

Phil_C6
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Everything posted by Phil_C6
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Hi men someone could post a screenshot in the F15 cockpit at take off position please? I would like to know how is the aniso with the 8800GTS in Lo (with my 7600 it's very bad it was really better with my old 9800Pro) And could we have the FPS indicator ON please ;-) Have a good night @+
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Hi neg for the last ED patch because it works here. Have a good night @+
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Hi, Ok i try to contact Pat01 ;-) It works for me and few others pilots so no reason ;-) Have a good day @+
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Hi, Have you installed the .NET Framework, what is your OS? This soft was dev under WinXP SP2. Have a good evening @+
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Try: mom.dll Have a good evening @+
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Hi men, I'm not sure but i think Pat01 has already make a prog as you want to make ;-) Try to d/l this on C6: http://www.checksix-fr.com/bibliotheque/index.php?page=detail&ID=2773 Have a good evening @+
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Lockon's F15 --> Absolute air superiority?
Phil_C6 replied to junae's topic in Lock On: Flaming Cliffs 1 & 2
Hi men In the RvE for to make a gunzo we try to use same time of fly in full AB at sea level so about 52% in F15 and 40% for Su27. Have a good day @+ -
vJaBoG32 now recruiting combat pilots
Phil_C6 replied to Woodstock's topic in Lock On: Flaming Cliffs 1 & 2
Hi men Wow it's a very good news for our next meet ;-) Yes it's a good a cool squad Have a good evening @+ -
Hi men The only 1 way i have fine is to put a KC10 in the same package so the KC10 must make all of the fly with the AWACS i hope find another issue Have a good evening @+
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Hi men I would like create a long mission with awacs but acutally it's hard to know how many time the AWACS should be in flight same for the escort fighters so i don't know when send a new plane for escort again AWACS and when change Awacs. Is it possible to refuel AWACS? if yes how? i had try but i think i had the bad technic. Have a good evening @+
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Hey Curli (comment va?) gris=gray ;-) Have a good evening @+
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Flight envelope issue when using Full G Effects
Phil_C6 replied to LiquidFuse's topic in Lock On: Flaming Cliffs 1 & 2
Hi The low AOA of the F15 in Lo (it seems about 10° of less than the real) is the second reason ;-) Have a good day @+ -
Flight envelope issue when using Full G Effects
Phil_C6 replied to LiquidFuse's topic in Lock On: Flaming Cliffs 1 & 2
Hi men The subject of this post is the G loc please open another for talk of BVR tactics and gunzo Good evening @+ -
Flight envelope issue when using Full G Effects
Phil_C6 replied to LiquidFuse's topic in Lock On: Flaming Cliffs 1 & 2
Hey men Yoyo you haven't understood he talked of gramms of Alcohol before blackout so it's a pretty good performance ;-) ok sorry i haven't can resist sorry :icon_redf Yoyo thx for these data but how know the reserve of our pilot? The best way sould be to have a sound of breath with a rythm faster or slower in function of tiredness you don't think? Yesterday i discuted with a real fighter pilot and he said me than at 7G he hasn't no "grey out" I hope he'll post here soon Good evening @+ -
Hi Same Good evening @+
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Flight envelope issue when using Full G Effects
Phil_C6 replied to LiquidFuse's topic in Lock On: Flaming Cliffs 1 & 2
Hi men Everybody think that the new G effects are very well, i think this too (i have buy 1.1 many for this) but i think that we must hear Knell because a real fighter pilot knows how many G can be take. Yoyo how many time we have to need in the actual model for the pilot regain his stamina? Have a good day @+ -
Flight envelope issue when using Full G Effects
Phil_C6 replied to LiquidFuse's topic in Lock On: Flaming Cliffs 1 & 2
Hey men Check here maybe it could help you: http://www.atsb.gov.au/aviation/pdf/g-loc.pdf Good night @+ -
confused about LOMAN/Mods and other stuff with 1.1, pls help!
Phil_C6 replied to 112th_8bit's topic in DCS Modding
Hi men Loman 4 beta3 is already out if you want find this go on C6: http://www.checksix-fr.com ============================= With ADDON MANAGER window ,this utility MANAGE mods/addons installation automatically by ONLY ONE CLICK With ADDON MAKER window ,this utility PACKAGE yours mods/addons in order to make it LOMAN compliant WARNING this is a 4.0 BETA 3 RELEASE, USE AT YOUR OWN RISK !!! may destroy your pc, your car, your house and maybe the earth and the universe 4.0 Flaming Cliff Edition beta 3 (OPEN PUBLIC BETA) --------------------------------------------------- WARNING lockon 1.1 use some DXT2 textures, theses DXT2 files will be ALWAYS installed in temp texture folder even if you check 'insert into CDDS files when possible' because CDDSBROWSER don't support DXT2 format at this time. - no you can change addon categorie if you think that categorie choosen by author is wrong - Support BOTH lockon and lockon FC products (see game management in option window) - FIXED BUG : Now you can click on an addon's Author website URL in ADDON MANAGER window - Added new categories - Fixed a bug about installation process - Fixed important bug in internal detection routine about addon installation - Now loman temp folder is empty after you quit - Added german support language (click on german flag) - New interface colors in all windows - Added creation date in both list and you can sort on it - Added check box in both addon list to uninstall or install several addons in one click - Added refresh list option in ADDON MANAGER so you can disable to have addon list updated after each addon installation. Useful to add several addons without waiting between installation when list refresh - Optimized Picturelist browsing in ADDON MANAGER now you can switch between normal list and picturelist in only 1 second (with synchronized line) - added UNINSTALL ALL button (pretty useful whe you want to uninstall all addons in order to put an official patch) - fixed some minors bugs about ADDON MAKER module - Fixed wrong data in the gtrindex.txt files - Added a picture list option (checkbox) in addon manager window with thumbnails (enjoy !) - Fixed a BIG BUG in ADDON MAKER window during the packaging and so some skins addons was not working during installation - Fixed some minor bugs during package creation - Fixed some translation - Translation fixed - ADDON MANAGER IHM improved - You can add a complete tree folder in addon maker window - support lua script changes for lockon sim - minor bugs fixed Good afternoon @+ -
Hi men Someone could learn me the gunzo (i play only F15 in 1.1 now) If you search me on HL my actual nickname is: =RvE=Phil_C6*c* Good afternoon @+
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Hi men It could be really fine to have the possibility to blocked playload in the mission editor. And to decide at the start of the mission how many times each pilots could recover. (create a reserve of planes, missiles, fuel....) I have many others suggestions for the editor, maybe could you export other parameters for these ideas Sorry for my bad english Good night @+
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Hi This is really interesting: Have a good day @+
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What about this new TIR3 feature...?
Phil_C6 replied to SebTom's topic in Lock On: Flaming Cliffs 1 & 2
If this new feature should be add in Lo you'll could be check 6 by exemple or sometime the hoop of the cockpit make it's impossible to see target (already high aoa) or missile launch if we can move head in translation it coold be great Good evening @+ -
What about this new TIR3 feature...?
Phil_C6 replied to SebTom's topic in Lock On: Flaming Cliffs 1 & 2
Hi men Hmm maybe you say this because you don't make Dogfight (guns and IR). Visual is really important in dogfight, flight formations,situation awarness (keep visual on your sector and you wingman on his sector because planes can approch radar off by ex) And it's more natural to use TIR with real 3d So it'll be really interesting to can use this new feature of the TIR. PS: Sorry for my bad english Good evening @+