilities, Airbases, depots, dispersal points on Airfields, Control towers, hardened bunkers, aircraft shelters. *Political targets: Government buildings *Supply routes. *EWR complexes *HVAA assets: E-3, A-50, Signal Aircraft, Tankers, Transports *And a variety of other infrastructure targets and military targets to stop the war machine. Or will this game mode be a endless chase attacking mobile/grounds units and SAM units? Like we mostly have now. What is the overall war scenario? And what needs to be done to successfully win that scenario? Is there some light background story on the ongoing conflict? Will this just be a Dynamic Sandbox with a bunch of targets that move on the already existing maps with no soul/immersion/depth? In war you don't just destroy all ground units and you win. There is more to it then that. I feel that there should be a map/theater specifically designed for this Dynamic Campaign. "Sorry i could not find the proper dedicated DCSDC tread where these things are being discussed."
  8. By the way... Did somebody fix my grammer and spelling errors in my previous posts on this thread? Because I can’t believe how “well” written those comments are. Can’t be me if I compare it to how I write now. It’s like somebody cleaned it up.
  9. You can’t say I have no patience Still loving it.
  10. Well it seems we finally be getting our glorified dynamic mission generator. And I didn’t even had to learn to implement one myself.
  11. I'm using my work head set. Had no clue it was only Mono LoL.
  12. Okay that worked perfectly c0ff. Sound is all back. That was some quick fixing there. Highly appreciated. Thx.
  13. Thank you c0ff. I will try it out after work.
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